Search found 68 matches

by Tnarg
Fri Jul 22, 2016 7:31 am
Forum: General discussion
Topic: How to store 4 trillion square tiles of map in just 8 GB RAM
Replies: 19
Views: 10348

Re: How to store 4 trillion square tiles of map in just 8 GB RAM

I don't know, maybe it would crash maybe it wont. If it does not crash this is how it is likely to work: The world as you probably know is split up into chucks. All these chucks are saved to your hard disk. If they are using compression maybe they get 1 bit per tile, maybe it's 4 bytes. Lets be kind...
by Tnarg
Fri Jul 15, 2016 2:03 pm
Forum: Railway Setups
Topic: [0.13] Track Junctions Blueprint Strings
Replies: 15
Views: 24562

Re: [0.13] Track Junctions Blueprint Strings

I have never seen that happen and I only use these kind of junctions. As long as you have a chain signal going in it should never enter till it can leave. I'll have to keep an eye out for it.
by Tnarg
Fri Jul 15, 2016 1:06 pm
Forum: Railway Setups
Topic: [0.13] Track Junctions Blueprint Strings
Replies: 15
Views: 24562

Re: [0.13] Track Junctions Blueprint Strings

Here are a load of stations for a single engine, 2 wagon trains. They are not compact or the quickest or even the most balanced. What they are is cheap and do the job. You can upgrade the inserters later and you will have stations that will have no problem supplying a large base will all it's ore ne...
by Tnarg
Fri Jul 15, 2016 9:39 am
Forum: General discussion
Topic: Is loop based train design totally broken?
Replies: 21
Views: 24455

Re: Is loop based train design totally broken?

If it helps here are my junction blueprints I use. https://forums.factorio.com/viewtopic.php?f=8&t=28769 Note: the blueprints fit over each other so you can make over 500 different junctions if you want. I was thinking about making a few station blueprints but they would be dependent on the size...
by Tnarg
Mon Jul 11, 2016 12:56 pm
Forum: Railway Setups
Topic: [0.13] Track Junctions Blueprint Strings
Replies: 15
Views: 24562

[0.13] Track Junctions Blueprint Strings

Here are a number of track junctions built for 0.13. They are made to be placed on top of each other. The only limit is the 45Deg crossover can't be placed over the 90Deg crossover. The chain signals are placed with care to make the junctions dead lock free while allowing multiple trains to use the ...
by Tnarg
Fri Jul 08, 2016 9:37 am
Forum: General discussion
Topic: The perfect acc./solarpanel ratio. Wiki seems wrong
Replies: 19
Views: 7495

Re: The perfect acc./solarpanel ratio. Wiki seems wrong

Both accumulators and solar panels are fairly cheap to make, so why skimp? I'm playing marathon mod and am only 15 hours in. At this point accumulators are too costly to make. I'm just trying to build solar panels to fully power my base during day time to cut down my coal usage. I have a large, pow...
by Tnarg
Thu Jun 30, 2016 5:04 am
Forum: Ideas and Suggestions
Topic: Can't line up train stops with each other
Replies: 11
Views: 7836

Re: Can't line up train stops with each other

I think you have to keep engines and wagons the same size for the UI when it shows the trian stop location and size 6 with 1 gap work well. What I would like is for trian stops to be placeable like signals they can be placed anywhere why not trian stops.
by Tnarg
Wed Jun 29, 2016 8:26 am
Forum: Ideas and Suggestions
Topic: [0.13] "Stack" and "Filter" inserters have the wrong colours
Replies: 26
Views: 6551

Re: [0.13] "Stack" and "Filter" inserters have the wrong colours

What you want is a system in place. My I suggest the following:
colours.png
colours.png (6.4 KiB) Viewed 4536 times
by Tnarg
Tue Jun 28, 2016 4:24 pm
Forum: Ideas and Suggestions
Topic: Can't line up train stops with each other
Replies: 11
Views: 7836

Re: Can't line up train stops with each other

I suggest that train Stops should be able to be placed any where next to a track. I understand that tracks are 2x2 and snap to a 2x2 grid and that's fine but a train stop should be like most buildings that are 2x2 can be placed any where. Edit: Signals do not need to be a lined to a 2x2 grid. So it ...
by Tnarg
Tue Jun 28, 2016 1:50 pm
Forum: Ideas and Suggestions
Topic: Can't line up train stops with each other
Replies: 11
Views: 7836

Re: Can't line up Stations with each other

Can I repost this under "Ideas and Suggestions"?
by Tnarg
Tue Jun 28, 2016 1:23 pm
Forum: Ideas and Suggestions
Topic: Can't line up train stops with each other
Replies: 11
Views: 7836

Can't line up train stops with each other

The gap between train cars is 7 tiles long. But train stops can only be placed every other tile. This means that you can't place a stop one train cart distance from each other. If you have a station for a engine train and you want to change it for a 2 engine train you cant move the stop by 7 tiles (...
by Tnarg
Tue Jun 28, 2016 11:49 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 605089

Re: Accumulator / Solar panel ratio

I think I read some where that in 13 accumulators hold twice as much power making the new ratio 50 solar to 21 Acc?

Edit: I was wrong ignore me.
by Tnarg
Mon Jun 27, 2016 10:56 am
Forum: General discussion
Topic: When to expect 0.13?
Replies: 29
Views: 13593

Re: When to expect 0.13?

What time? Will I be able to play it in my lunch break?
by Tnarg
Fri Jun 24, 2016 8:22 am
Forum: Ideas and Suggestions
Topic: More hardcore achievments? :)
Replies: 13
Views: 5836

Re: More hardcore achievments? :)

when 0.13 comes out I'm going to aim for this achievement:
"You completed the game while using the marathon Mod."
by Tnarg
Tue Jun 21, 2016 1:05 pm
Forum: Railway Setups
Topic: Blueprint: Stackable Train Station To 4 Red Belts - Updated
Replies: 11
Views: 10806

Re: Blueprint: Stackable Train Station To 4 Red Belts - Updated

Tnarg wrote:Might wait for 0.13 before posting because that is likely to change things.
I lied. I've added a new version.
by Tnarg
Mon Jun 20, 2016 2:15 pm
Forum: Railway Setups
Topic: Blueprint: Stackable Train Station To 4 Red Belts - Updated
Replies: 11
Views: 10806

Re: Blueprint: Stackable Train Station To 4 Red Belts - Updated

Is there a reason for the gap in the first set of inserters? Cool design, though. I may have to try this in my MegaFactory series. Yes I could only get 5 chests on the second cart so I only put 5 on the first. But I got a better design in mind. Might wait for 0.13 before posting because that is lik...
by Tnarg
Mon Jun 20, 2016 10:16 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 118919

Re: [MOD 0.12.x] Marathon 1.0.3

I'm trying this again and I'm 30 hours in. My base is better this time and I have a plan for green circuits which seems to be working. The problem is I'm using the Science cost overhaul mod (I'm just using the multipliers (2x,4x,6x,9x depending on the science packs used) not the recipes as they are ...
by Tnarg
Fri Jun 17, 2016 9:03 am
Forum: General discussion
Topic: Productivity or Speed
Replies: 6
Views: 12510

Re: Productivity or Speed

I fined building more assemblers is better than speed.
by Tnarg
Tue Jun 14, 2016 12:45 pm
Forum: Railway Setups
Topic: Blueprint: Stackable Train Station To 4 Red Belts - Updated
Replies: 11
Views: 10806

Re: Blueprint String: Stackable Train Station To 4 Red Belts

Added a new version to top post.

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