Search found 255 matches

by ChurchOrganist
Sat Jun 02, 2018 6:09 pm
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 34035

Re: Version 0.16.47

So are trains completely back to normal now??
by ChurchOrganist
Fri Jun 01, 2018 11:14 am
Forum: Multiplayer
Topic: June I-craft.de Event
Replies: 0
Views: 755

June I-craft.de Event

Once again I'm collaborating with I-craft.de to bring you an MMO Event tomorrow - Saturday 2nd June at 13:00 UTC. We are hoping to have a custom map to play on this time, but if that falls through we shall do an Achievement run focussing on the Steam All The Way and Raining Bullets achievements. Vis...
by ChurchOrganist
Wed May 02, 2018 1:35 pm
Forum: Multiplayer
Topic: !st Saturday of the month MMO Event
Replies: 0
Views: 813

!st Saturday of the month MMO Event

Once again I'm collaborating with I-craft.de to bring you an MMO Event this coming Saturday 5th May at 13:00 UTC. We shall be exploring the Ruins mod written by Gangsir and maintained by Bilka

Visit https://discord.gg/RPhhXDk for details.
by ChurchOrganist
Mon Apr 30, 2018 7:02 pm
Forum: Not a bug
Topic: [0.16.36] Strange behaviour when hiding minimap from console
Replies: 2
Views: 931

Re: [0.16.36] Strange behaviour when hiding minimap from console

Thanks - I think I know which one too :)

PS
I was right - I'll inform the author :)
by ChurchOrganist
Sun Apr 29, 2018 2:44 pm
Forum: Not a bug
Topic: [0.16.36] Strange behaviour when hiding minimap from console
Replies: 2
Views: 931

[0.16.36] Strange behaviour when hiding minimap from console

Is this a bug?
MinimapBug.gif
MinimapBug.gif (3.4 MiB) Viewed 931 times
Surely having the minimap reappear when mousing over an entity is not intended behaviour?????
by ChurchOrganist
Tue Apr 17, 2018 6:45 pm
Forum: Mods
Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
Replies: 44
Views: 22224

Re: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings

Incompatibility with More Locomotives or Vehicle Grid or both. Just installed Color Picker on our server - one of the players was getting this error. But the rest of us weren't. We found the workaround....... Open up your Graphics Option settings and Uncheck Low Quality Sprite Rotation Now restart ...
by ChurchOrganist
Mon Apr 16, 2018 9:42 pm
Forum: Mods
Topic: [MOD 0.15+] Color Picker 0.4.4 - Reworked mod settings
Replies: 44
Views: 22224

[MOD 0.15+] Color Picker 16 0.4.9 GUI crash

Whilst trying to assign a colour (purple) to the list with ALT+click the game crashed with the following error....... http://organspider.me.uk/picture_library/ColorPickerBug.PNG The list of the other mods being used can be found here..... https://factorio.i-craft.de/serverliste/2766 PS I've now fixe...
by ChurchOrganist
Fri Apr 06, 2018 10:21 am
Forum: Multiplayer
Topic: MMO Deathworld Event Saturday 7th April - 13:00 UTC
Replies: 0
Views: 743

MMO Deathworld Event Saturday 7th April - 13:00 UTC

My usual 1st Saturday of the month MMO Event is tomorrow - we shall be revisiting last month's Deathworld with slightly easier settings. https://discord.gg/RPhhXDk for details.
by ChurchOrganist
Mon Apr 02, 2018 12:10 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590738

Re: pY Coal Processing - Discussion

RSO - Just tried a start with it enabled, told me that it didn't recognize Niobium and Borax, so the minerals would -not- be spawned. So, disabled RSO since someone mentioned RSO isn't yet compatible. I'm shocked how much I depend on RSO for giving me a reasonable spawn. Without RSO, I've got to ge...
by ChurchOrganist
Mon Apr 02, 2018 11:18 am
Forum: Resource Spawner Overhaul
Topic: RSO for 0.16
Replies: 24
Views: 15115

Re: RSO for 0.16

I've just completed the changes required for RSO to allocate the new resources in PyCoalProcessing and PyHiTech They probably need some fine tuning - but creating a test map had all the new ores present. I'm just about to open a Github respository where you can grab the changes from - not sure how e...
by ChurchOrganist
Tue Mar 20, 2018 1:42 pm
Forum: Releases
Topic: Version 0.16.32
Replies: 21
Views: 16195

Re: Version 0.16.32

mod-settings.json is now mod-settings.dat - settings will be auto migrated.
Does this mean we'll no longer be able to edit the mod settings file directly??
by ChurchOrganist
Mon Feb 26, 2018 4:36 pm
Forum: Multiplayer
Topic: Deathworld MMO Event Saturday 3rd March
Replies: 0
Views: 727

Deathworld MMO Event Saturday 3rd March

In conjunction with I-craft.de we present another MMO event to take place at 14:00 UTC on Saturday 3rd March. This time it will be a challenging Deathworld with pollution spreading faster than normal, evolution turned up to max and bigger biter packs then usual. Research packs needed will be 4 times...
by ChurchOrganist
Fri Jan 26, 2018 1:57 pm
Forum: Multiplayer
Topic: 0.15.40 There Is No Spoon Event
Replies: 0
Views: 900

0.15.40 There Is No Spoon Event

A group of us are organising a planned There Is No Spoon attempt to take place in the near future. If you are interested in joining you would have to be prepared to work as a team, be able to commit to 4 2 hourly playing sessions, and be able to play during European timezone hours. Sign up on Discor...
by ChurchOrganist
Thu Nov 30, 2017 3:38 pm
Forum: General discussion
Topic: Who plays with a Steam Controller as well?
Replies: 6
Views: 3367

Re: Who plays with a Steam Controller as well?

I don't use a Steam controller.

But I use a Logitech G13 Gamepad for playing Factorio - the thumb joystick comes in really handy for moving around and driving.
by ChurchOrganist
Fri Nov 24, 2017 6:50 pm
Forum: Multiplayer
Topic: Server starting a new map tomorrow morning (25/11/17)
Replies: 0
Views: 1001

Server starting a new map tomorrow morning (25/11/17)

ChurchOrganist's i-craft.de Server will be starting a new map tomorrow morning at 10:00 GMT..... The server name is ChurchOrganist's Rail Extravaganza The map features Optera's Logistic Train Network mod together with many other rail related mods. Map Objective..... Set up a series of working Logist...
by ChurchOrganist
Fri Nov 24, 2017 5:20 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 32941

Re: Friday Facts #218 - Import bpy, Export player

So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??

It would be cool for my G13 gamepad to react to events in Factorio :)
by ChurchOrganist
Sat Nov 18, 2017 7:49 pm
Forum: Logistic Train Network
Topic: Automatic Coupler Mod compatibility
Replies: 2
Views: 1360

Re: Automatic Coupler Mod compatibility

As I thought - better to leave Automatic Coupler for another playthrough then I think.

Thanks for your input.

Oh - and awesome mod :)
by ChurchOrganist
Sat Nov 18, 2017 5:56 pm
Forum: Logistic Train Network
Topic: Automatic Coupler Mod compatibility
Replies: 2
Views: 1360

Automatic Coupler Mod compatibility

Has anyone tried this mod out with Automatic Coupler? I'm about to start a new map on my server featuring this mod along with several other rail mods, including Automatic Coupler. It has occurred to me that the two may well not be compatible as Automatic Coupler removes locomotives from a train and ...
by ChurchOrganist
Sat Nov 11, 2017 9:34 am
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 29443

Re: Friday Facts #216 - Paving a path for the GUI update

I've always thought that what would really make the Factorio GUI truly awesome would be to have things like Map View, Technology, Power and Logistics stats appear in their own window, thus enabling those with multiple monitors to display them permanently.

Perhaps a thought for the future??
by ChurchOrganist
Sat Nov 04, 2017 1:42 am
Forum: Resource Spawner Overhaul
Topic: Expose more settings in the Mod Settings dialogue
Replies: 1
Views: 1529

Expose more settings in the Mod Settings dialogue

Hi, Is it possible to expose more of the mod settings in the Startup/Map dialogue? In particular I'm interested in the exclusion of resource types from either the starting area, or the rest of the map which enables the creation of particular challenge maps. Currently I'm having to do this by hacking...

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