Go ahead with your virtual revenge!
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- Wed Jun 08, 2016 4:46 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137990
- Wed Jun 08, 2016 11:05 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137990
Re: Version 0.12.35
I was rwferring to this post. Sorry for not quoting it.Zeblote wrote:In the first post, it's just a small releasebNarFProfCrazy wrote:Where are the release notes?
Or is it fake/troll?PUNISHER989 wrote:ITS OUT, DROP YOUR PANTIES
- Wed Jun 08, 2016 10:46 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137990
Re: Version 0.12.35
Where are the release notes?
- Wed Jun 08, 2016 9:43 am
- Forum: Mods
- Topic: [MOD 0.15.X] Wreckage Pollution
- Replies: 26
- Views: 15762
Re: [MOD 0.12.34] Wreckage Pollution
I don't want to hard-code details of so many fluids, especially for other mods. I might hard code the default fluids and publish a remote for other mods to provide info through. I might instead try to figure out some of the relevant stats algorithmically. I think that will be very hard. Since some ...
- Wed Jun 08, 2016 6:16 am
- Forum: Mods
- Topic: [MOD 0.15.X] Wreckage Pollution
- Replies: 26
- Views: 15762
Re: [MOD 0.12.34] Wreckage Pollution
I also had a quick peek at your License file. It looks like you are using the MIT license, but it does not state it explicitly in the file. Because of that I recommend you to copy paste the content of this page https://mit-license.org/ including the heading and the line-breaks to simplify things fo...
- Tue Jun 07, 2016 6:50 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 340992
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Try moving the pumps one field down, similar to this: RailTanker.png The red ones do not work (except for a few exceptions) The green one are working usually. Also try using a train stop. (And to be on the safe side: Add more pumps ;-)) Here both the full vertical and horizontal versions I use: Rail...
- Tue Jun 07, 2016 6:37 pm
- Forum: Mods
- Topic: [MOD 0.15.X] Wreckage Pollution
- Replies: 26
- Views: 15762
Re: [MOD 0.12.34] Wreckage Pollution
Hi again, its me, I have found another issue in v0.0.4: Destroying a diesel-locomotive (color-coding_1.0.7) will show this message and crash the game. Error.png EDIT: AFAICT, you can simply change: if game.entity_prototypes and game.entity_prototypes[entity_name].corpses then to if game.entity_proto...
- Tue Jun 07, 2016 6:07 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 340992
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
My question is: how much does the tanker hold? It doesn't say on it anywhere, and I don't see that info on the forum anywhere. There's no gui on the rail car, and the tooltip gives no info whether it's empty or holding something. Each rail tanker vehicle can carry 2500 liters/units worth of fluid. ...
- Tue Jun 07, 2016 4:23 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 340992
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
Could you post a screen shot?
That way we can figure out what is wrong a lot easier.
That way we can figure out what is wrong a lot easier.
- Mon Jun 06, 2016 10:12 am
- Forum: News
- Topic: Friday Facts #140 - Soon
- Replies: 144
- Views: 62346
Re: Friday Facts #140 - Soon
Except for my eyes getting dizzy I dont see any streching effect.
I only notice that the pipes at the front look bigger because of the rotation. But that lloks like a simple 3d effect to me.
I only notice that the pipes at the front look bigger because of the rotation. But that lloks like a simple 3d effect to me.
- Sun Jun 05, 2016 9:35 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 340992
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.3.1
From a quick google search both are "tank (car)" or "cistern" , but the first one looks like its a typo at least thats what I think after reading the translation results. https://translate.google.de/?tl=en&js=y&prev=_t&ie=UTF-8&text=%D0%A6%D1%8B%D1%81%D1%82%D0%B5%...
- Sun Jun 05, 2016 11:11 am
- Forum: Mods
- Topic: [MOD 0.15.X] Wreckage Pollution
- Replies: 26
- Views: 15762
Re: [MOD 0.12.34] Wreckage Pollution
Game crashes with wreckage-pollution_0.0.2 when I die/kill a rock with missiles.
EDIT: Any entity that dies causes this, if it has no corpses defined in its prototypes.
EDIT: Any entity that dies causes this, if it has no corpses defined in its prototypes.
- Sun Jun 05, 2016 6:49 am
- Forum: Mods
- Topic: [MOD 0.15.X] Wreckage Pollution
- Replies: 26
- Views: 15762
Re: [MOD 0.12.34] Wreckage Pollution
I wished Factorio wouldnt require the intermedeate folder. That would make 3verything simplier.sparr wrote:Thanks, fixed this. I need to make a script for packaging mods to avoid mistakes like this.bNarFProfCrazy wrote:However your download file is broken since it does not contain the required wrapping folder.
- Sat Jun 04, 2016 9:27 pm
- Forum: Mods
- Topic: {WIP}[0.12.19+]Space Extension Mod
- Replies: 10
- Views: 6656
Re: {WIP}{0.12.19+]Space Extension Mod
Well to finish the game you will really need some time if this mod is enabled. However I was thinking that there are missing some solar modules. It would be cool if you automatically switch to the highest available solar tier for your recipes. I was wondering whether you might want to add actual fue...
- Sat Jun 04, 2016 8:40 pm
- Forum: Mods
- Topic: [MOD 0.15.X] Wreckage Pollution
- Replies: 26
- Views: 15762
Re: [MOD 0.12.34] Wreckage Pollution
Nice. Thanks for this quick update. However your download file is broken since it does not contain the required wrapping folder. Otherwise works like a charm.(Added to my permanently active mods.) Dirtorio.png Maybe it would be nice if you can add different variations for each splash. (Just rotate/f...
- Sat Jun 04, 2016 3:36 pm
- Forum: Mods
- Topic: [MOD 0.15.X] Wreckage Pollution
- Replies: 26
- Views: 15762
Re: [MOD 0.12.34] Wreckage Pollution
Really nice idea, I will try this mod once it has per liquid colors. At least for the main liquids. Another suggestion: liquified-air/gas has or fuel has the tendency to explode if incinerated (Flamethrower). https://www.youtube.com/watch?v=PZ1PpM4DAGQ One minor note: Please reference this link in y...
- Sat Jun 04, 2016 10:32 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 80260
Re: Friday Facts #141 - Mod Portal
The way Factorio developers hunts down with such a ultra-light fence fake Steam account holders (and there are quite a few of them around selling fake accounts ) e.g. pirates, e.g. thieves (by mostly neglecting them) is as soft as could be... I have never heart of fake steam accounts. What are you ...
- Fri Jun 03, 2016 11:44 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37540
Re: Source management and Licensing for Mods
About the licensing: I'm using quite a few Factorio graphics combined/recolored into new ones. All my mods that have a license stated somewhere are MIT. Is this even valid if i use/distribute graphics from Factorio or do i have to choose another license or include a different license in the graphic...
- Fri Jun 03, 2016 10:50 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37540
Re: Source management and Licensing for Mods
The Mod licence says: "Blab blah is licensed with the CC BY-NC-ND license. My question is, is it okay if I use the code from this mod, modify it slightly to fit my needs? IANAL, well you can do almost everything you want on your private computer. But you will end up illegally using the mod. He...
- Fri Jun 03, 2016 7:59 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 80260
Re: Friday Facts #141 - Mod Portal
I don't know whether you actually read the responses on this thread because there are so many here. But could you please make longer clips of the train aka a full turn (or at least a "full" half turn), because the current one is too fast for me to look at and the virtually jumping train di...