Search found 294 matches
- Mon Apr 25, 2016 5:15 pm
- Forum: Implemented Suggestions
- Topic: Use fork() on *nix systems for doing save game
- Replies: 21
- Views: 8177
Re: Use fork() on *nix systems for doing save game
Yes, the idea would be that the main process continues once the fork() is done, and the new process could do the save logic. Which could be fairly simple if they never have multiple threads (threads+fork often results in pain). It seems unlikely that Windows will get a good fork, the process model i...
- Mon Apr 25, 2016 4:52 pm
- Forum: Ideas and Requests For Mods
- Topic: STORAGE CHEST SIZE
- Replies: 6
- Views: 3226
Re: STORAGE CHEST SIZE
That just changes the global stack sizes on the item prototypes? I meant don't think you can change the stack size in only the chest / specific inventories, as an alternative to many slots which degrades performance as Koub said.
- Mon Apr 25, 2016 4:49 pm
- Forum: Modding help
- Topic: Only Fire on/Target Spawners
- Replies: 6
- Views: 1812
Re: Only Fire on/Target Spawners
How would 3 then shoot the spawner (and not a biter that is likely nearer)? Only idea I have is to fake it entirely since your talking about a small number of turrets, projectiles and targets. Make a non-turret building, then write a lua script to spawn "bullet" entities above your turret ...
- Mon Apr 25, 2016 10:13 am
- Forum: Gameplay Help
- Topic: Problem with Boilers/Inserters/Solid Fuel
- Replies: 17
- Views: 8774
Re: Problem with Boilers/Inserters/Solid Fuel
They do try to maintain a small inventory of fuel units so as to not run out. But with fast belts (not backed up) each time they try to get fuel they fail (too slow), but also consume some energy.
If they do that enough times then they do run out.
If they do that enough times then they do run out.
- Mon Apr 25, 2016 10:05 am
- Forum: Ideas and Requests For Mods
- Topic: STORAGE CHEST SIZE
- Replies: 6
- Views: 3226
Re: STORAGE CHEST SIZE
If each stack was bigger (e.g. 1,000 iron rather than 100), that would not be an issue. But I do not think it can be done.
- Sun Apr 24, 2016 1:12 pm
- Forum: Gameplay Help
- Topic: Question about Inserter and Furnace
- Replies: 1
- Views: 853
Re: Question about Inserter and Furnace
Inserting more coal/ore doesn't make the furnace any faster, so it would just result in a generally unneeded buffer. As such inserters for furnaces, and most other items, only insert what is needed, and will insert more once the building has consumed some. If you want to process items faster, you ne...
- Sun Apr 24, 2016 10:26 am
- Forum: Modding interface requests
- Topic: Turret targeting API
- Replies: 7
- Views: 3070
Turret targeting API
It would be useful to be able to script the targeting of turrets, to select a target object or position replacing the default "nearest" logic. This could be in the form of a set_target_object, set_target_position, fire_auto, fire_single_shot, along with new helpers and events so that lua s...
- Sun Apr 24, 2016 9:56 am
- Forum: Gameplay Help
- Topic: Outpost train supply, does it really need 1 chest per item?
- Replies: 9
- Views: 3990
Re: Outpost train supply, does it really need 1 chest per item?
Or you can also "feed" the inserters that insert into your wagon with a belt. You won't have item stack issues, as inserters only grab one at a time on belts.Filling your wagon would be slower, but stall proof. What you mean exactly? I can kind of see how a belt could have 2 item types fo...
- Sat Apr 23, 2016 10:07 pm
- Forum: Gameplay Help
- Topic: Outpost train supply, does it really need 1 chest per item?
- Replies: 9
- Views: 3990
Re: Outpost train supply, does it really need 1 chest per item?
OK, so guess I was right about the current chests/inserters not quiet working beyond the one item per inserter/chest. I saw with more searching that filtering chests (passive/active provider, or storage chests in my case) has been asked a lot, so really hope that happens in 0.13 along with that slig...
- Sat Apr 23, 2016 9:37 pm
- Forum: Won't implement
- Topic: Create some way for Inter-Process-Communication
- Replies: 15
- Views: 6268
Re: Create some way for Inter-Process-Communication
I wish devs would stop sandboxing outside of debug builds. Isnt the point of using lua and sandboxing more about user security so that when using mods they dont have to have a massive "at your own risk, we cant guarantee this mod your about to load is not malware etc."? General socket acc...
- Sat Apr 23, 2016 9:24 pm
- Forum: Modding help
- Topic: Changing mod configs
- Replies: 4
- Views: 3146
Re: Changing mod configs
hmm, OK, well hopefully something gets added to the game in future. Guess can just modify the mods in a mod pack I then distribute as a full set where mods allow it
- Sat Apr 23, 2016 8:25 pm
- Forum: Mods
- Topic: [MOD 0.12.29] Enhanced Biter AI
- Replies: 2
- Views: 2759
[MOD 0.12.29] Enhanced Biter AI
Type: Mod Name: Enhanced Biter AI Description: More aggressive and advanced biter expansion and attack strategies. License: LGPL (provisional, GPL/LGPL is complex) Version: 0.1.0 Release: 2016-04-23 Tested-With-Factorio-Version: 0.12.29 Category: Gameplay Tags: Open source, Enemies Download-Url: htt...
- Thu Apr 21, 2016 4:47 pm
- Forum: Gameplay Help
- Topic: Outpost train supply, does it really need 1 chest per item?
- Replies: 9
- Views: 3990
Outpost train supply, does it really need 1 chest per item?
Ive been trying to automate the supply of ammo and commonly needed replacement buildings to outposts. Using requester chests, cargo wagons with filters, then smart inserters to unload (possibly into a provider chest). This works as long as each requester chest and smart inserter is only for a single...
- Thu Apr 21, 2016 3:32 pm
- Forum: Modding help
- Topic: Changing mod configs
- Replies: 4
- Views: 3146
Changing mod configs
Many mods have configuration in a file like config.lua (I guess Factorio provides no means for a GUI right now). Is the only way to change these to unpack, then repack the zip, and then redistribute the modified mod in the case of mp, or do they live in some other directory on the server/host?