http://steamcommunity.com/groups/OnlyBu ... 867318967/
http://steamcommunity.com/groups/steaml ... 867319201/
I hope many folks check it out!
Search found 55 matches
- Sat May 28, 2016 8:33 pm
- Forum: Spread the Word
- Topic: Made some posts to linux groups on Steam
- Replies: 0
- Views: 1343
- Mon May 23, 2016 10:08 pm
- Forum: Minor issues
- Topic: Mac::Sound output changed, reinit
- Replies: 10
- Views: 3765
[12.33]Mac::Sound output changed, reinit
Merged from second Bug Report --daniel34 Hello. I think this is a simple design/library issue. I find it's common with many games and apps, while some have taken steps to make it work. The issue I'm having is when using bluetooth headphones under MacOSX 10.10.5. (Kinivo BTH220 $29 on amazon.) My ma...
- Mon May 23, 2016 9:50 pm
- Forum: Minor issues
- Topic: Mac::Sound output changed, reinit
- Replies: 10
- Views: 3765
Re: Mac::Sound output changed, reinit
nah i broke it again. where's the bug report spot?
And it was more of a feature request than a bug so... here it went.
And it was more of a feature request than a bug so... here it went.
- Mon May 23, 2016 5:51 am
- Forum: Minor issues
- Topic: Mac::Sound output changed, reinit
- Replies: 10
- Views: 3765
Re: Mac::Sound output changed, reinit
2nd try. Works fine. Did someone fix it or is my leg getting pulled?
- Sun May 22, 2016 7:38 pm
- Forum: Minor issues
- Topic: Mac::Sound output changed, reinit
- Replies: 10
- Views: 3765
Re: Mac::Sound output changed, reinit
I dunno if this was changed at all, but I just had success in changing from speakers to bluetooth headphones, under version 0.12.33
I'll continue to monitor, perhaps test a few more times.
I'll continue to monitor, perhaps test a few more times.
- Sat May 21, 2016 1:08 am
- Forum: Implemented Suggestions
- Topic: Links to Wiki!
- Replies: 0
- Views: 440
Links to Wiki!
I noticed there's a serious lack of links from the main website to the wiki!
I suggest that more links are placed on the website, and especially in the main nav-bar.
The same goes for the guide.
I suggest that more links are placed on the website, and especially in the main nav-bar.
The same goes for the guide.
- Sat May 21, 2016 1:04 am
- Forum: Ideas and Suggestions
- Topic: curved belts need to be explicit, not automatic
- Replies: 9
- Views: 6053
Re: curved belts need to be explicit, not automatic
I feel that it's fine exactly as is. But to build on the suggestion that's at hand, you could make the curved belts a separate object. It seems more realistic, since you can rotate straight belts to any orientation, but actual curved pieces need to be a different object. How to have them made is a t...
- Sun May 15, 2016 1:35 am
- Forum: Mods
- Topic: [MOD 0.12.29] RoboportLogistics 0.1.0
- Replies: 5
- Views: 8593
Re: [MOD 0.12.29] RoboportLogistics 0.1.0
I found that this interferes badly with roboport upgrades mod.
And since it's getting added into Factorio 0.13 I don't expect this to get fixed.
And since it's getting added into Factorio 0.13 I don't expect this to get fixed.
- Sat May 14, 2016 11:58 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Roboport Quick Charge 0.2.0
- Replies: 22
- Views: 13502
Re: [MOD 0.12.x] Roboport Quick Charge 0.2.0
Confirmed. This is a bug caused by interference from another mod. That mod doesn't work properly, doesn't seem to be maintained (a fix is published by another user), and is being introduced in the next major update for Factorio. So, no big deal.
- Sat May 14, 2016 11:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Roboport Quick Charge 0.2.0
- Replies: 22
- Views: 13502
Re: [MOD 0.12.x] Roboport Quick Charge 0.2.0
I seem to have run into a serious bug after upgrading my roboports with your researches. I'm running: Factorio 0.12.33 This mod version 0.2.1 Logistic Combinators 0.1.2 RoboportLogistics 0.1.0 (Which does not work!) The problem occurs after upgrading the roboports, and wanting to move them slightly ...
- Mon May 02, 2016 12:08 am
- Forum: Minor issues
- Topic: Mac::Sound output changed, reinit
- Replies: 10
- Views: 3765
Re: Mac::Sound output changed, reinit
Thanks daniel.
An update: the sound switched normally when changing to speakers, but not speakers to bluetooth. So it's half working.
Or something.
An update: the sound switched normally when changing to speakers, but not speakers to bluetooth. So it's half working.
Or something.
- Mon Apr 25, 2016 11:19 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Tube
- Replies: 2
- Views: 1217
Blueprint Tube
A container for blueprints! They become quite a slot-sink when you have a few of them. Having a container that can be moved as a single object but only holds blueprints would be fabulous!
- Mon Apr 25, 2016 11:15 pm
- Forum: Minor issues
- Topic: Mac::Sound output changed, reinit
- Replies: 10
- Views: 3765
Mac::Sound output changed, reinit
Not sure if I can call this a bug or a feature request, but here goes: On mac systems its possible to change the sound output device in the system control panel. It doesn't have nearly the versatility of say, Pulse Audio, but it permits changes between things such as bluetooth headset, normal speake...
- Mon Apr 25, 2016 11:06 pm
- Forum: Ideas and Suggestions
- Topic: Suit charger or portable device charger
- Replies: 4
- Views: 2826
Re: Suit charger or portable device charger
I still think being able to charge the batteries in the roboport and just batteries from the power grid would be really nice. Not sure if it can be done without having some exploitable situation of running powerlines to a place of combat and just tapping off it. Perhaps if you had to actually step i...
- Fri Apr 22, 2016 8:34 pm
- Forum: News
- Topic: Friday Facts #135 - Getting Organized
- Replies: 60
- Views: 32291
Re: Friday Facts #135 - Getting Organized
Was wanting the flamethrower turrets for quite awhile now! I hope they are dual fuel: either thru pipes or thru flamethrower fuel canisters. With regards to your organization and especially the messy Trello board, I do suggest you ask for Michaela's help. Don't expect her to do it for you, but get s...