Search found 3700 matches
- Wed Jun 04, 2014 3:53 am
- Forum: General discussion
- Topic: Doors, Gates and Portcullis oh my!
- Replies: 1
- Views: 1603
- Mon Jun 02, 2014 12:46 pm
- Forum: General discussion
- Topic: So i have an issue with the alien things
- Replies: 23
- Views: 9321
Re: So i have an issue with the alien things
Gun turrets don't beat medium biters. Unless you have a huge numbers advantage.
Generally you want to fight small biters with gun turrets, medium biters with laser turrets, and large biters with destroyer bots.
Generally you want to fight small biters with gun turrets, medium biters with laser turrets, and large biters with destroyer bots.
- Sat May 31, 2014 11:56 am
- Forum: Ideas and Suggestions
- Topic: Burner Assembling Machine
- Replies: 7
- Views: 2727
Re: Burner Assembling Machine
Yes, I know you hate the early game and have the beeline for trains memorized.
But giving more REAL choices in the early game makes it more re-playable for people who are interested in that stuff.
But giving more REAL choices in the early game makes it more re-playable for people who are interested in that stuff.
- Sat May 31, 2014 4:38 am
- Forum: Ideas and Suggestions
- Topic: Burner Assembling Machine
- Replies: 7
- Views: 2727
Re: Burner Assembling Machine
This is a bit tough. As with burner miners and burner inserters, there's nothing to do with them once you get to the higher tech as they're not used in any of advanced recipes. Burner assembling machines will extend the life of burner miners and burner inserters, since you can build assembly lines ...
- Sat May 31, 2014 12:24 am
- Forum: Ideas and Suggestions
- Topic: Burner Assembling Machine
- Replies: 7
- Views: 2727
Burner Assembling Machine
The dominant opening strategy is to rush for Automation and build assembling machines. This makes a lot of sense, since automating things is what the game is about. But Automation requires research labs, and research labs require electricity. So electricity rush is also the dominant strategy. I sugg...
- Fri May 30, 2014 10:13 pm
- Forum: Show your Creations
- Topic: Science Packs 1 - 3 in a 16x17 Grid
- Replies: 12
- Views: 19735
Re: Science Packs 1 - 3 in a 16x17 Grid
Delivering flasks to the labs works well, because research times increase from 30 to 60 in the endgame. So you can always build exactly as many labs as you need. (Unless you want to spend 750 science on lab efficiency 3+4...) Using two blue science assemblers would take up a lot more space, but if t...
- Fri May 30, 2014 7:29 am
- Forum: General discussion
- Topic: Hello, Just learned about game.
- Replies: 7
- Views: 2707
Re: Hello, Just learned about game.
The game requires your login details to update itself, if you don't want to be surprised you can simply not enter them.
Check the posting dates of each update here: https://forums.factorio.com/forum/viewforum.php?f=3
Check the posting dates of each update here: https://forums.factorio.com/forum/viewforum.php?f=3
- Thu May 29, 2014 5:02 pm
- Forum: Show your Creations
- Topic: Science Packs 1 - 3 in a 16x17 Grid
- Replies: 12
- Views: 19735
Re: Science Packs 1 - 3 in a 16x17 Grid
Nice ideas there Madlax!
Here is T1-4+Lab in a 16x16.
Here is T1-4+Lab in a 16x16.
- Tue May 27, 2014 4:51 pm
- Forum: General discussion
- Topic: How to fake a near-side inserter
- Replies: 12
- Views: 10840
- Tue May 27, 2014 6:30 am
- Forum: Show your Creations
- Topic: Science Packs 1 - 3 in a 16x17 Grid
- Replies: 12
- Views: 19735
Science Packs 1 - 3 in a 16x17 Grid
Because smaller is better. :D 16x17.jpg Tricks used: Assembler chain: Whenever possible, assemblers insert their output directly into another assembler. The fast/smart inserter, gear wheel/transport belt, and electronic/advanced circuit ignore this pattern to use the space in the corners. The four b...
- Mon May 26, 2014 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Count smart inserter items in circuit network
- Replies: 4
- Views: 2372
Re: Count smart inserter items in circuit network
Say I am unloading a cargo wagon. I have a high-capacity train stop with 2 rows of 6 smart chests on each side (24 smart chests and 24 smart inserters total). I want 80 total items (green network condition < 80). The first row of inserters (with +4 size bonus) unloads 60 items into the first row of ...
- Mon May 26, 2014 6:12 pm
- Forum: Ideas and Suggestions
- Topic: Count smart inserter items in circuit network
- Replies: 4
- Views: 2372
Re: Count smart inserter items in circuit network
I want to limit the number of items in my green network. No matter which chest or inserter they are in.
Counting chests gives a rough estimate, but I am using a LOT of inserters and it makes a difference for me.
Counting chests gives a rough estimate, but I am using a LOT of inserters and it makes a difference for me.
- Mon May 26, 2014 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Expanding The Function Of Lights
- Replies: 11
- Views: 7195
Re: Expanding The Function Of Lights
It could be as simple as +1 armor to enemies in darkness, to represent the increased difficulty to hit them.
- Mon May 26, 2014 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Count smart inserter items in circuit network
- Replies: 4
- Views: 2372
Count smart inserter items in circuit network
Items being held by a smart inserter currently do not count as part of the circuit network. I am using a smart inserter to transfer items between two smart chests on the same circuit, and it makes my item count fluctuate.
Please add items being held by a smart inserter to the network total.
Please add items being held by a smart inserter to the network total.
- Sat May 24, 2014 4:17 am
- Forum: General discussion
- Topic: Who is the player character?
- Replies: 54
- Views: 17847
Re: Who is the player character?
He is just one member of the advance team sent to secure a landing site for a wave of colonists. (The whole team is trained in engineering and combat.)
Unfortunately the rest of his team gets wiped out by the Biter air defenses, so he has to complete the mission alone.
Unfortunately the rest of his team gets wiped out by the Biter air defenses, so he has to complete the mission alone.
- Thu May 22, 2014 7:50 am
- Forum: General discussion
- Topic: Forum is invisible to Google Bot
- Replies: 6
- Views: 4600
Forum is invisible to Google Bot
The first bug is, there is no place for bug reports about the forum. ;) Now the real problem. I use Google to search forums, it is so much better than the built in search. Unfortunately this forum has blocked Google Bot from seeing anything. Here is a screenshot from Google Cache: google.png Please ...
- Wed May 21, 2014 5:44 pm
- Forum: Show your Creations
- Topic: Flask production Tier 1 and Tier 2
- Replies: 29
- Views: 24567
Re: Flask production Tier 1 and Tier 2
Even more compact design with 10x11 footprint.
The iron and copper inserters are wired to a smart chest. Iron flows while gears < 10, and copper flows while copper < 10. This is needed to stop the cargo wagon from filling with raw materials.
The iron and copper inserters are wired to a smart chest. Iron flows while gears < 10, and copper flows while copper < 10. This is needed to stop the cargo wagon from filling with raw materials.
- Tue May 20, 2014 12:44 pm
- Forum: General discussion
- Topic: Do trees have any gameplay effect?
- Replies: 5
- Views: 4118
Re: Do trees have any gameplay effect?
An empty tile soaks up 0.0005 pollution. [1] A brown tree soaks up an additional 0.0001 pollution. A healthy tree soaks up an additional 0.0005 pollution. [2] But even dense forests have 3-4 tiles per tree, so you're looking at a max of about -30% pollution. More like -10% if only one edge of your b...
- Tue May 20, 2014 1:19 am
- Forum: Ideas and Suggestions
- Topic: Consumption/Production / Electric Network Info / Power Meter
- Replies: 61
- Views: 23211
Consumption/Production / Electric Network Info / Power Meter
In the "Electric network info" panel, there are two green bars for consumption and production. They look very similar to a bar graph, and are the most eye-catching thing on the page. So the first time a newbie opens the panel, they say, "Oh no! My consumption bar is bigger than my pro...
- Tue May 13, 2014 11:16 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Tech Tree
- Replies: 45
- Views: 52436
Tech Tree
Here is a tech tree in the style of Civ5, another game I have spent many hours playing.
Factorio Tech Tree
Factorio Tech Tree