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by DaveMcW
Mon Jun 02, 2014 12:46 pm
Forum: General discussion
Topic: So i have an issue with the alien things
Replies: 23
Views: 9321

Re: So i have an issue with the alien things

Gun turrets don't beat medium biters. Unless you have a huge numbers advantage.

Generally you want to fight small biters with gun turrets, medium biters with laser turrets, and large biters with destroyer bots.
by DaveMcW
Sat May 31, 2014 11:56 am
Forum: Ideas and Suggestions
Topic: Burner Assembling Machine
Replies: 7
Views: 2727

Re: Burner Assembling Machine

Yes, I know you hate the early game and have the beeline for trains memorized. :)

But giving more REAL choices in the early game makes it more re-playable for people who are interested in that stuff.
by DaveMcW
Sat May 31, 2014 4:38 am
Forum: Ideas and Suggestions
Topic: Burner Assembling Machine
Replies: 7
Views: 2727

Re: Burner Assembling Machine

This is a bit tough. As with burner miners and burner inserters, there's nothing to do with them once you get to the higher tech as they're not used in any of advanced recipes. Burner assembling machines will extend the life of burner miners and burner inserters, since you can build assembly lines ...
by DaveMcW
Sat May 31, 2014 12:24 am
Forum: Ideas and Suggestions
Topic: Burner Assembling Machine
Replies: 7
Views: 2727

Burner Assembling Machine

The dominant opening strategy is to rush for Automation and build assembling machines. This makes a lot of sense, since automating things is what the game is about. But Automation requires research labs, and research labs require electricity. So electricity rush is also the dominant strategy. I sugg...
by DaveMcW
Fri May 30, 2014 10:13 pm
Forum: Show your Creations
Topic: Science Packs 1 - 3 in a 16x17 Grid
Replies: 12
Views: 19735

Re: Science Packs 1 - 3 in a 16x17 Grid

Delivering flasks to the labs works well, because research times increase from 30 to 60 in the endgame. So you can always build exactly as many labs as you need. (Unless you want to spend 750 science on lab efficiency 3+4...) Using two blue science assemblers would take up a lot more space, but if t...
by DaveMcW
Fri May 30, 2014 7:29 am
Forum: General discussion
Topic: Hello, Just learned about game.
Replies: 7
Views: 2707

Re: Hello, Just learned about game.

The game requires your login details to update itself, if you don't want to be surprised you can simply not enter them.

Check the posting dates of each update here: https://forums.factorio.com/forum/viewforum.php?f=3
by DaveMcW
Thu May 29, 2014 5:02 pm
Forum: Show your Creations
Topic: Science Packs 1 - 3 in a 16x17 Grid
Replies: 12
Views: 19735

Re: Science Packs 1 - 3 in a 16x17 Grid

Nice ideas there Madlax!

Here is T1-4+Lab in a 16x16.
16x16.jpg
16x16.jpg (320.89 KiB) Viewed 17943 times
by DaveMcW
Tue May 27, 2014 6:30 am
Forum: Show your Creations
Topic: Science Packs 1 - 3 in a 16x17 Grid
Replies: 12
Views: 19735

Science Packs 1 - 3 in a 16x17 Grid

Because smaller is better. :D 16x17.jpg Tricks used: Assembler chain: Whenever possible, assemblers insert their output directly into another assembler. The fast/smart inserter, gear wheel/transport belt, and electronic/advanced circuit ignore this pattern to use the space in the corners. The four b...
by DaveMcW
Mon May 26, 2014 9:16 pm
Forum: Ideas and Suggestions
Topic: Count smart inserter items in circuit network
Replies: 4
Views: 2372

Re: Count smart inserter items in circuit network

Say I am unloading a cargo wagon. I have a high-capacity train stop with 2 rows of 6 smart chests on each side (24 smart chests and 24 smart inserters total). I want 80 total items (green network condition < 80). The first row of inserters (with +4 size bonus) unloads 60 items into the first row of ...
by DaveMcW
Mon May 26, 2014 6:12 pm
Forum: Ideas and Suggestions
Topic: Count smart inserter items in circuit network
Replies: 4
Views: 2372

Re: Count smart inserter items in circuit network

I want to limit the number of items in my green network. No matter which chest or inserter they are in.

Counting chests gives a rough estimate, but I am using a LOT of inserters and it makes a difference for me.
by DaveMcW
Mon May 26, 2014 4:47 pm
Forum: Ideas and Suggestions
Topic: Expanding The Function Of Lights
Replies: 11
Views: 7195

Re: Expanding The Function Of Lights

It could be as simple as +1 armor to enemies in darkness, to represent the increased difficulty to hit them.
by DaveMcW
Mon May 26, 2014 3:26 pm
Forum: Ideas and Suggestions
Topic: Count smart inserter items in circuit network
Replies: 4
Views: 2372

Count smart inserter items in circuit network

Items being held by a smart inserter currently do not count as part of the circuit network. I am using a smart inserter to transfer items between two smart chests on the same circuit, and it makes my item count fluctuate.

Please add items being held by a smart inserter to the network total.
by DaveMcW
Sat May 24, 2014 4:17 am
Forum: General discussion
Topic: Who is the player character?
Replies: 54
Views: 17847

Re: Who is the player character?

He is just one member of the advance team sent to secure a landing site for a wave of colonists. (The whole team is trained in engineering and combat.)

Unfortunately the rest of his team gets wiped out by the Biter air defenses, so he has to complete the mission alone.
by DaveMcW
Thu May 22, 2014 7:50 am
Forum: General discussion
Topic: Forum is invisible to Google Bot
Replies: 6
Views: 4600

Forum is invisible to Google Bot

The first bug is, there is no place for bug reports about the forum. ;) Now the real problem. I use Google to search forums, it is so much better than the built in search. Unfortunately this forum has blocked Google Bot from seeing anything. Here is a screenshot from Google Cache: google.png Please ...
by DaveMcW
Wed May 21, 2014 5:44 pm
Forum: Show your Creations
Topic: Flask production Tier 1 and Tier 2
Replies: 29
Views: 24567

Re: Flask production Tier 1 and Tier 2

Even more compact design with 10x11 footprint. ;)

The iron and copper inserters are wired to a smart chest. Iron flows while gears < 10, and copper flows while copper < 10. This is needed to stop the cargo wagon from filling with raw materials.
by DaveMcW
Tue May 20, 2014 12:44 pm
Forum: General discussion
Topic: Do trees have any gameplay effect?
Replies: 5
Views: 4118

Re: Do trees have any gameplay effect?

An empty tile soaks up 0.0005 pollution. [1] A brown tree soaks up an additional 0.0001 pollution. A healthy tree soaks up an additional 0.0005 pollution. [2] But even dense forests have 3-4 tiles per tree, so you're looking at a max of about -30% pollution. More like -10% if only one edge of your b...
by DaveMcW
Tue May 20, 2014 1:19 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23211

Consumption/Production / Electric Network Info / Power Meter

In the "Electric network info" panel, there are two green bars for consumption and production. They look very similar to a bar graph, and are the most eye-catching thing on the page. So the first time a newbie opens the panel, they say, "Oh no! My consumption bar is bigger than my pro...
by DaveMcW
Tue May 13, 2014 11:16 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Tech Tree
Replies: 45
Views: 52436

Tech Tree

Here is a tech tree in the style of Civ5, another game I have spent many hours playing.

Factorio Tech Tree

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