Search found 1001 matches
- Sun Apr 24, 2016 10:34 am
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 28068
Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.
No. I think they just preferred placing the signals inside. Maybe because it takes less space
- Sun Apr 24, 2016 12:47 am
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 28068
Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Glad I'm not some weirdo. I saw many YouTube videos where people drive on the left and it just seems wrong
- Sun Apr 24, 2016 12:40 am
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 380807
Re: Combinators 101
You don't need combinators for that. Just splitters:
viewtopic.php?f=18&t=5280#p40680
viewtopic.php?f=18&t=5280#p40680
- Sun Apr 24, 2016 12:34 am
- Forum: Gameplay Help
- Topic: Red & Green Wire Logistic network
- Replies: 4
- Views: 2421
Re: Red & Green Wire Logistic network
There are no different networks as such. So it only says "circuit network". That's no error. The thing that isn't really explained is that all green signals for one item type are added together. And all red signals for one item type are added together. But if you want signals for different...
- Sat Apr 23, 2016 1:30 pm
- Forum: Gameplay Help
- Topic: I'm at a roadblock.
- Replies: 4
- Views: 1859
Re: I'm at a roadblock.
Science pack 3 is supposed to be challenging because you need to get an oil industry up and running for red circuits and sulfuric acid. But you don't need to get the ratios absolutely right. That's more for the case when you want to constantly research, which isn't really needed. If you do that you ...
- Fri Apr 22, 2016 10:28 am
- Forum: Gameplay Help
- Topic: Help With Two-Way Railway X junction
- Replies: 4
- Views: 5122
Re: Help With Two-Way Railway X junction
Chain signal at the entrance. Normal signal at the exit:
https://www.youtube.com/watch?v=ps423d2WisY
The chain signal prevents a train from entering a block if it can't exit it
https://www.youtube.com/watch?v=ps423d2WisY
The chain signal prevents a train from entering a block if it can't exit it
- Thu Apr 21, 2016 1:40 am
- Forum: Gameplay Help
- Topic: electricity help!
- Replies: 4
- Views: 2199
Re: electricity help!
How does your steam engine setup look like? You need to connect an offshore pump to boilers to steam engines. Ideally one pump to 14 boilers to 10 engines. Or 7 boilers and 5 engines to start with. Something like this is a typical setup: https://wiki.factorio.com/images/SteamSetupExample.png Or this...
- Mon Apr 18, 2016 5:14 pm
- Forum: General discussion
- Topic: Random Number Generator
- Replies: 16
- Views: 12695
Re: Random Number Generator
They should really add modulo division to the arithmetic combinator. There are also other uses for it
- Mon Apr 18, 2016 2:51 pm
- Forum: General discussion
- Topic: Balancing Steel Barrels in Oil Barreling stations
- Replies: 25
- Views: 11987
Re: Balancing Steel Barrels in Oil Barreling stations
But you'd have to include the barrels on the train and at the outpost into that. Otherwise the barrels get loaded on the train and your barrel factory starts producing barrels
- Mon Apr 18, 2016 1:43 pm
- Forum: Gameplay Help
- Topic: Simple train signal issue
- Replies: 4
- Views: 2029
Re: Simple train signal issue
Thanks. That was the main problem herevortex1967 wrote:The chain signal and normal signal at each of the stations have to be placed opposite each other as indicated in order for the train to enter and exit correctly.
- Mon Apr 18, 2016 12:56 am
- Forum: Gameplay Help
- Topic: Simple train signal issue
- Replies: 4
- Views: 2029
Simple train signal issue
I've watched tutorials and thought I understood the issue, but apparently I'm too dumb to build a simple train station. I have a double track railway and for the start I want to connect my main base with an oil outpost. I want a loading/unloading station and a PAX station I can use for myself. Manua...
- Sun Apr 17, 2016 11:18 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 340118
Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.1
Is there any way to see how much oil is in the tanker? I think it's working because I get the oil drop when it stops, but I'm not sure how much oil is loaded. At the moment I have the time set to 30 seconds. Should probably be longer
- Sun Apr 17, 2016 10:41 am
- Forum: General discussion
- Topic: My Super Long Feedback and Suggestions
- Replies: 5
- Views: 2707
Re: My Super Long Feedback and Suggestions
Oh and a correction. If you want to make resources scarcer, who should decrease absolute_resource_chance rather than increase the region size. The region size is used as an exponent, so its effect becomes more pronounced the farther out you go. I think this can be done in a running game too, as chun...
- Sat Apr 16, 2016 6:03 pm
- Forum: General discussion
- Topic: My Super Long Feedback and Suggestions
- Replies: 5
- Views: 2707
Re: My Super Long Feedback and Suggestions
I don't have such a problem with hitting trees unless it's a dense forest. But those damn rocks everywhere are pure evil and do far more damage. I always manage to hit some. It's especially bad at night because the headlights are pretty weak.
- Sat Apr 16, 2016 2:30 am
- Forum: General discussion
- Topic: My Super Long Feedback and Suggestions
- Replies: 5
- Views: 2707
Re: My Super Long Feedback and Suggestions
Yeah, the map generator seriously sucks. Also frequency and richness influence each other in a weird way. Definitely needs to be changed. I'd suggest the RSO mod (Resource Spawner Overhaul). That is firstly meant to put resources further out to encourage train gameplay. You are guaranteed to get som...
- Fri Apr 15, 2016 10:29 pm
- Forum: Balancing
- Topic: "Eras" of Factorio
- Replies: 15
- Views: 7071
Re: "Eras" of Factorio
Research coming way faster than you can really use it is definitely an issue. 5 Red, 6 Green and 10 Labs, you can just breeze through it. Same with blue science a bit later. And it's not quite apparent what a resource sink research is until you really think about it. There is too much of a temptatio...
- Fri Apr 15, 2016 10:00 pm
- Forum: Balancing
- Topic: Gun Turrets, quality of life issues
- Replies: 4
- Views: 3550
Re: Gun Turrets, quality of life issues
If you don't need extremely high loading speed (as in just occasional attacks), this setup is not bad:
x <-- x <-- x --> x --> x
And then another inserter feeding the middle turret from a chest. Drop some ammo in the chest and it will be automatically distributed. But it takes a while.
x <-- x <-- x --> x --> x
And then another inserter feeding the middle turret from a chest. Drop some ammo in the chest and it will be automatically distributed. But it takes a while.
- Fri Apr 15, 2016 10:35 am
- Forum: Gameplay Help
- Topic: Main bus
- Replies: 3
- Views: 5289
Re: Main bus
Plastics can go up the red circuits and red circuits from there. That way plastics factories can stay with the refineries and you don't have to get into the main factory. Batteries seem like a good idea at some point since they are used pretty heavily. You can maybe make two lines of additional stuf...
- Fri Apr 15, 2016 7:44 am
- Forum: General discussion
- Topic: Balancing Steel Barrels in Oil Barreling stations
- Replies: 25
- Views: 11987
Re: Balancing Steel Barrels in Oil Barreling stations
Coordinating the main factory with the outpost seems the most efficient, but that requires you to run circuit wire all over the place. And it only works point to point. Not in a complex network. I'll just play with the Rail Tanker mod. Barrels in trains is silly anyways. But the problem also exists ...
- Fri Apr 15, 2016 7:11 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 456
- Views: 267505
Re: Just bought the game; What were Your first impressions?
Very impressed and entertained, but disappointed in some of the details. When I first saw videos I wasn't sure about the conveyor belt thing. But finding ways to sneak belt around and make things fit is very entertaining. The whole game is very addictive and huge time sink. And my previous game was ...