Search found 3700 matches
- Sun May 31, 2015 12:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Consuming energy from two networks
- Replies: 13
- Views: 4080
Re: [0.11.22] Consuming energy from two networks
Here is a standard radar outpost, with enough power and accumulators to run 24/7.
Here is the "free energy" version, also with enough power and accumulators to run 24/7. Note that the northern electric pole must be placed and disconnected last.
- Sun May 31, 2015 10:16 am
- Forum: Gameplay Help
- Topic: Splitting oil production.
- Replies: 9
- Views: 6665
Re: Splitting oil production.
Sorry, I misunderstood. You're trying to make things harder for yourself, I can't help with that.Chewbit wrote:i`m using the same set-ups without any reason or need for trains (belts/pipes are too convenient)
- Sun May 31, 2015 7:38 am
- Forum: Gameplay Help
- Topic: Splitting oil production.
- Replies: 9
- Views: 6665
Re: Splitting oil production.
in a normal set-up production stops if something is not producing. Would their be anyway around this 1. Research Fluid Handling and build tanks to store extra oil products, so production never stops. 2. Research Advanced Oil Processing and turn extra oil products into petroleum gas, so production n...
- Sat May 30, 2015 2:19 pm
- Forum: General discussion
- Topic: Community Made modding API
- Replies: 23
- Views: 12078
Re: Community Made modding API
C++ is not object oriented after you compile it.zerotheliger wrote:C++ isn't really hard if you already know java they are both object oriented its a easy transition.
- Sat May 30, 2015 10:35 am
- Forum: General discussion
- Topic: Community Made modding API
- Replies: 23
- Views: 12078
Re: Community Made modding API
I'm not going to comment on legal stuff like whether it is allowed...
But hacking the game's API is much harder for a game written in C++ than one written in Java.
But hacking the game's API is much harder for a game written in C++ than one written in Java.
- Fri May 29, 2015 9:25 pm
- Forum: Duplicates
- Topic: App won't start on OSX 10.9.5
- Replies: 3
- Views: 3548
- Fri May 29, 2015 6:56 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Consuming energy from two networks
- Replies: 13
- Views: 4080
Re: [0.11.22] Consuming energy from two networks
Here is a save with 11 solar panels on 11 networks fully powering 4 radars.
The best network is producing 205kW from 1 solar panel!
The best network is producing 205kW from 1 solar panel!
- Fri May 29, 2015 1:00 am
- Forum: Gameplay Help
- Topic: Help with Logistics Chests
- Replies: 2
- Views: 2232
Re: Help with Logistics Chests
Green is only for new construction, all logistics must be in orange.Zerro wrote:Both chests are placed within the green or orange Roboport hues.
- Thu May 28, 2015 11:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] Consuming energy from two networks
- Replies: 13
- Views: 4080
Re: [0.11.22] Consuming energy from two networks
Also, if you hover over the radar, /c game.player.print(game.player.selected.energy) 2230.769 If you connect the substations, /c game.player.print(game.player.selected.energy) 2000 It gets even better with 3 networks and 3 solar panels. connected substations: 3000 disconnected substations: 3949.777
- Thu May 28, 2015 11:00 pm
- Forum: Modding help
- Topic: Order Property?
- Replies: 4
- Views: 2065
Re: Order Property?
medium electric pole order = "a-b"
big electric pole order = "a-c"
So "a-b-a" or "a-b-z" will fit between the two.
The brackets are optional and ignored by the game.
big electric pole order = "a-c"
So "a-b-a" or "a-b-z" will fit between the two.
The brackets are optional and ignored by the game.
- Thu May 28, 2015 10:19 pm
- Forum: Implemented mod requests
- Topic: Delete assembling machine recipe
- Replies: 1
- Views: 3117
Delete assembling machine recipe
I tried to delete an assembling machine recipe with the existing API, but it does not seem possible.
entity.recipe = nil
Cannot execute command. bad argument #-1 to '__newindex' (string expected, got nil)
entity.recipe = ""
Cannot execute command. Unknown recipe:
entity.recipe = nil
Cannot execute command. bad argument #-1 to '__newindex' (string expected, got nil)
entity.recipe = ""
Cannot execute command. Unknown recipe:
- Thu May 28, 2015 7:55 am
- Forum: Modding discussion
- Topic: Large guide to modding Factorio
- Replies: 21
- Views: 48877
Re: Large guide to modding Factorio
Re: Chapter 4: Entities
After you pick a prototype, you should look for a similar prototype in Factorio/data/base/prototypes/entity. Then use that as a reference for the fields you need to add.
After you pick a prototype, you should look for a similar prototype in Factorio/data/base/prototypes/entity. Then use that as a reference for the fields you need to add.
- Wed May 27, 2015 7:40 pm
- Forum: Gameplay Help
- Topic: Stone Furnace to Electric Drill Ratio
- Replies: 7
- Views: 35653
Re: Stone Furnace to Electric Drill Ratio
Some quick scripting confirms it is 115 ticks. ore mined at tick 188 ore mined at tick 303 ore mined at tick 418 ore mined at tick 533 ore mined at tick 648 ore mined at tick 763 ore mined at tick 878 ore mined at tick 993 game.onevent(defines.events.ontick, function(event) local chest = game.finden...
- Wed May 27, 2015 5:22 am
- Forum: Resolved Problems and Bugs
- Topic: Mac graphics bug
- Replies: 6
- Views: 2590
- Tue May 26, 2015 10:35 pm
- Forum: Gameplay Help
- Topic: Stone Furnace to Electric Drill Ratio
- Replies: 7
- Views: 35653
Re: Stone Furnace to Electric Drill Ratio
Electric mining drills produce 1 ore each 1.905s.
- Tue May 26, 2015 6:40 am
- Forum: Ideas and Suggestions
- Topic: Idea for fixed width maps
- Replies: 2
- Views: 1113
Re: Idea for fixed width maps
Have you tried leaving only one direction empty?
- Mon May 25, 2015 8:09 am
- Forum: General discussion
- Topic: Question about chest size
- Replies: 2
- Views: 3239
Re: Question about chest size
Chests don't produce lag. Even if you have 100,000 of them.
- Sat May 23, 2015 11:42 am
- Forum: Modding discussion
- Topic: Remove gas
- Replies: 3
- Views: 6101
Re: Remove gas
Steam engine destroys gas.
- Sat May 23, 2015 5:21 am
- Forum: Gameplay Help
- Topic: Boiler fueling from 'dead' oil rigs?
- Replies: 6
- Views: 4222
- Fri May 22, 2015 10:34 pm
- Forum: General discussion
- Topic: Planning: Long Term vs. Short Term?
- Replies: 8
- Views: 9497
Re: Planning: Long Term vs. Short Term?
If you care more about speed and production, keep your old setups and expand with new ones.
If you care more about having a modern, perfectly designed factory, you will be constantly rebulding.
If you care more about having a modern, perfectly designed factory, you will be constantly rebulding.