Search found 412 matches

by Zaflis
Fri Oct 20, 2023 5:09 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 205
Views: 38519

Re: Friday Facts #381 - Space Platforms

Something they yet didn't show us is how 2 or more platforms dock with each other. If they do act as trains i assume it's possible. You would likely have 1 platform in Nauvis orbit without engines acting as a base. The new rocket silo UI wasn't shown but i assume it now gets a platform destination f...
by Zaflis
Fri Oct 13, 2023 9:05 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 27587

Re: Friday Facts #380 - Remote view

I'm hoping the expansion would also address those people who love circuits 8-) The old lamps are old, not very clear when it comes to making graphs, displays and the likes. With mods i can have other end of the spectrum like this: (Mod: Schall Lamp contrast) lamps.png They are floor lamps so you can...
by Zaflis
Fri Oct 06, 2023 4:34 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 23667

Re: Friday Facts #379 - Abstract rewiring

I really like FFFs regardless of the impact on the gameplay. Please keep posting! So mod Power Grid Comb to stay, hope it won't be broken due to these internal changes. You cannot break something that is already broken :P I had to uninstall Power Grid Comb after unfortunately seeing it's really not...
by Zaflis
Fri Oct 06, 2023 12:26 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 23667

Re: Friday Facts #379 - Abstract rewiring

DanGio wrote:
Fri Oct 06, 2023 11:39 am
Very nice changes ! The new toolbar icons look so tiny though :o I hope they will get bigger in the release
I noticed the same thing. They might have been a bit too small in 1.0 still.
by Zaflis
Sat Sep 23, 2023 10:09 am
Forum: Ideas and Suggestions
Topic: Limit the new quality mechanic to modules
Replies: 6
Views: 592

Re: Limit the new quality mechanic to modules

I don't see how his why section invalidates what he suggests. I think it would be interesting to have the tier 1-3 to be removed in favor of quality, if quality is to be introduced. I'd go as far as to say that the yellow-blue-green inserter progression and the assembly machines might go as well. I...
by Zaflis
Sat Sep 23, 2023 8:41 am
Forum: Ideas and Suggestions
Topic: Limit the new quality mechanic to modules
Replies: 6
Views: 592

Re: Limit the new quality mechanic to modules

It's gold commenting on something with "you don't understand" without understanding, what has been said. There's nothing to misunderstand, read his "Why" section. If i clarify, i haven't read any "rational" argument to be dissatisfied with the quality feature. The whol...
by Zaflis
Sat Sep 23, 2023 6:01 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 46297

Re: Friday Facts #377 - New new rails

You briefly mentioned the problem of manual control when going through complex junctions. How would manual train control be implemented in the final graphic in your post, where one rail splits into five parallel tracks? I think it would be pretty difficult to manually select the correct line from t...
by Zaflis
Sat Sep 23, 2023 3:53 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 46297

Re: Friday Facts #377 - New new rails

No doubt it's functional, but boy does it look a bit silly having the signal on top of the rail. I personally wouldn't opt in to using this specific mod because I know that would bother me. However, I expect this mod and the interest in having such mods will grow substantially with this coming upda...
by Zaflis
Fri Sep 22, 2023 10:10 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 46297

Re: Friday Facts #377 - New new rails

https://cdn.factorio.com/assets/blog-sync/fff-377-new-sbends.png For this image, and perhaps a point I missed, will we be able to also signal in-between these gaps now? As much as the image is a dream come true, without signaling, this specific example won't add too much value to the new system unf...
by Zaflis
Fri Sep 22, 2023 10:00 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 46297

Re: Friday Facts #377 - New new rails

I really would like to know if it is possible to have a switch between 45° Curve and 22,5° curve system? I have a big 6x6 junction system and would like to know how mutch work it take to rework everything https://pastebin.com/rpPkhNkh Greetings Blacky Factorio users prefer https://factoriobin.com/ ...
by Zaflis
Fri Sep 22, 2023 4:48 pm
Forum: Ideas and Suggestions
Topic: Display wagon count in signal-preview
Replies: 8
Views: 3825

Re: Display wagon count in signal-preview

This is fundamentally the same as “Color the last train wagon...” Some may be colorblind though, but i would still prefer to seeing numbers. But also very often i'd need to see the preview in front of the signal in addition to behind. That could maybe done by holding some modifier key if it's too c...
by Zaflis
Fri Sep 22, 2023 4:17 pm
Forum: Ideas and Suggestions
Topic: Limit the new quality mechanic to modules
Replies: 6
Views: 592

Re: Limit the new quality mechanic to modules

So it has been a week, maybe now you have read more about the topic to understand how it works? Because this topic is meaningless and wrong in so many ways. I guess the biggest confusion with some people is that they think they start seeing quality items everywhere in their factory from smelting to ...
by Zaflis
Fri Sep 22, 2023 1:05 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 46297

Re: Friday Facts #377 - New new rails

https://imgur.com/a/4TEh7Md Is it just me, or should there be a place for a railway signal here? Yes the magenta rail should be cut with a signal, but the entire thing is invalid seeing the middle rail going right and left - colliding in the middle. Just showing the new debug layout. I'm also wonde...
by Zaflis
Tue Sep 19, 2023 5:05 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 363
Views: 50430

Re: Friday Facts #376 - Research and Technology

All I see are two ships passing each other in the night. Nothing of what you posted seems to mean anything except to you. You can't understand what you don't read, maybe if you give it another try you would realize that it makes sense and was adressed to you but not only ? There could have been in ...
by Zaflis
Sat Sep 16, 2023 10:09 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 363
Views: 50430

Re: Friday Facts #376 - Research and Technology

Omg, the idea of triggers is HORRIBLE!!! Why would I want to craft random amounts of res to unlock random tech? That doesn't make any sense and it is highly annoying. Speedrunners will def have problems with it, as many other players who just put some techs on auto research from the get go. Now it ...
by Zaflis
Sat Sep 16, 2023 9:57 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 363
Views: 50430

Re: Friday Facts #376 - Research and Technology

Otherwise in order to have factory design flexibility we need to push onto belts and that feels like an unnecessary UPS killer. Alternatively, the resources could build up inside of the recycler and we can pull them from there. Contrary to popular beliefs, inserters are not that great VS loaders wh...
by Zaflis
Fri Sep 15, 2023 6:37 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 363
Views: 50430

Re: Friday Facts #376 - Research and Technology

Just some idea how to show the quality differently. You can use different or same color all slices, not make it rounded but sharp pentagon shape (maybe just a little rounded but not completely sharp?), fade alpha inwards etc... It could be drawn around the entire object it is for, not small in the c...
by Zaflis
Fri Sep 15, 2023 4:47 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 363
Views: 50430

Re: Friday Facts #376 - Research and Technology

I like the idea of NOT designing a full factory around specific ratios. When it's a continuous progress of monitoring and adapting to factory's needs it's less monotonous and refreshing to do megabasing.
by Zaflis
Sat Sep 09, 2023 3:13 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 796
Views: 114118

Re: Friday Facts #375 - Quality

What I fear most is managing multiple tiers of everything in every inventory. If different quality tiers don't stack, then inventory bloat will be crazy. Unless you press F while standing on a belt of a quality-booster factory section, I don't see how you would end up with tons of different quality...
by Zaflis
Sat Sep 09, 2023 1:12 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 796
Views: 114118

Re: Friday Facts #375 - Quality

... if used everywhere it indeed just becomes a tedium. but this design i think will cause: - we will not use quality for science packs. instead productivity, just like before. so the mass production bus will stay. (just upgraded over time) - we will built a first mall in normal quality which initi...

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