Search found 32 matches
- Thu Mar 19, 2015 6:58 am
- Forum: Technical Help
- Topic: Performance Issues
- Replies: 14
- Views: 5896
Re: Performance Issues
... would it be worth it to replace belts in the ore outposts with robots collecting from the miners? Currently i have belt systems there that bring all the ore to the corresponding train stations. Thanks for all the input. Robots could help for short distances. Belts, especially blue ones are not ...
- Thu Mar 19, 2015 6:54 am
- Forum: General discussion
- Topic: How bright is this planet anyway?
- Replies: 37
- Views: 21918
Re: How bright is this planet anyway?
I recommend this blog of american physics professor Tom Murphy. It contains lots and lots of calculations about solar and other forms of energy (pretty much every form we know) and multiple forms of energy storage (from pumped air through water reservoirs to lead-acid batteries)
- Mon Mar 16, 2015 11:29 am
- Forum: Technical Help
- Topic: Performance Issues
- Replies: 14
- Views: 5896
Re: Performance Issues
Try using more trains and less belts, it should help if you use a lot of belts
- Sun Feb 22, 2015 8:36 pm
- Forum: Ideas and Suggestions
- Topic: Build queue improvement.
- Replies: 15
- Views: 6102
Re: Build queue improvement.
Then pick up 20 normal inserters, or disable this functionality in options ;) - making inserters is quick and out of scope of this feature. This is useful for high end stuff especially in concert with drones delivering for example circuit boards, which I would wish were immediately consumed by the ...
- Sat Feb 07, 2015 8:50 am
- Forum: Not a bug
- Topic: [0.11.15] Inserters not unloading from wagon
- Replies: 4
- Views: 2183
Re: [0.11.15] Inserters not unloading from wagon
I would much rather see inserters on the edge unload at the same speed as those in the middle
- Tue Feb 03, 2015 6:54 am
- Forum: General discussion
- Topic: Game stops for autosave - thoughts?
- Replies: 33
- Views: 14055
Re: Game stops for autosave - thoughts?
Keep the progress bar, but in some corner, no darkening... also, is there possibility of showing "warning" 5 seconds before autosave, that it's going to happen? That would be nice
- Sat Jan 10, 2015 8:25 pm
- Forum: Not a bug
- Topic: Trees slow gpu performance [0.11.10]
- Replies: 4
- Views: 2234
Trees slow gpu performance [0.11.10]
Hi, this is not really a bug, just a performance issue. I realized that when I run into the trees, there is noticeable slowdown in performance. I use Windows Vista gadget for measuring GPU and it spiked up at 100% GPU usage when I was in the tree area. screenshot http://imgur.com/jiXNrK3 savefile ht...
- Fri Jun 06, 2014 8:00 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 48421
Re: Friday Facts #37
I've tried uninstalling Factorio and re-installing. I've tried deleting "small-pump-up.png" but it's the same error. When the automatic update download finishes this error appears. What can I do to remedy this issue? Login the website Download a NEW FRESH 0.9.8 Install that in a DIFFERENT...
- Fri Jun 06, 2014 7:29 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 48421
Re: Friday Facts #37
I don't have any mod, neither I can use x64 version since my Windows is 32 bit
- Fri Jun 06, 2014 7:13 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 48421
Re: Friday Facts #37
I have exactly the same problem, already tried download and reinstall, didn't helpsTumPy wrote:Hi,
i'm trying to update my game but everytime i got this error.
allready reinstalled the whole game but doesn't help.
No mods installed.
anyone knows a solution ?
- Fri Jun 06, 2014 6:16 am
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 79862
Re: Trains vs conveyors?
I've just had the most brilliant idea (in my mind it looks so :D ) - what if conveyor belts were damaged/destroyed after it transported 5000 items. It is high enough to not pose problem at starting phase of the game, but annoying enough in later stages. Thus trains get another advantage. Also fast b...
- Thu Jun 05, 2014 7:03 am
- Forum: Show your Creations
- Topic: Factorio Lets play
- Replies: 6
- Views: 6261
Re: Factorio Lets play
It's strange: every let's play I saw in the last two month didn't know, that poles can be placed while running, like belts... It's not obvious(like most things in this game :p) I only found this recently. I assumed that if I tried to place poles while running it would put them next to each other. I...