Search found 68 matches
- Fri Jul 22, 2016 7:31 am
- Forum: General discussion
- Topic: How to store 4 trillion square tiles of map in just 8 GB RAM
- Replies: 19
- Views: 10348
Re: How to store 4 trillion square tiles of map in just 8 GB RAM
I don't know, maybe it would crash maybe it wont. If it does not crash this is how it is likely to work: The world as you probably know is split up into chucks. All these chucks are saved to your hard disk. If they are using compression maybe they get 1 bit per tile, maybe it's 4 bytes. Lets be kind...
- Fri Jul 15, 2016 2:03 pm
- Forum: Railway Setups
- Topic: [0.13] Track Junctions Blueprint Strings
- Replies: 15
- Views: 24562
Re: [0.13] Track Junctions Blueprint Strings
I have never seen that happen and I only use these kind of junctions. As long as you have a chain signal going in it should never enter till it can leave. I'll have to keep an eye out for it.
- Fri Jul 15, 2016 1:06 pm
- Forum: Railway Setups
- Topic: [0.13] Track Junctions Blueprint Strings
- Replies: 15
- Views: 24562
Re: [0.13] Track Junctions Blueprint Strings
Here are a load of stations for a single engine, 2 wagon trains. They are not compact or the quickest or even the most balanced. What they are is cheap and do the job. You can upgrade the inserters later and you will have stations that will have no problem supplying a large base will all it's ore ne...
- Fri Jul 15, 2016 9:39 am
- Forum: General discussion
- Topic: Is loop based train design totally broken?
- Replies: 21
- Views: 24455
Re: Is loop based train design totally broken?
If it helps here are my junction blueprints I use. https://forums.factorio.com/viewtopic.php?f=8&t=28769 Note: the blueprints fit over each other so you can make over 500 different junctions if you want. I was thinking about making a few station blueprints but they would be dependent on the size...
- Mon Jul 11, 2016 12:56 pm
- Forum: Railway Setups
- Topic: [0.13] Track Junctions Blueprint Strings
- Replies: 15
- Views: 24562
[0.13] Track Junctions Blueprint Strings
Here are a number of track junctions built for 0.13. They are made to be placed on top of each other. The only limit is the 45Deg crossover can't be placed over the 90Deg crossover. The chain signals are placed with care to make the junctions dead lock free while allowing multiple trains to use the ...
- Fri Jul 08, 2016 9:37 am
- Forum: General discussion
- Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
- Replies: 19
- Views: 7495
Re: The perfect acc./solarpanel ratio. Wiki seems wrong
Both accumulators and solar panels are fairly cheap to make, so why skimp? I'm playing marathon mod and am only 15 hours in. At this point accumulators are too costly to make. I'm just trying to build solar panels to fully power my base during day time to cut down my coal usage. I have a large, pow...
- Wed Jul 06, 2016 11:33 am
- Forum: General discussion
- Topic: Insert a specific amount of items.
- Replies: 9
- Views: 11582
Re: Insert a specific amount of items.
Could you put the 5 plates in a 1-5 belt balancer?
http://i.imgur.com/l0GhrON.png?1
https://www.reddit.com/r/factorio/comme ... balancers/
http://i.imgur.com/l0GhrON.png?1
https://www.reddit.com/r/factorio/comme ... balancers/
- Thu Jun 30, 2016 5:04 am
- Forum: Ideas and Suggestions
- Topic: Can't line up train stops with each other
- Replies: 11
- Views: 7836
Re: Can't line up train stops with each other
I think you have to keep engines and wagons the same size for the UI when it shows the trian stop location and size 6 with 1 gap work well. What I would like is for trian stops to be placeable like signals they can be placed anywhere why not trian stops.
- Wed Jun 29, 2016 8:26 am
- Forum: Ideas and Suggestions
- Topic: [0.13] "Stack" and "Filter" inserters have the wrong colours
- Replies: 26
- Views: 6551
Re: [0.13] "Stack" and "Filter" inserters have the wrong colours
What you want is a system in place. My I suggest the following:
- Tue Jun 28, 2016 4:24 pm
- Forum: Ideas and Suggestions
- Topic: Can't line up train stops with each other
- Replies: 11
- Views: 7836
Re: Can't line up train stops with each other
I suggest that train Stops should be able to be placed any where next to a track. I understand that tracks are 2x2 and snap to a 2x2 grid and that's fine but a train stop should be like most buildings that are 2x2 can be placed any where. Edit: Signals do not need to be a lined to a 2x2 grid. So it ...
- Tue Jun 28, 2016 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Can't line up train stops with each other
- Replies: 11
- Views: 7836
Re: Can't line up Stations with each other
Can I repost this under "Ideas and Suggestions"?
- Tue Jun 28, 2016 1:23 pm
- Forum: Ideas and Suggestions
- Topic: Can't line up train stops with each other
- Replies: 11
- Views: 7836
Can't line up train stops with each other
The gap between train cars is 7 tiles long. But train stops can only be placed every other tile. This means that you can't place a stop one train cart distance from each other. If you have a station for a engine train and you want to change it for a 2 engine train you cant move the stop by 7 tiles (...
- Tue Jun 28, 2016 11:49 am
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 605089
Re: Accumulator / Solar panel ratio
I think I read some where that in 13 accumulators hold twice as much power making the new ratio 50 solar to 21 Acc?
Edit: I was wrong ignore me.
Edit: I was wrong ignore me.
- Mon Jun 27, 2016 10:56 am
- Forum: General discussion
- Topic: When to expect 0.13?
- Replies: 29
- Views: 13593
Re: When to expect 0.13?
What time? Will I be able to play it in my lunch break?
- Fri Jun 24, 2016 8:22 am
- Forum: Ideas and Suggestions
- Topic: More hardcore achievments? :)
- Replies: 13
- Views: 5836
Re: More hardcore achievments? :)
when 0.13 comes out I'm going to aim for this achievement:
"You completed the game while using the marathon Mod."
"You completed the game while using the marathon Mod."
- Tue Jun 21, 2016 1:05 pm
- Forum: Railway Setups
- Topic: Blueprint: Stackable Train Station To 4 Red Belts - Updated
- Replies: 11
- Views: 10806
Re: Blueprint: Stackable Train Station To 4 Red Belts - Updated
I lied. I've added a new version.Tnarg wrote:Might wait for 0.13 before posting because that is likely to change things.
- Mon Jun 20, 2016 2:15 pm
- Forum: Railway Setups
- Topic: Blueprint: Stackable Train Station To 4 Red Belts - Updated
- Replies: 11
- Views: 10806
Re: Blueprint: Stackable Train Station To 4 Red Belts - Updated
Is there a reason for the gap in the first set of inserters? Cool design, though. I may have to try this in my MegaFactory series. Yes I could only get 5 chests on the second cart so I only put 5 on the first. But I got a better design in mind. Might wait for 0.13 before posting because that is lik...
- Mon Jun 20, 2016 10:16 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 118919
Re: [MOD 0.12.x] Marathon 1.0.3
I'm trying this again and I'm 30 hours in. My base is better this time and I have a plan for green circuits which seems to be working. The problem is I'm using the Science cost overhaul mod (I'm just using the multipliers (2x,4x,6x,9x depending on the science packs used) not the recipes as they are ...
- Fri Jun 17, 2016 9:03 am
- Forum: General discussion
- Topic: Productivity or Speed
- Replies: 6
- Views: 12510
Re: Productivity or Speed
I fined building more assemblers is better than speed.
- Tue Jun 14, 2016 12:45 pm
- Forum: Railway Setups
- Topic: Blueprint: Stackable Train Station To 4 Red Belts - Updated
- Replies: 11
- Views: 10806
Re: Blueprint String: Stackable Train Station To 4 Red Belts
Added a new version to top post.