Thats true. But that another 20-24h. How should I "enjoy" my work, while waiting on that?madtulip wrote:On the bright side tomorrow is friday so there will be at least a FFF to read.
Search found 194 matches
- Thu Jun 02, 2016 8:38 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138111
Re: Version 0.12.35
- Thu Jun 02, 2016 8:15 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138111
Re: Version 0.12.35
Why are you that convinced that the 0.13 is close? IMO the release of a single bug fix update release just says the opposite. The 0.13 is not ready yet and thus they release a bugfix release now instead of major release soon. (Waiting is always less work) I guess we have to wait until next week (Tue...
- Thu Jun 02, 2016 4:31 pm
- Forum: Development tools
- Topic: Simple Mod Creater
- Replies: 8
- Views: 5275
Re: Simple Mod Creater
One question:
Why do you have the loading screen? IMO Its not necessary!
Its kind of funny creating a mod in the command line (.bat) again.
I also thought about creating something like this, but still haven't enough time for it.
Nice tool hope you can complete it.
Why do you have the loading screen? IMO Its not necessary!
Its kind of funny creating a mod in the command line (.bat) again.
I also thought about creating something like this, but still haven't enough time for it.
Nice tool hope you can complete it.
- Thu Jun 02, 2016 4:11 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Electricity by XyLe
- Replies: 23
- Views: 14604
Re: [MOD 0.12.x] Electricity by XyLe
It'd be cool if I could replace the tier 1 panels with tier 2 panels (and so forth) like you can with assemblers and furnaces. Yeah that would be nice. This can be achieved by adding: fast_replaceable_group = "solar-panel" to the solar panel's entity definition. See assembling-machine-1 i...
- Wed Jun 01, 2016 8:23 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 322594
Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.3
I guess this can be fixed using the item's prototype's property called: dark_background_icon See coal in base/property/items/demo-items.lua. Here some suggestions for that (dark-background) image: crosshairs_backNWhite.png (The above image with dark background.) crosshairs_blackNWhiteNBlack.png An i...
- Sun May 29, 2016 4:55 pm
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 322594
Re: [MOD 0.12.34] Orbital Ion Cannon 1.2.2
I'm not 100%ly sure what this is about, but I can produce the orbital ion cannon in my yellow assembly machine.
(And it takes 8 different item types to be build)
Factorio 0.12.34
Orbital Ion Cannon_1.2.2
+lots more
(And it takes 8 different item types to be build)
Factorio 0.12.34
Orbital Ion Cannon_1.2.2
+lots more
- Sun May 29, 2016 2:05 pm
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 125791
Re: [0.12.33] Aircraft (1.0.5) New Planes!
EDIT: It would be nice if you could speed up the cargo plain a little bit and/or upgrade the capacity (at least via research or some expensive upgrade modules). Because currently its almost easier/faster to drive with a tank to the target. Oh, I thought the cargo plane was good, but I'll see about ...
- Sun May 29, 2016 11:23 am
- Forum: Mods
- Topic: [MOD 0.13.x] Shuttle Train v1.1.0
- Replies: 46
- Views: 39821
Re: [MOD 0.12.x] Shuttle Train
Here a proposal for a German translation:
https://github.com/simwir/Shuttle-Train/pull/23
PS: Thanks for this awesome mod.
https://github.com/simwir/Shuttle-Train/pull/23
PS: Thanks for this awesome mod.
- Sun May 29, 2016 10:54 am
- Forum: Mods
- Topic: Air Purifier 0.1.1
- Replies: 6
- Views: 10213
Re: Air Purifier 0.1.1
Interesting idea for a mod. However I have a suggestion for you. First of all bugs: You forgot to increment the version number in your 0.1.2 making your mod not work without changes. Next release management: It would be cool if you link to your latest version in the topic first post, so its easier t...
- Sun May 29, 2016 9:45 am
- Forum: Mods
- Topic: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
- Replies: 160
- Views: 123952
Re: [MOD 0.12] Color Coding - Trains, Lights, and Concrete!
There is also the flow control mod with its special shaped pipes. Don't forget them or suggest the feature there as well.
viewtopic.php?f=94&t=20645
viewtopic.php?f=94&t=20645
- Sun May 29, 2016 8:57 am
- Forum: Mods
- Topic: [MOD 0.12.x] Electricity by XyLe
- Replies: 23
- Views: 14604
Re: [MOD 0.12.x] Electricity by XyLe
Thanks and power to the masses!
- Sun May 29, 2016 8:00 am
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 125791
Re: [0.12.33] Aircraft (1.0.5) New Planes!
I also thought about suggesting something like that. Here are my thoughts about it. You use an airport for vertical launchers (aka a paved circle roughly the size of you cargo plain). You give this airports a names. Then you can configure routes for autopiloting. (I don't know how complex it is to m...
- Sat May 28, 2016 11:09 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 62397
Re: Friday Facts #140 - Soon
I disagree with "take all the time you need". This game is early access! You can release 0.13 whenever you want, even if some things are broken or missing graphics! If something needs fixing even after release, there's always 0.13.[1-30] I guess we have a slightly different opionions on w...
- Sat May 28, 2016 2:53 pm
- Forum: Already exists
- Topic: Custom item/entity translations
- Replies: 3
- Views: 1714
Custom item/entity translations
It would be nice if I could define in the prototype how an Entity/Item should be called in game without specifying a translation for the data.name key. Example: tree_type = data.raw["tree"]["tree-02"] tree_item = { type = "item", name = tree_type.name .. "-sapling&...
- Sat May 28, 2016 2:24 pm
- Forum: Ideas and Suggestions
- Topic: Picked up product would be added to the crafting queue
- Replies: 19
- Views: 6834
Re: Picked up product would be added to the crafting queue
On modern computers this shouldn't take much longer than a few ms. I'd be shocked if it takes even one ms. You'll never know how many crafting tasks are enqueued and their complexity. If you use C or C++ this is probably <= 1ms area, but if you use lua or else you might end up > 1ms. Please also re...
- Sat May 28, 2016 2:17 pm
- Forum: Ideas and Suggestions
- Topic: Picked up product would be added to the crafting queue
- Replies: 19
- Views: 6834
Re: Picked up product would be added to the crafting queue
IMO this should be quite easy. First of all if an item (electric circuit) is collected, then we check if it is required in any pending recipe. If no, nothing has to be done. If yes, then we just reduce the given recipe by the collected amounts. After that we recalculate all sub recipes (copper cable...
- Sat May 28, 2016 7:41 am
- Forum: Modding help
- Topic: trying to make a mod, accidentally crashed my whole computer
- Replies: 70
- Views: 17319
Re: trying to make a mod, accidentally crashed my whole computer
The devs already stated that the wont do anything about it. So we can just stop the discussion here.
- Fri May 27, 2016 11:28 pm
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 62397
Re: Friday Facts #140 - Soon
Finally a build in way to l8adbalance my train stations.
Nice. Cant wait for it, but please dont rush out wirh a buggy build.
Nice. Cant wait for it, but please dont rush out wirh a buggy build.
- Thu May 26, 2016 8:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 63666
Re: [MOD 0.12.x] Bergius Process
Nice. The new colors and images are really helpful for to get what is in the pipes.Klonan wrote:I have updated the mod with a number of fixes and ideas suggested in the thread
Thank you.
- Thu May 26, 2016 4:35 pm
- Forum: Modding help
- Topic: trying to make a mod, accidentally crashed my whole computer
- Replies: 70
- Views: 17319
Re: trying to make a mod, accidentally crashed my whole computer
0.12.33 (Build 18092, win64, steam)Divran wrote:Are you using factorio 32bit or 64bit thoughbNarFProfCrazy wrote:stuff and things
I don't have any other.