Search found 194 matches

by bNarFProfCrazy
Wed May 18, 2016 5:45 pm
Forum: Mods
Topic: [MOD 0.12.x] Electricity by XyLe
Replies: 23
Views: 14649

Re: [MOD 0.12.x] Electricity by XyLe

@Qon:

Sorry to bother you again.
I made a small, but ugly mistake with the German translation (duplicate keys (forgot to increment the mk no)).
:oops: :oops: :oops:

Here is the fixed German translation.

Sorry for the trouble.
by bNarFProfCrazy
Wed May 18, 2016 4:58 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 323507

Re: Foreman 0.1.9 - A factory optimisation tool.

@AutoMcD

It would be nice if you would share the error message you get, otherwise we are just guessing what might be wrong.
by bNarFProfCrazy
Tue May 17, 2016 4:25 pm
Forum: Mods
Topic: [MOD 0.12.x] Electricity by XyLe
Replies: 23
Views: 14649

Re: [MOD 0.12.x] Electricity by XyLe

I just noticesd that you modifed the author tag, unfortunately Factorio 0.12.31 and Foreman don't support author arrays, i guess you have to stick to a "," in the author name. Thanks for telling me, I got no error on my end! q: Well for Factorio its not actuall an error it just doesn't di...
by bNarFProfCrazy
Tue May 17, 2016 4:22 pm
Forum: Mods
Topic: [.13-1.1.107] Aircraft (1.8.7)
Replies: 186
Views: 126471

Re: [0.12.33] Aircraft (1.0.5) New Planes!

Well it works for me.
Maybe too many people tried to download your mod, so you got temporary banned.
I recommend git's release feature. (Create a release and append the mod there).
That way you don't waste/use your disk space.
by bNarFProfCrazy
Tue May 17, 2016 6:05 am
Forum: Mods
Topic: [MOD 0.12.x] Electricity by XyLe
Replies: 23
Views: 14649

Re: [MOD 0.12.x] Electricity by XyLe

Awesome.
I will checkout the new substations.

I just noticesd that you modifed the author tag, unfortunately Factorio 0.12.31 and Foreman don't support author arrays, i guess you have to stick to a "," in the author name.

Here the translations for the new substations
by bNarFProfCrazy
Sun May 15, 2016 11:43 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 317399

Re: MOD [0.12+] Bio-Farm 1.1.4 - Tree Farming Mod

@TheSAguy May I use your greenhouse building graphics for my own mod? Mod specifications: Name: Crazy Greenhouses Release-stage: Not released yet Content-specs: https://gist.github.com/ST-DDT/59bfc372aba1495992c46c345ec6dfca This would be my first mod, so I'm not sure whether I could implement all I...
by bNarFProfCrazy
Tue May 10, 2016 8:41 pm
Forum: Fan Art
Topic: Fan Fiction - Factorio Story - Chapters 1 through 8
Replies: 35
Views: 49466

Re: Fan Fiction - Factorio Story - Chapters 1 through 8

Awesome story. I wish I could send you and those poor guys a box of cookies (or some new MK2 armor)! Please continue the story. PS: I wish story telling would be automatable. Or is this automatable and you just have to put a bunch of blue cookies MK3 in the producer to speed up the process? (Just jo...
by bNarFProfCrazy
Mon May 09, 2016 7:56 pm
Forum: Mods
Topic: [.13-1.1.107] Aircraft (1.8.7)
Replies: 186
Views: 126471

Re: [0.12.33] Aircraft (1.0.4) New Planes!

I created a German (de) translation for this mod. It would be nice if you could include it in your download, so everyone can use it. If you need more translations or translation updates just ping/pm me. https://github.com/Stifling-Bossness/Aircraft/pull/2 I hope I picked the right git repo. PS: Than...
by bNarFProfCrazy
Sun May 08, 2016 9:06 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 342539

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.21

Interesting concept. If you consider this, that it must be obvious which rotation is used for filling and draining.
Also please connect only to one rail for unloading, so you don't accidentally fill a nearby train on a different rail close by. (Ref: HalbergM's Image Top right)

Also nice graphics.
by bNarFProfCrazy
Sat May 07, 2016 3:35 pm
Forum: Mods
Topic: [MOD 0.12.x] Electricity by XyLe
Replies: 23
Views: 14649

Re: [MOD 0.12.x] Electricity by XyLe

Thanks for maintaining this mod. It really saved my day and keeps me busy in large factories...

I created a German (de) translation for this mod.
It would be nice if you could include it in your download, so everyone can use it.

If you need more translations or translation updates just ping/pm me.
by bNarFProfCrazy
Fri May 06, 2016 11:49 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 72488

Re: Friday Facts #137 - The release scarecrow

As others have mentioned: Rapid inserter is probably a confusing name -> bulk, batch or multi inserter would probably be a better name. I don't need rapid inserters at all, because the current setup provides enough throuput. 2 cargo waggons => 1 blue belt vs 2 cargo waggons => 4 blue belts. Have you...
by bNarFProfCrazy
Fri May 06, 2016 10:17 pm
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
Replies: 70
Views: 93115

Re: [MOD 0.12.x] Electric Furnaces v1.3.3

commandergen wrote:is the download link working for anyone it never downloads for me
Works perfectly for me.
Have you tried using a different browser?
by bNarFProfCrazy
Fri May 06, 2016 3:20 pm
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54918

Re: [MOD 0.12.X][0.0.8] Rail logic system

Nice update. Works like a charm. Although I have to cheat a little bit to avoid "No Path messages", but that is not an issue of your update, but the way this mod is/has to be designed. RailPathCheat.png Has anybody a better idea? PS: Are they going to add something like "smart signals...
by bNarFProfCrazy
Fri May 06, 2016 3:09 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 72488

Re: Friday Facts #137 - The release scarecrow

Please don't nerf the existing inserters. Because you will end up using only the rapid inserters in the end, making the fast inserters a mere intermediate product. However you could make the rapid inserters really expensive. I have a suggestion for your wait infinitely on resource lack issue. Turn i...
by bNarFProfCrazy
Thu May 05, 2016 11:32 am
Forum: Mods
Topic: [MOD 0.12.X 0.13.X][1.0.0] Rail logic system
Replies: 61
Views: 54918

Re: [MOD 0.12.X][0.0.8] Rail logic system

@djoslin: Thanks for this update. :D :D :D I can confirm that the mod works. (I haven't found any issues yet). Could you please add support for a horizontal rail? (Maybe x%2 == y%2 => horizontal; else vertical) (Don't forget to update the version number.) I also created a German (de) translation: Pl...
by bNarFProfCrazy
Sun May 01, 2016 9:32 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 317399

Re: MOD [0.12+] Bio-Farm 1.1.3 - Tree Farming Mod

Here is the German (de) translation. Sorry that it took me so long. If something is missing or you need updated translation, just ping/PM me. PS: I also have a suggestion for the English translation: Use "Liquid CO²" instead of "Liquid CO2". (Make sure your file uses UTF-8 encodi...
by bNarFProfCrazy
Sat Apr 30, 2016 10:23 am
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 42625

Re: Friday Facts #136 - Map Transfers

otherwise the determinism between two players computers isn't guaranteed. Simple example: you make a long belt far from the outlands into your factory. Then you need to load also that outpost, before simulation can start. The FFF linked to other articles where that is explained. That doesn't matter...
by bNarFProfCrazy
Sat Apr 30, 2016 8:54 am
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 42625

Re: Friday Facts #136 - Map Transfers

I really like those technical stuff. However I'm wondering a little bit that you try to reimplement stuff that was published in 1999. If it is a good solution, then someone already made this (and thus has far more experience than you). If it is a bad solution, then nobody bothered to wrap this in a ...
by bNarFProfCrazy
Mon Apr 25, 2016 12:54 pm
Forum: Resolved Problems and Bugs
Topic: Forum notification marked as potential phishing/scam
Replies: 6
Views: 2626

Re: Forum notification marked as potential phishing/scam

The latest of your forum e-mail notifications was clean and also had a better layout than the others.

Thanks for addressing this issue so fast. :D
by bNarFProfCrazy
Mon Apr 25, 2016 10:12 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 317399

Re: MOD [0.12+] Bio-Farm 1.1.0 - Tree Farming Mod

Hi, I can't seem to find the recipe for fertilizer. Its right next to iron sticks / iron gear I was using the barrel. You deleted it just because you don't use it? :shock: :o If you didn't like using up steel then you should make it possible to empty the barrel instead of using it up in a recipe. :...

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