Search found 255 matches
- Sat Jun 02, 2018 6:09 pm
- Forum: Releases
- Topic: Version 0.16.47
- Replies: 69
- Views: 34035
Re: Version 0.16.47
So are trains completely back to normal now??
- Fri Jun 01, 2018 11:14 am
- Forum: Multiplayer
- Topic: June I-craft.de Event
- Replies: 0
- Views: 755
June I-craft.de Event
Once again I'm collaborating with I-craft.de to bring you an MMO Event tomorrow - Saturday 2nd June at 13:00 UTC. We are hoping to have a custom map to play on this time, but if that falls through we shall do an Achievement run focussing on the Steam All The Way and Raining Bullets achievements. Vis...
- Wed May 02, 2018 1:35 pm
- Forum: Multiplayer
- Topic: !st Saturday of the month MMO Event
- Replies: 0
- Views: 813
!st Saturday of the month MMO Event
Once again I'm collaborating with I-craft.de to bring you an MMO Event this coming Saturday 5th May at 13:00 UTC. We shall be exploring the Ruins mod written by Gangsir and maintained by Bilka
Visit https://discord.gg/RPhhXDk for details.
Visit https://discord.gg/RPhhXDk for details.
- Mon Apr 30, 2018 7:02 pm
- Forum: Not a bug
- Topic: [0.16.36] Strange behaviour when hiding minimap from console
- Replies: 2
- Views: 931
Re: [0.16.36] Strange behaviour when hiding minimap from console
Thanks - I think I know which one too
PS
I was right - I'll inform the author
PS
I was right - I'll inform the author
- Sun Apr 29, 2018 2:44 pm
- Forum: Not a bug
- Topic: [0.16.36] Strange behaviour when hiding minimap from console
- Replies: 2
- Views: 931
[0.16.36] Strange behaviour when hiding minimap from console
Is this a bug?
Surely having the minimap reappear when mousing over an entity is not intended behaviour?????
Surely having the minimap reappear when mousing over an entity is not intended behaviour?????
- Tue Apr 17, 2018 6:45 pm
- Forum: Mods
- Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
- Replies: 44
- Views: 22224
Re: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
Incompatibility with More Locomotives or Vehicle Grid or both. Just installed Color Picker on our server - one of the players was getting this error. But the rest of us weren't. We found the workaround....... Open up your Graphics Option settings and Uncheck Low Quality Sprite Rotation Now restart ...
- Mon Apr 16, 2018 9:42 pm
- Forum: Mods
- Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
- Replies: 44
- Views: 22224
[MOD 0.15+] Color Picker 16 0.4.9 GUI crash
Whilst trying to assign a colour (purple) to the list with ALT+click the game crashed with the following error....... http://organspider.me.uk/picture_library/ColorPickerBug.PNG The list of the other mods being used can be found here..... https://factorio.i-craft.de/serverliste/2766 PS I've now fixe...
- Fri Apr 06, 2018 10:21 am
- Forum: Multiplayer
- Topic: MMO Deathworld Event Saturday 7th April - 13:00 UTC
- Replies: 0
- Views: 743
MMO Deathworld Event Saturday 7th April - 13:00 UTC
My usual 1st Saturday of the month MMO Event is tomorrow - we shall be revisiting last month's Deathworld with slightly easier settings. https://discord.gg/RPhhXDk for details.
- Mon Apr 02, 2018 12:10 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590738
Re: pY Coal Processing - Discussion
RSO - Just tried a start with it enabled, told me that it didn't recognize Niobium and Borax, so the minerals would -not- be spawned. So, disabled RSO since someone mentioned RSO isn't yet compatible. I'm shocked how much I depend on RSO for giving me a reasonable spawn. Without RSO, I've got to ge...
- Mon Apr 02, 2018 11:18 am
- Forum: Resource Spawner Overhaul
- Topic: RSO for 0.16
- Replies: 24
- Views: 15115
Re: RSO for 0.16
I've just completed the changes required for RSO to allocate the new resources in PyCoalProcessing and PyHiTech They probably need some fine tuning - but creating a test map had all the new ores present. I'm just about to open a Github respository where you can grab the changes from - not sure how e...
- Tue Mar 20, 2018 1:42 pm
- Forum: Releases
- Topic: Version 0.16.32
- Replies: 21
- Views: 16195
Re: Version 0.16.32
Does this mean we'll no longer be able to edit the mod settings file directly??mod-settings.json is now mod-settings.dat - settings will be auto migrated.
- Mon Feb 26, 2018 4:36 pm
- Forum: Multiplayer
- Topic: Deathworld MMO Event Saturday 3rd March
- Replies: 0
- Views: 727
Deathworld MMO Event Saturday 3rd March
In conjunction with I-craft.de we present another MMO event to take place at 14:00 UTC on Saturday 3rd March. This time it will be a challenging Deathworld with pollution spreading faster than normal, evolution turned up to max and bigger biter packs then usual. Research packs needed will be 4 times...
- Fri Jan 26, 2018 1:57 pm
- Forum: Multiplayer
- Topic: 0.15.40 There Is No Spoon Event
- Replies: 0
- Views: 900
0.15.40 There Is No Spoon Event
A group of us are organising a planned There Is No Spoon attempt to take place in the near future. If you are interested in joining you would have to be prepared to work as a team, be able to commit to 4 2 hourly playing sessions, and be able to play during European timezone hours. Sign up on Discor...
- Thu Nov 30, 2017 3:38 pm
- Forum: General discussion
- Topic: Who plays with a Steam Controller as well?
- Replies: 6
- Views: 3367
Re: Who plays with a Steam Controller as well?
I don't use a Steam controller.
But I use a Logitech G13 Gamepad for playing Factorio - the thumb joystick comes in really handy for moving around and driving.
But I use a Logitech G13 Gamepad for playing Factorio - the thumb joystick comes in really handy for moving around and driving.
- Fri Nov 24, 2017 6:50 pm
- Forum: Multiplayer
- Topic: Server starting a new map tomorrow morning (25/11/17)
- Replies: 0
- Views: 1001
Server starting a new map tomorrow morning (25/11/17)
ChurchOrganist's i-craft.de Server will be starting a new map tomorrow morning at 10:00 GMT..... The server name is ChurchOrganist's Rail Extravaganza The map features Optera's Logistic Train Network mod together with many other rail related mods. Map Objective..... Set up a series of working Logist...
- Fri Nov 24, 2017 5:20 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 32941
Re: Friday Facts #218 - Import bpy, Export player
So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??
It would be cool for my G13 gamepad to react to events in Factorio
It would be cool for my G13 gamepad to react to events in Factorio
- Sat Nov 18, 2017 7:49 pm
- Forum: Logistic Train Network
- Topic: Automatic Coupler Mod compatibility
- Replies: 2
- Views: 1360
Re: Automatic Coupler Mod compatibility
As I thought - better to leave Automatic Coupler for another playthrough then I think.
Thanks for your input.
Oh - and awesome mod
Thanks for your input.
Oh - and awesome mod
- Sat Nov 18, 2017 5:56 pm
- Forum: Logistic Train Network
- Topic: Automatic Coupler Mod compatibility
- Replies: 2
- Views: 1360
Automatic Coupler Mod compatibility
Has anyone tried this mod out with Automatic Coupler? I'm about to start a new map on my server featuring this mod along with several other rail mods, including Automatic Coupler. It has occurred to me that the two may well not be compatible as Automatic Coupler removes locomotives from a train and ...
- Sat Nov 11, 2017 9:34 am
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 29443
Re: Friday Facts #216 - Paving a path for the GUI update
I've always thought that what would really make the Factorio GUI truly awesome would be to have things like Map View, Technology, Power and Logistics stats appear in their own window, thus enabling those with multiple monitors to display them permanently.
Perhaps a thought for the future??
Perhaps a thought for the future??
- Sat Nov 04, 2017 1:42 am
- Forum: Resource Spawner Overhaul
- Topic: Expose more settings in the Mod Settings dialogue
- Replies: 1
- Views: 1529
Expose more settings in the Mod Settings dialogue
Hi, Is it possible to expose more of the mod settings in the Startup/Map dialogue? In particular I'm interested in the exclusion of resource types from either the starting area, or the rest of the map which enables the creation of particular challenge maps. Currently I'm having to do this by hacking...