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by DaveMcW
Tue Jul 14, 2015 1:30 am
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 70137

Re: Friday facts #94 - No 0.12 Release today

island.jpg
island.jpg (119.43 KiB) Viewed 8093 times
by DaveMcW
Sun Jul 12, 2015 3:20 pm
Forum: Technical Help
Topic: Already bought the game last year can I reinstall again?
Replies: 8
Views: 5055

Re: Already bought the game last year can I reinstall again?

0.11.22 (alpha) is the full game.

What is your member level? https://www.factorio.com/settings
by DaveMcW
Sun Jul 12, 2015 8:57 am
Forum: Technical Help
Topic: Understanding Factorio Performance
Replies: 15
Views: 10649

Re: Understanding Factorio Performance

Factorio only uses 1 cpu core. Your quad-core processor is stuck at 75% idle.

Making the game truly multi-threaded is on the wishlist, but after all the easier optimizations have been done.
by DaveMcW
Wed Jul 08, 2015 11:37 pm
Forum: Modding help
Topic: Control.lua
Replies: 6
Views: 2362

Re: Control.lua

You still didn't post the relevant functions.

Try this, no extra functions at all:

Code: Select all

game.onevent(defines.events.onguiclick, function(event)
  local element = event.element
  game.players[1].print("Clicked element: "..element.name)
end)
by DaveMcW
Wed Jul 08, 2015 6:41 pm
Forum: This Forum
Topic: Do moderators use the moderator control panel?
Replies: 4
Views: 8552

Do moderators use the moderator control panel?

Do moderators check the moderator control panel? I reported several posts, but they only responded to the ones on the first page of the forum.
by DaveMcW
Mon Jul 06, 2015 4:55 pm
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 112
Views: 116111

Re: Have Some Questions Before I Buy.

mikey45 wrote:Lastly how friendly is the learning curve to newer players? I don't have allot of time to just sit down and watch/read tutorials.
The controls are the most unfriendly part. If you have a problem, you can probably solve it using using Alt, Q, or R.
by DaveMcW
Sun Jul 05, 2015 11:31 pm
Forum: General discussion
Topic: Come and guess: Stable version of the 0.12
Replies: 51
Views: 37060

Re: Come and guess: Stable version of the 0.12

0.12.8

Eight is simultaneously the mean, median, and mode of past minor versions.
by DaveMcW
Sun Jul 05, 2015 5:34 pm
Forum: Technical Help
Topic: Error when loading game
Replies: 3
Views: 1665

Re: Error when loading game

Delete that file from your computer.
by DaveMcW
Fri Jul 03, 2015 2:46 pm
Forum: Modding help
Topic: How change msg-intro?
Replies: 5
Views: 2147

Re: How change msg-intro?

Copy scenarios/freeplay to scenarios/your-mod
Edit msg-intro
Move all your other mod assets into scenarios/your-mod
Distribute scenarios/your-mod and tell everyone to install it in scenarios.
by DaveMcW
Fri Jul 03, 2015 12:17 am
Forum: Resolved Problems and Bugs
Topic: Fast inserter not placing items in chest; deleting them
Replies: 3
Views: 1168

Re: Fast inserter not placing items in chest; deleting them

Does moving the substation farther away fix it?
by DaveMcW
Thu Jul 02, 2015 9:46 pm
Forum: Modding help
Topic: How change msg-intro?
Replies: 5
Views: 2147

Re: How change msg-intro?

msg-intro is part of another mod: scenarios/freeplay. You need to edit that scenario to change it.
by DaveMcW
Tue Jun 30, 2015 2:24 am
Forum: Modding help
Topic: Optimizing ore searching
Replies: 5
Views: 2091

Re: Optimizing ore searching

You can also divide it by the total number of entities. Each tick you pick the next entity in the list and process that one. This way performance is constant, there is only a bit of decision lag if you have a lot of them.

I believe Roboports do this already.
by DaveMcW
Tue Jun 30, 2015 2:04 am
Forum: Questions, reviews and ratings
Topic: (New) mod categories!?!
Replies: 35
Views: 27005

Re: Mod categories in the forum?

I would like a "user interface mods" category, that does not change game rules significantly.
by DaveMcW
Mon Jun 29, 2015 4:24 pm
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46479

One minute rocket defense

This is my factory for producing 60 Rocket Defenses per hour: Photo Gallery Here is the save. Everything is stopped for better FPS. One-minute-rocket-defense.zip And here is the save with everything running. It runs at 2 FPS in Factorio 0.11.22. One-minute-rocket-defense-running.zip Rocket defense m...
by DaveMcW
Fri Jun 26, 2015 12:50 am
Forum: Gameplay Help
Topic: A little help regarding Small pumps
Replies: 7
Views: 6045

Re: A little help regarding Small pumps

You can't run 6 small pumps on a single pipe. Even 5 small pumps only works for very short distances.

https://forums.factorio.com/forum/vie ... php?t=6066
by DaveMcW
Thu Jun 25, 2015 7:07 pm
Forum: Resolved Problems and Bugs
Topic: Unable to download experimental versions
Replies: 10
Views: 3214

Re: Unable to download experimental versions

There are currently no experimental versions, wait a couple more weeks.
by DaveMcW
Thu Jun 25, 2015 1:52 am
Forum: Technical Help
Topic: Linux Birghtness
Replies: 5
Views: 3695

Re: Linux Birghtness

Research Optics and craft Lamps.
Research Night vision.
by DaveMcW
Sun Jun 21, 2015 4:53 pm
Forum: Modding help
Topic: Calculating Energy Output from engines
Replies: 2
Views: 1442

Re: Calculating Energy Output from engines

{ type = "generator", name = "steam-engine", fluid_usage_per_tick = 0.1, } { type = "fluid", name = "water", default_temperature = 15, max_temperature = 100, heat_capacity = "1KJ", } 0.1 water/tick * (100 degrees - 15 degrees) * 1 kJ/degree = 8.5 kJ/...
by DaveMcW
Sat Jun 20, 2015 6:22 pm
Forum: Modding help
Topic: MP problems
Replies: 2
Views: 1090

Re: MP problems

You can use game.players[1] for testing. But that means only the first player can use your mod. A better solution is to use the playerindex on events. game.onevent(defines.events.onguiclick, function(event) local player = game.players[event.element.playerindex] player.print("Hello world") ...
by DaveMcW
Fri Jun 19, 2015 12:42 am
Forum: Technical Help
Topic: Character logistic slots innacurate for inserters?
Replies: 2
Views: 2133

Re: Character logistic slots innacurate for inserters?

You forgot to count the 50 inserters in your toolbar.

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