Code: Select all
/c game.get_surface(1).create_entity{name="flying-text", position={0,0}, text="Hello world", color={r=0.5,g=1,b=1}}
Code: Select all
/c game.get_surface(1).create_entity{name="flying-text", position={0,0}, text="Hello world", color={r=0.5,g=1,b=1}}
Very clever! So we have hacks for both reading and writing.GopherAtl wrote:I tested it by writing a function that does a binary search to determine the value of a specific signal by doing 32 tests
MD5 signatures have been cracked, paranoid people require a more secure hash like SHA-256.sillyfly wrote:MD5 (for paranoid donwloaders )
It's a necessary fix if your goal is zero desyncs.billw wrote:Is that a fix?!
You could hash the serialized entities. There's even a library for it! https://github.com/kikito/sha1.luaTalguy wrote:Do the blueprints even have something like a primary key(other than serializing the entities)? Maybe discuss that with DaveMcW
You are so prejudiced.MeduSalem wrote:I mean not a roundabout, because that's been beaten to death already.