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by Alice3173
Fri Oct 07, 2016 1:37 pm
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 5158

Re: Fluid Production and Consumption Values

Well, there are a lot of suggestions to improve that: viewtopic.php?f=80&t=25233 Hopefully at least some of these get implemented. The current UI isn't awful by any means but there's definitely quite a few improvements that could be made. Well, in the case of Factorio it is really super simple....
by Alice3173
Fri Oct 07, 2016 11:58 am
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 5158

Re: Fluid Production and Consumption Values

I am almost sure that 390 kW is given in the game. Look at crating menu. It's given as energy consumption. If that's how much heat is produced though then that's an extremely misleading label. I had always thought that was simply how much fuel it consumes. So with coal providing 8mj of fuel that ju...
by Alice3173
Thu Oct 06, 2016 2:06 pm
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 5158

Re: Fluid Production and Consumption Values

Although it doesn't say it in game, the offshore pump produces 1 unit of water per tick, or 60 per second. That's kinda my point though. You could figure it out by digging through the game files but you shouldn't have to do that. It's something that should really be available right in the game. A b...
by Alice3173
Thu Oct 06, 2016 11:34 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39444

Re: Poll: Offshore Pump Should Need Energy

mexmer wrote:good point - post it as separate idea - fluid production value, and fluid consumption value.
Done. Hopefully it hasn't already been suggested before. I didn't see anything about it during my search though.
by Alice3173
Thu Oct 06, 2016 11:33 am
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 5158

Fluid Production and Consumption Values

This suggestion is fairly self-explanatory. Things such as the water pump and steam engines don't provide any information on how much they produce/consume which makes it pretty difficult to try and optimize a network. This is less of an issue with the base game since a quick look on the wiki would t...
by Alice3173
Thu Oct 06, 2016 10:12 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39444

Re: Poll: Offshore Pump Should Need Energy

the standard 1/14/10 ratio This is a bit unrelated to this specific topic but it'd be extremely helpful if information was given in game to help us figure out these ratios better. As far as I'm aware pumps don't give you any production values and steam engines don't give any fluid consumption values.
by Alice3173
Tue Oct 04, 2016 12:43 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39444

Re: Poll: Offshore Pump Should Need Energy

I would suggest to just make the normal offshorepump using electical power. To start off with electical power at T0 you could design some sort of a small offshoreburner/steamengine, which needs to placed offshore and needs coal to work (manually given or with inserters). This burner/engine could pr...
by Alice3173
Thu Sep 29, 2016 12:50 am
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39444

Re: Poll: Offshore Pump Should Need Energy

The coveyor belts are moving "for free" because it is a very elemental building block in the game and we reckoned that it would be annoying to build electric poles everywhere. This could potentially be offset a bit by simply adding a power module that needs to be attached to each unique c...
by Alice3173
Wed Sep 07, 2016 9:39 am
Forum: Gameplay Help
Topic: Console help
Replies: 9
Views: 2605

Re: Console help

To print the names you can do this: /c local d = 20 local p = game.player local s = p.surface local pp = p.position local area = {{pp.x-d,pp.y-d},{pp.x+d,pp.y+d}} for k, ore in pairs (s.find_entities_filtered{area = area, type = "resource"}) do p.print(ore.name.." "..ore.amount)...
by Alice3173
Wed Sep 07, 2016 9:31 am
Forum: Gameplay Help
Topic: Console help
Replies: 9
Views: 2605

Re: Console help

Not sure how it interacts with angels infinite ores but I don't imagine there would be a problem. all that code does is look through the resources the player is standing on and sets the amount to 30k. if you hover over a piece of ore it should say 30k left. edit: if you are copy/pasting the code ma...
by Alice3173
Wed Sep 07, 2016 5:46 am
Forum: Gameplay Help
Topic: Console help
Replies: 9
Views: 2605

Re: Console help

Are you doing this for existing ore or are you trying to create ore? It's for existing ore. Mid to late game with some mods you tend to burn through entire ore fields so quickly that it's almost not even worth building factories up around them so I'd like to fill them up more than they are by defau...
by Alice3173
Wed Sep 07, 2016 3:01 am
Forum: Gameplay Help
Topic: Console help
Replies: 9
Views: 2605

Console help

So I'm trying to automate the "/c game.player.selected.amount = ###" command. It's a huge pain to have to do that manually for every single tile in a field of ore even with the console command history. I looked at a few different ways of doing this but with my very limited understanding of...
by Alice3173
Sat May 07, 2016 9:54 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89472

Re: [MOD 0.12.x] Flow Control v1.1.2

Can you upload the mod as an attachment on the forum or at least to a better filehost? My downloads are maxing out at half a kilobyte per second at best. It's spending more time though with the download stalling. It's taken me four minutes so far to download 20kb. At this rate it's going to be anoth...
by Alice3173
Wed May 04, 2016 9:28 am
Forum: Mods
Topic: [MOD 0.12.20+] FuPower, Fusion and more. (Now 0.0.13)
Replies: 37
Views: 52604

Re: [MOD 0.12.20+] FuPower, Fusion and more. (Now 0.0.13)

Dear Alice3173, very interesting setup you have here. The problem is, that my steam engines use roughly 40 times as much fluid as normal steam engines, which is 4 fluid/tick or 60*4=240 fluid/sec. As described in https://forums.factorio.com/viewtopic.php?f=5&t=6066 this is only possible in a ve...
by Alice3173
Wed May 04, 2016 8:05 am
Forum: Mods
Topic: [MOD 0.12.20+] FuPower, Fusion and more. (Now 0.0.13)
Replies: 37
Views: 52604

Re: [MOD 0.12.20+] FuPower, Fusion and more. (Now 0.0.13)

Maybe I'm misunderstanding how to use it or something but I'm having a lot of issues keeping fluid pressure up in my power setup. http://i.imgur.com/9gVjyqJ.jpg This is my current setup which seems to work using Factorio Basics' high throughput pipes and upgraded pumps. But this setup will only work...
by Alice3173
Tue Apr 26, 2016 11:21 pm
Forum: Modding discussion
Topic: Simple modding question
Replies: 4
Views: 1202

Re: Simple modding question

Either in the game data itself (Factorio\data\base\prototypes\technology\technology.lua) or at the data.raw page, under the Technology header: https://wiki.factorio.com/index.php?title=Data.raw#technology Oh, I don't know how I managed to overlook that. I was specifically looking for a "techno...
by Alice3173
Tue Apr 26, 2016 10:51 pm
Forum: Modding discussion
Topic: Simple modding question
Replies: 4
Views: 1202

Re: Simple modding question

1 game tile is 32x32 pixels which is represented in the prototype definitions as "1" == 32 pixels so 0.5 would be 16 pixels and so on for offset style items. Thanks. Now I just need to figure out the rest of this and I can make my mod. Do you happen to know where I can check technology na...
by Alice3173
Sun Apr 24, 2016 11:48 pm
Forum: Modding discussion
Topic: Simple modding question
Replies: 4
Views: 1202

Simple modding question

Or maybe not incredibly simple? I'm not sure yet. All I really need is to know exactly what info I'd need to use to add in an additional power producing item. I'm intending it to work more or less like a solar panel but without reliance on the sun. The wiki has a lot of info but it's really lacking ...

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