Search found 194 matches

by bNarFProfCrazy
Sun Feb 05, 2017 8:52 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89476

Re: [MOD 0.12.x, 0.13.x, 0.14] Flow Control

Its nice to hear that you still improve your plugin. I cannot think of a usecase where i need to enable a section of my factory if I dont have enough of the resource it consumes. Could you give me such an example? EDIT: Or is this for Bergius Process if you have less than 80% of heavy oil you turn t...
by bNarFProfCrazy
Fri Jan 20, 2017 6:33 pm
Forum: News
Topic: Friday Facts #174 - Mod gui
Replies: 81
Views: 34264

Re: Friday Facts #174 - Mod gui

It would be nice if there is an option to hide a (mod) GUI element or sort them as a player, because if the big ones are located in the middle of the window they take away precious space.
by bNarFProfCrazy
Sat Sep 24, 2016 7:20 am
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 41831

Re: Friday facts #157 - We are able to eat paper, but we don't do it

More multi player performance -> More single player performance -> Bigger Factorios -> Same performance needs. CPU Upgrade: +50% Performance Game-Optimizations: +50% Performance => +125% Total Performance Gain => Factory can be more than twice as big. I know in reality it isn't that much, but :ugeek...
by bNarFProfCrazy
Mon Sep 19, 2016 9:25 pm
Forum: Mods
Topic: [MOD 0.12.x] Bergius Process
Replies: 50
Views: 63474

Re: [MOD 0.12.x] Bergius Process

It is also a source of fuel for the new flame thrower turret, that "eats" fluid in very large quantitites.

(Very useful utility against the "SWARM"-mod and very angry natives.)
by bNarFProfCrazy
Wed Sep 07, 2016 10:09 pm
Forum: Mods
Topic: [MOD 0.12.33+] Sane Concrete
Replies: 11
Views: 6273

Re: [MOD 0.12.33+] Sane Concrete

There is also some realistic part in using rebar sticks/frames. In reality every big patch of concrete uses them to improve the durability , portability and cost efficiency. Less rebar => requires more concrete => heavier => even more concrete. But the fun part is more important for me here as well.
by bNarFProfCrazy
Sun Jul 24, 2016 6:50 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89476

Re: [MOD 0.12.x, 0.13.x] Flow Control

IMO it is good as it is. Because nothing can turn something on or off based on an electric signal without at least some power consumption. And the throughput constraints are pretty low too, so using two pumps is more than enough. Well for long pipes I use (fast) pumps to keep the pressure Wrong. Be...
by bNarFProfCrazy
Sun Jul 24, 2016 4:40 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89476

Re: [MOD 0.12.x, 0.13.x] Flow Control

IMO it is good as it is. Because nothing can turn something on or off based on an electric signal without at least some power consumption. And the throughput constraints are pretty low too, so using two pumps is more than enough. Well for long pipes I use (fast) pumps to keep the pressure Wrong. Be...
by bNarFProfCrazy
Sun Jul 24, 2016 10:07 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89476

Re: [MOD 0.12.x, 0.13.x] Flow Control

Is it possible to have a switchable valve, so I can connect to a circuit and turn it on or off depending on the state of the circuit? Would be nice having a valve that could switch on/off without power consumption and without limitations of pump throughput. IMO it is good as it is. Because nothing ...
by bNarFProfCrazy
Tue Jun 28, 2016 9:40 pm
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49951

Re: Friday Facts #144 - The gfx report

Why is there almost so much work and thus no free time if a great update is released?

I'm still not sure about the bulk inserters. My main (space) issue is usually smelting ovens and not unloading stations.
by bNarFProfCrazy
Mon Jun 27, 2016 8:51 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137284

Re: Version 0.12.35

The hype train is accelerating.
The breaks are broken and there is a huge gap in the bridge.
Will the conrstuctors manage it in time?
by bNarFProfCrazy
Tue Jun 21, 2016 9:50 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 313537

Re: MOD [0.12+] Bio-Farm 1.3.0 - Tree Farming Mod & More...

TheSAguy wrote:The 0.13 release will feature some Wood Products.
Currently have 3, are there any other products/mods you guys know of that can be added?:
Simdezimon - Wood Floors
Klonan - Big Wooden Pole and Wooden Fence

Image
The shadows are strange... :D
by bNarFProfCrazy
Sat Jun 18, 2016 7:01 am
Forum: Mods
Topic: [MOD 0.14] Red Alerts 1.1.2
Replies: 54
Views: 62367

Re: [MOD 0.12.35] Red Alerts 1.0.5

Most of this mod is really good. However, the low power indicator is less than helpful. Once it starts, it keeps saying low power, and every 30 seconds it asks you if you want to suppress it. Getting in the way of what you are doing. As a result, I can't use that part of the mod. I already know I h...
by bNarFProfCrazy
Wed Jun 15, 2016 10:38 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137284

Re: Version 0.12.35

Relax, take a sunbath, if there is any sun available. If not, build one. Way ahead of you: http://www.cnn.com/2013/11/01/travel/rjukan-sun-mirror/ You are missing the most important point here. Make it bigger. BIGGER. Instead of reflecting a fraction of the actual sun, you build one yourself thats ...
by bNarFProfCrazy
Tue Jun 14, 2016 6:39 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137284

Re: Version 0.12.35

If you really wanted to decompile the entire codebase and try to find the exact code in your mess of assembly language that sends achievements, then heck, I think you deserve an achievement lmao Then you can send them again for the other achievements. I guess you can get the achievement id using &q...
by bNarFProfCrazy
Mon Jun 13, 2016 10:18 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137284

Re: Version 0.12.35

one might also read into how C and IDA https://www.hex-rays.com/products/ida/ works in order to disassemble factorios code and call the function which triggers the achievements directly without even playing it for an educational achievement. Isn't that a little bit overkill? (I think thats not allo...
by bNarFProfCrazy
Fri Jun 10, 2016 6:39 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79800

Re: Friday Facts #141 - Mod Portal

I just want to say that I can't wait for the Friday Fact today... Any possible information about 0.13 is urgently needed! I hope that FF #142 will be one-liner: 0.13 is out, ejoy. See you next week. There would be: 1st of July the date of release. When the 1st will come: "it is only psychologi...
by bNarFProfCrazy
Wed Jun 08, 2016 10:14 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137284

Re: Version 0.12.35

Holy smokes! There is no spoon Finish the game in 8 hours My best run was 38 hours... as there is no restriction in world generation, set all ressource to max, bitter in peaceful, you just need science and smelting going fast you will be doing a rocket pretty soon. Some people do it in 2-3 hours, s...
by bNarFProfCrazy
Wed Jun 08, 2016 6:52 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137284

Re: Version 0.12.35

Here a list of all achievements available on Steam.

Achievements!

https://steamcommunity.com/stats/427520/achievements

Excited!

It cannot be that long anymore. :D
by bNarFProfCrazy
Wed Jun 08, 2016 5:29 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137284

Re: Version 0.12.35

Sebb767 wrote:Use a flamethrower! The 0.13 one 8-)
Sadly it is NOT available yet
by bNarFProfCrazy
Wed Jun 08, 2016 5:08 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137284

Re: Version 0.12.35

Unlocked technology: Alien bat... attracks alliens from far away.

And if that is not sufficient.. Ion canon ready x50!

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