Search found 88 matches
- Sat Jan 14, 2017 10:31 pm
- Forum: Angels Mods
- Topic: Angel's Refining and Smelting mods
- Replies: 2
- Views: 2359
Re: Angel's Refining and Smelting mods
The smelting mod isn't a replacement for the refining mod, it (together with the bio-processing mod) is a replacement for the old processing mod (which was never officially updated for 0.14).
- Sat Jan 14, 2017 10:25 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79677
Re: Friday Facts #173 - Nuclear stuff is almost done
Heat pipes are a real thing. Admittedly that's for cooling a CPU, it's ludicrous to hook it up to a power plant. But it works for me to think of it like a magic upscaled Sci fi version. This is untrue; heat pipes are a real thing in utility scale power generation. For an example, see https://en.wik...
- Tue Jan 10, 2017 8:47 pm
- Forum: News
- Topic: Friday Facts #172 - Blending and Rendering
- Replies: 46
- Views: 22787
Re: Friday Facts #172 - Blending and Rendering
Be careful, it's like with kerning. Once you see it, you cannot unsee it. That's slightly and deliciously evil to all of the people googling "kerning" right now. :D Honestly people could do with some training on color. Think how many people you know that can go from camera/scanner to moni...
- Thu Dec 01, 2016 7:24 pm
- Forum: Angels Mods
- Topic: Bus or not to Bus
- Replies: 34
- Views: 18965
Re: Bus or not to Bus
What I do is set up a primary sorting line with the multi-output sorting methods, a secondary sorting line with the single-output sorting methods, and side-load the output of the secondary line onto the output of the primary line. That way, if I'm using (for example) iron and copper in the same rat...
- Thu Dec 01, 2016 4:10 am
- Forum: Angels Mods
- Topic: Bus or not to Bus
- Replies: 34
- Views: 18965
Re: Bus or not to Bus
What I do is set up a primary sorting line with the multi-output sorting methods, a secondary sorting line with the single-output sorting methods, and side-load the output of the secondary line onto the output of the primary line. That way, if I'm using (for example) iron and copper in the same rati...
- Wed Nov 30, 2016 9:22 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282656
Re: [Mod 0.14] Logistic Train Network 0.4.1
You use a bad lane balancer design, it hurts my ocd. :D here's a much better design that will work on clogged belts. It's funny, the version you linked to hurts my OCD - I can't stand to see a balancer that strands materials so they can never be used, even if I know it's more efficient. My OCD hurt...
- Tue Nov 29, 2016 9:07 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282656
Re: [Mod 0.14] Logistic Train Network 0.4.1
It's funny, the version you linked to hurts my OCD - I can't stand to see a balancer that strands materials so they can never be used, even if I know it's more efficient.Optera wrote: You use a bad lane balancer design, it hurts my ocd.
here's a much better design that will work on clogged belts.
- Wed Nov 02, 2016 2:01 am
- Forum: Already exists
- Topic: Ability to interact with a robot's inventory
- Replies: 3
- Views: 2149
Re: Ability to interact with a robot's inventory
If you follow the link I posted, you'll see that it doesn't seem to actually work. I tried something like local inventory for _, inv in pairs(defines.inventory) do inventory = event.robot.get_inventory(inv) if inventory then break end end and just got nil back, the person in the thread I linked to t...
- Mon Oct 31, 2016 4:05 am
- Forum: Already exists
- Topic: Ability to interact with a robot's inventory
- Replies: 3
- Views: 2149
Ability to interact with a robot's inventory
I have recently run into the same problem that was encountered here: https://forums.factorio.com/viewtopic.php?f=25&t=33223 There just doesn't seem to be any way to modify the properties of an item carried by a construction robot (in my case, I'm trying to modify the label property of an item-wi...
- Sun Oct 23, 2016 12:28 am
- Forum: This Forum
- Topic: Ideas and Suggestions always unread
- Replies: 4
- Views: 1710
Re: Ideas and Suggestions always unread
I did. I've come up with a hypothesis for what might be happening, though. If I look at the "Factorio Direction" forum, it has three subforums: "Development Proposals", "Ideas and Suggestions", and "Balancing". "Ideas and Suggestions" then has three ...
- Sat Oct 22, 2016 11:16 pm
- Forum: This Forum
- Topic: Ideas and Suggestions always unread
- Replies: 4
- Views: 1710
Re: Ideas and Suggestions always unread
As I said in my first post, it shows as unread even after clicking both "mark topics read" and "mark subforums read". I did manage to get it to go away by going to the forum's main index and clicking "mark forums read".
- Sat Oct 22, 2016 7:30 pm
- Forum: This Forum
- Topic: Ideas and Suggestions always unread
- Replies: 4
- Views: 1710
Ideas and Suggestions always unread
For some reason the Ideas and Suggestions forum always shows as having unread posts for me, even immediately after marking all topics and subforums read. Going into the forum confirms that none of its subforums show unread posts, and none of the announcements or posts on the first page are unread.
- Fri Oct 07, 2016 8:41 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104680
Re: Friday Facts #159 - Research revolution
All I can think of is https://www.youtube.com/user/Blendtec/videos.Mooncat wrote:We will combine a circuit board, an engine and a 3x3 machine into a jar to make blue liquid and give it to scientists for further study. Sounds interesting.
- Fri Oct 07, 2016 12:44 am
- Forum: Mods
- Topic: [0.14] What is it used for?
- Replies: 137
- Views: 51230
Re: [0.14] What is it used for?
So I have a little issue: If you lookup something it will also show recipes/technologies which are hidden. I took a look at it, and hiding unresearchable recipes seems fairly straightforward, just a couple of changes in control.lua needed. function find_technology(recipe, player) for _,tech in pair...
- Tue Sep 27, 2016 5:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387479
Re: Development and Discussion
Your math is a bit off. If you count the materials, your 9.2 coke pellets take: 9.2 coke pellet <- 46 coke <- 46 crushed coal <- 23 coal -> 178 Mj if burned straight. Add in the crushed coal consumed by the furnace, and you're consuming 182 Mj of coal to get 276 Mj of pellets, an increase of ~52%. O...
- Tue Sep 20, 2016 9:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387479
Re: Development and Discussion
Add me to the list of people who are interested in this.Arch666Angel wrote:It is kind of, I'm not updating it anymore because I'm working on the successor mod, if there is any interesst I can put up an early version of the smelting mod.steinio wrote:Is the processing mod obselete or just not ready yet for 0.14?
- Mon Sep 19, 2016 4:43 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387479
Re: Development and Discussion
as for procesing, problem with sorter comes with bobmonium and rubyriu tho, you will need tin and lead for electronics, and those don't have procesing factory until ore procesing 2, which is quite far in chain (if we talking about starting phase, that is). for rubyrium you can put furnace directly ...
- Mon Sep 19, 2016 4:27 pm
- Forum: Angels Mods
- Topic: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
- Replies: 7
- Views: 7115
Re: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
Another minor correction; sorting facilities have speeds of .75, 1, and 1.5. Crushers to sorters operate in a 1:1 ratio (crushers are twice as fast, but two crushing operations provide the input for one sorting operation).
- Mon Sep 19, 2016 3:03 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1387479
Re: Development and Discussion
If you also have the processing mod installed you can use processing plants to sort the sorter output for smelting; that's what I do and it works really well. Three processing plants (two for primary ore, one for secondary) can handle all the output from two sorters, take up about the same amount of...
- Sun Sep 18, 2016 11:00 pm
- Forum: Angels Mods
- Topic: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
- Replies: 7
- Views: 7115
Re: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
In the version I'm using, MK1 crushers are speed 1.5, and MK3 are speed 3 (which would match steinio's observations). Maybe binarygamer is using a different version of the mod?