Search found 233 matches

by Durabys
Sat Jan 19, 2019 8:27 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325954

Re: [0.16.x] Bob's Mods: General Discussion

So, oil burners is not more ecological? It's more of opening up options to the player. don't forget that I also wrote into the game emissions multipliers. different fuels will pollute more than others. If you burn Hydrogen for example, it produces very little pollution. Burning hydrogen? Don’t you ...
by Durabys
Sat Jan 19, 2019 8:21 am
Forum: Angels Mods
Topic: Show me yours...
Replies: 62
Views: 54682

Re: Show me yours...

SuperSandro2000 wrote:
Tue Jan 08, 2019 10:03 pm
just gonna drop that here
https://imgur.com/a/QSEAR4O
Ah! Someone inspired by Nilaus' own Angel/Bob base series?
by Durabys
Fri Jan 18, 2019 8:30 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65790

Re: Friday Facts #278 - The new quickbar

So I gather that the Tech that needs to be researched for the bigger Quickbar got nuked too? :(
by Durabys
Fri Jan 04, 2019 4:46 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 64137

Re: Friday Facts #276 - Belt item spacing & Script rendering

As the smelting recipe change, I am proposing the following: - Iron plate, copper plate, stone brick: 3.2 - Steel: 16 That would mean exactly 48 stone furnaces per yellow belt, which is the number that people already build, but some of the last ones flicker with inactivity in 0.16, now all of them ...
by Durabys
Thu Dec 06, 2018 5:28 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210300

Re: Friday Facts #266 - Cleanup of mechanics

posila wrote:
Thu Dec 06, 2018 4:29 pm
Decision to remove pickaxe was done before new game view GUI was designed, and new game view GUI design doesn't have pickaxe slot. So that's why we can't just hide it - we would have to put it somewhere first, and then hide it.
So years ago if I get it right?
by Durabys
Thu Dec 06, 2018 4:04 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210300

Re: Friday Facts #266 - Cleanup of mechanics

It would be great if you just set everything in the base game to 100% efficiency, and omitted the info from the tooltip if it's 100%. So anyone playing vanilla would not see the info at all, but if a mod adds something with, say, 70% efficiency, or 120% efficiency, it would show up as part of the t...
by Durabys
Sun Nov 25, 2018 9:44 am
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 39009

Re: Friday Facts #270 - HR Substation & Save/Load overview

The save file is more than a quarter decoratives? Most games don't even save those, just re-generate them on load, or when you re-enter an unloaded area. I don't see why you can't do the same. Is there any reason these need to remain perfectly in sync? My biggest save is less than 40 MiB on disk (g...
by Durabys
Fri Nov 09, 2018 7:51 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 46999

Re: Friday Facts #268 - The modern Biter

Uh oh. Guys? Factorio planet already has an in-game file. It was found by modders who looked at the game code. The planet is called Nauvis which literally means 'New'.
by Durabys
Sun Nov 04, 2018 12:07 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210300

Re: Friday Facts #266 - Cleanup of mechanics

It seems a bit odd to then meet the criticism with being defensive ("Well, if we can't change anything any more we could just ship it now") I was specificaly responding to Ferlonas saying (I am paraphrazing) "Bob and Angel will have to modify their mods because of your change, so it'...
by Durabys
Sat Nov 03, 2018 9:44 am
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210300

Re: Friday Facts #266 - Cleanup of mechanics

Thanks, guys, and gals for all the fun I had while it lasted! I am moving over to Satisfactory once it comes out.
by Durabys
Fri Nov 02, 2018 3:53 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210300

Re: Friday Facts #266 - Cleanup of mechanics

Those changes proposed in the FFF seem like they either will require the game engine to be effectively forked/code butchery by modders/mod butchery There's a simple answer to that: mods can't do that. So they're forced to just not use pickaxes in any way because they no longer exist in the game eng...
by Durabys
Fri Oct 26, 2018 5:06 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210300

Re: Friday Facts #266 - Cleanup of mechanics

@bilka Will you preserve all these internal mechanics you are removing in the base code for modders to use? E.g. the pickaxe slot and pickaxes in general and mining efficiency? Those are core part of Bob's and Angel's mods. As the FFF states [W]e completely removed mining tools from the game. [...]...
by Durabys
Fri Oct 26, 2018 4:41 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 210300

Re: Friday Facts #266 - Cleanup of mechanics

@bilka
Will you preserve all these internal mechanics you are removing in the base code for modders to use? E.g. the pickaxe slot and pickaxes in general and mining efficiency? Those are core part of Bob's and Angel's mods.
by Durabys
Fri Oct 12, 2018 6:50 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44396

Re: Friday Facts #264 - Texture streaming

https://www.factorio.com/blog/post/fff-264 No wonder, scenes heavy on smoke or trees can tank FPS, especially in 4K. Maybe we should do something about that... FUCK YES MR. OBVIOUS YOU SHOULD HAVE DONE SOMETHING ABOUT THAT!!! We have been screaming at you for the last two years to do something abou...
by Durabys
Fri Oct 12, 2018 3:13 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44396

Re: Friday Facts #264 - Texture streaming

https://www.factorio.com/blog/post/fff-264 No wonder, scenes heavy on smoke or trees can tank FPS, especially in 4K. Maybe we should do something about that... FUCK YES MR. OBVIOUS YOU SHOULD HAVE DONE SOMETHING ABOUT THAT!!! We have been screaming at you for the last two years to do something abou...
by Durabys
Mon Oct 08, 2018 11:38 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 38937

Re: Friday Facts #263 - Trains in blueprints

There is a very easy solution: Make special Loading and Unloading structures specifically for train wagons (like in Real Life) that can only use Belt Loader/Unloader to get stuff in or out of wagons and disable the ability of inserters to pull things directly out of wagons. Done! Yeah, but this req...
by Durabys
Sun Oct 07, 2018 11:58 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 38937

Re: Friday Facts #263 - Trains in blueprints

>blueprintable cargo trains are you trying to make the belts obsolete? cause you're damn close to it There is a very easy solution: Make special Loading and Unloading structures specifically for train wagons (like in Real Life) that can only use Belt Loader/Unloader to get stuff in or out of wagons...
by Durabys
Sat Oct 06, 2018 11:30 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 38937

Re: Friday Facts #263 - Trains in blueprints

I am surprised Xterminator or Nilaus haven't made a comment yet. I would have expected them to squeal from joy and go all dreamy with this update.
by Durabys
Tue Oct 02, 2018 8:47 am
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 82161

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Pictures in your OP got corrupted when the server transferred to the newer Forum OS.
by Durabys
Fri Sep 14, 2018 4:22 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 116140

Re: Friday Facts #260 - New fluid system

Also. How is this system going to react to someone making a super long pipe across the map from an oil field and putting ten pumps at intervals into the pipeline? Would the entry into and exit out of a pump count as a junction? So as long as you don’t do crazy stuff like making pipe grids and keep y...

Go to advanced search