Search found 419 matches

by Zaflis
Fri Nov 17, 2023 2:17 pm
Forum: Ideas and Suggestions
Topic: Passive Requester Chests
Replies: 18
Views: 3295

Re: Passive Requester Chests

Fast / smart robots won't fix the issue. You will still have random items appearing in the Storage Chests and you won't be able to put them back where they belong without messing with your logistic network. What do you mean random items? Generally a central storage means something like a 10x10 grid...
by Zaflis
Fri Nov 17, 2023 2:12 pm
Forum: Ideas and Suggestions
Topic: Mods should always ask for sync when setup differs
Replies: 3
Views: 558

Re: Mods should always ask for sync when setup differs

"Mod info is not baked into savefile" What does this mean? What mods you save with is always stored. It doesn't matter if the mod gives you all achievments on load and infinite infinity chests or if it does nothing at all except having a name and being installed. If you reload a save with...
by Zaflis
Fri Nov 17, 2023 5:56 am
Forum: Ideas and Suggestions
Topic: Passive Requester Chests
Replies: 18
Views: 3295

Re: Passive Requester Chests

This will not be an issue in 2.0 when we can make robot requests to roboports. It's fine that they will carry items all the way to the central storage, but the important bit is that they arrive to the pickup location fast every time they are needed.
by Zaflis
Fri Nov 17, 2023 5:48 am
Forum: Ideas and Suggestions
Topic: Mods should always ask for sync when setup differs
Replies: 3
Views: 558

Mods should always ask for sync when setup differs

Currently when your mod setup is different from the mods you used when saving some game, it will normally ask if you want to sync the mods with the save. But there is a less talked about case when it is not asked; when you already have everything enabled that the save had PLUS some new mods. I had a...
by Zaflis
Fri Nov 10, 2023 5:47 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 333
Views: 64903

Re: Friday Facts #384 - Combinators 2.0

Some time ago I was thinking about how to enumerate all non-zero signals in a circuit. I thought that I didn’t have enough knowledge about combinators, but it turned out that this is now almost impossible. But at least it will be like this until version 2.0 Not sure i understand what you mean by en...
by Zaflis
Fri Nov 03, 2023 10:05 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 173
Views: 39653

Re: Friday Facts #383 - Super force building

I'm not too excited about Ctrl+Shift keybind for the super-forced blueprint placing. Why would i still need the regular forced mode over it? I will just change Shift modifier to super forced and unbind the forced one? Even if it potentially removes things out of the way that still sounds much more p...
by Zaflis
Fri Oct 20, 2023 5:15 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 54155

Re: Friday Facts #381 - Space Platforms

Might have missed it in this thread, but at the end of the post you mentioned the differences between Space Platforms and Space Ships from the Space Exploration mod. How / are these two things compatible? Will SE continue to work with the expansion or will it be a 2.0 but not expansion thing? Very ...
by Zaflis
Fri Oct 20, 2023 5:09 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 54155

Re: Friday Facts #381 - Space Platforms

Something they yet didn't show us is how 2 or more platforms dock with each other. If they do act as trains i assume it's possible. You would likely have 1 platform in Nauvis orbit without engines acting as a base. The new rocket silo UI wasn't shown but i assume it now gets a platform destination f...
by Zaflis
Fri Oct 13, 2023 9:05 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 40510

Re: Friday Facts #380 - Remote view

I'm hoping the expansion would also address those people who love circuits 8-) The old lamps are old, not very clear when it comes to making graphs, displays and the likes. With mods i can have other end of the spectrum like this: (Mod: Schall Lamp contrast) lamps.png They are floor lamps so you can...
by Zaflis
Fri Oct 06, 2023 4:34 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 35052

Re: Friday Facts #379 - Abstract rewiring

I really like FFFs regardless of the impact on the gameplay. Please keep posting! So mod Power Grid Comb to stay, hope it won't be broken due to these internal changes. You cannot break something that is already broken :P I had to uninstall Power Grid Comb after unfortunately seeing it's really not...
by Zaflis
Fri Oct 06, 2023 12:26 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 35052

Re: Friday Facts #379 - Abstract rewiring

DanGio wrote:
Fri Oct 06, 2023 11:39 am
Very nice changes ! The new toolbar icons look so tiny though :o I hope they will get bigger in the release
I noticed the same thing. They might have been a bit too small in 1.0 still.
by Zaflis
Sat Sep 23, 2023 10:09 am
Forum: Ideas and Suggestions
Topic: Limit the new quality mechanic to modules
Replies: 6
Views: 1156

Re: Limit the new quality mechanic to modules

I don't see how his why section invalidates what he suggests. I think it would be interesting to have the tier 1-3 to be removed in favor of quality, if quality is to be introduced. I'd go as far as to say that the yellow-blue-green inserter progression and the assembly machines might go as well. I...
by Zaflis
Sat Sep 23, 2023 8:41 am
Forum: Ideas and Suggestions
Topic: Limit the new quality mechanic to modules
Replies: 6
Views: 1156

Re: Limit the new quality mechanic to modules

It's gold commenting on something with "you don't understand" without understanding, what has been said. There's nothing to misunderstand, read his "Why" section. If i clarify, i haven't read any "rational" argument to be dissatisfied with the quality feature. The whol...
by Zaflis
Sat Sep 23, 2023 6:01 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65081

Re: Friday Facts #377 - New new rails

You briefly mentioned the problem of manual control when going through complex junctions. How would manual train control be implemented in the final graphic in your post, where one rail splits into five parallel tracks? I think it would be pretty difficult to manually select the correct line from t...
by Zaflis
Sat Sep 23, 2023 3:53 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65081

Re: Friday Facts #377 - New new rails

No doubt it's functional, but boy does it look a bit silly having the signal on top of the rail. I personally wouldn't opt in to using this specific mod because I know that would bother me. However, I expect this mod and the interest in having such mods will grow substantially with this coming upda...
by Zaflis
Fri Sep 22, 2023 10:10 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65081

Re: Friday Facts #377 - New new rails

https://cdn.factorio.com/assets/blog-sync/fff-377-new-sbends.png For this image, and perhaps a point I missed, will we be able to also signal in-between these gaps now? As much as the image is a dream come true, without signaling, this specific example won't add too much value to the new system unf...
by Zaflis
Fri Sep 22, 2023 10:00 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65081

Re: Friday Facts #377 - New new rails

I really would like to know if it is possible to have a switch between 45° Curve and 22,5° curve system? I have a big 6x6 junction system and would like to know how mutch work it take to rework everything https://pastebin.com/rpPkhNkh Greetings Blacky Factorio users prefer https://factoriobin.com/ ...
by Zaflis
Fri Sep 22, 2023 4:48 pm
Forum: Ideas and Suggestions
Topic: Display wagon count in signal-preview
Replies: 8
Views: 4645

Re: Display wagon count in signal-preview

This is fundamentally the same as “Color the last train wagon...” Some may be colorblind though, but i would still prefer to seeing numbers. But also very often i'd need to see the preview in front of the signal in addition to behind. That could maybe done by holding some modifier key if it's too c...
by Zaflis
Fri Sep 22, 2023 4:17 pm
Forum: Ideas and Suggestions
Topic: Limit the new quality mechanic to modules
Replies: 6
Views: 1156

Re: Limit the new quality mechanic to modules

So it has been a week, maybe now you have read more about the topic to understand how it works? Because this topic is meaningless and wrong in so many ways. I guess the biggest confusion with some people is that they think they start seeing quality items everywhere in their factory from smelting to ...
by Zaflis
Fri Sep 22, 2023 1:05 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 227
Views: 65081

Re: Friday Facts #377 - New new rails

https://imgur.com/a/4TEh7Md Is it just me, or should there be a place for a railway signal here? Yes the magenta rail should be cut with a signal, but the entire thing is invalid seeing the middle rail going right and left - colliding in the middle. Just showing the new debug layout. I'm also wonde...

Go to advanced search