Search found 1001 matches

by Serenity
Sun Apr 24, 2016 10:34 am
Forum: General discussion
Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Replies: 24
Views: 28068

Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.

No. I think they just preferred placing the signals inside. Maybe because it takes less space
by Serenity
Sun Apr 24, 2016 12:47 am
Forum: General discussion
Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
Replies: 24
Views: 28068

Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.

Glad I'm not some weirdo. I saw many YouTube videos where people drive on the left and it just seems wrong
by Serenity
Sun Apr 24, 2016 12:40 am
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 380807

Re: Combinators 101

You don't need combinators for that. Just splitters:
viewtopic.php?f=18&t=5280#p40680
by Serenity
Sun Apr 24, 2016 12:34 am
Forum: Gameplay Help
Topic: Red & Green Wire Logistic network
Replies: 4
Views: 2421

Re: Red & Green Wire Logistic network

There are no different networks as such. So it only says "circuit network". That's no error. The thing that isn't really explained is that all green signals for one item type are added together. And all red signals for one item type are added together. But if you want signals for different...
by Serenity
Sat Apr 23, 2016 1:30 pm
Forum: Gameplay Help
Topic: I'm at a roadblock.
Replies: 4
Views: 1859

Re: I'm at a roadblock.

Science pack 3 is supposed to be challenging because you need to get an oil industry up and running for red circuits and sulfuric acid. But you don't need to get the ratios absolutely right. That's more for the case when you want to constantly research, which isn't really needed. If you do that you ...
by Serenity
Fri Apr 22, 2016 10:28 am
Forum: Gameplay Help
Topic: Help With Two-Way Railway X junction
Replies: 4
Views: 5122

Re: Help With Two-Way Railway X junction

Chain signal at the entrance. Normal signal at the exit:
https://www.youtube.com/watch?v=ps423d2WisY

The chain signal prevents a train from entering a block if it can't exit it
by Serenity
Thu Apr 21, 2016 1:40 am
Forum: Gameplay Help
Topic: electricity help!
Replies: 4
Views: 2199

Re: electricity help!

How does your steam engine setup look like? You need to connect an offshore pump to boilers to steam engines. Ideally one pump to 14 boilers to 10 engines. Or 7 boilers and 5 engines to start with. Something like this is a typical setup: https://wiki.factorio.com/images/SteamSetupExample.png Or this...
by Serenity
Mon Apr 18, 2016 5:14 pm
Forum: General discussion
Topic: Random Number Generator
Replies: 16
Views: 12695

Re: Random Number Generator

They should really add modulo division to the arithmetic combinator. There are also other uses for it
by Serenity
Mon Apr 18, 2016 2:51 pm
Forum: General discussion
Topic: Balancing Steel Barrels in Oil Barreling stations
Replies: 25
Views: 11987

Re: Balancing Steel Barrels in Oil Barreling stations

But you'd have to include the barrels on the train and at the outpost into that. Otherwise the barrels get loaded on the train and your barrel factory starts producing barrels
by Serenity
Mon Apr 18, 2016 1:43 pm
Forum: Gameplay Help
Topic: Simple train signal issue
Replies: 4
Views: 2029

Re: Simple train signal issue

vortex1967 wrote:The chain signal and normal signal at each of the stations have to be placed opposite each other as indicated in order for the train to enter and exit correctly.
Thanks. That was the main problem here :)
by Serenity
Mon Apr 18, 2016 12:56 am
Forum: Gameplay Help
Topic: Simple train signal issue
Replies: 4
Views: 2029

Simple train signal issue

I've watched tutorials and thought I understood the issue, but apparently I'm too dumb to build a simple train station. I have a double track railway and for the start I want to connect my main base with an oil outpost. I want a loading/unloading station and a PAX station I can use for myself. Manua...
by Serenity
Sun Apr 17, 2016 11:18 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 340118

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.2.1

Is there any way to see how much oil is in the tanker? I think it's working because I get the oil drop when it stops, but I'm not sure how much oil is loaded. At the moment I have the time set to 30 seconds. Should probably be longer
by Serenity
Sun Apr 17, 2016 10:41 am
Forum: General discussion
Topic: My Super Long Feedback and Suggestions
Replies: 5
Views: 2707

Re: My Super Long Feedback and Suggestions

Oh and a correction. If you want to make resources scarcer, who should decrease absolute_resource_chance rather than increase the region size. The region size is used as an exponent, so its effect becomes more pronounced the farther out you go. I think this can be done in a running game too, as chun...
by Serenity
Sat Apr 16, 2016 6:03 pm
Forum: General discussion
Topic: My Super Long Feedback and Suggestions
Replies: 5
Views: 2707

Re: My Super Long Feedback and Suggestions

I don't have such a problem with hitting trees unless it's a dense forest. But those damn rocks everywhere are pure evil and do far more damage. I always manage to hit some. It's especially bad at night because the headlights are pretty weak.
by Serenity
Sat Apr 16, 2016 2:30 am
Forum: General discussion
Topic: My Super Long Feedback and Suggestions
Replies: 5
Views: 2707

Re: My Super Long Feedback and Suggestions

Yeah, the map generator seriously sucks. Also frequency and richness influence each other in a weird way. Definitely needs to be changed. I'd suggest the RSO mod (Resource Spawner Overhaul). That is firstly meant to put resources further out to encourage train gameplay. You are guaranteed to get som...
by Serenity
Fri Apr 15, 2016 10:29 pm
Forum: Balancing
Topic: "Eras" of Factorio
Replies: 15
Views: 7071

Re: "Eras" of Factorio

Research coming way faster than you can really use it is definitely an issue. 5 Red, 6 Green and 10 Labs, you can just breeze through it. Same with blue science a bit later. And it's not quite apparent what a resource sink research is until you really think about it. There is too much of a temptatio...
by Serenity
Fri Apr 15, 2016 10:00 pm
Forum: Balancing
Topic: Gun Turrets, quality of life issues
Replies: 4
Views: 3550

Re: Gun Turrets, quality of life issues

If you don't need extremely high loading speed (as in just occasional attacks), this setup is not bad:
x <-- x <-- x --> x --> x

And then another inserter feeding the middle turret from a chest. Drop some ammo in the chest and it will be automatically distributed. But it takes a while.
by Serenity
Fri Apr 15, 2016 10:35 am
Forum: Gameplay Help
Topic: Main bus
Replies: 3
Views: 5289

Re: Main bus

Plastics can go up the red circuits and red circuits from there. That way plastics factories can stay with the refineries and you don't have to get into the main factory. Batteries seem like a good idea at some point since they are used pretty heavily. You can maybe make two lines of additional stuf...
by Serenity
Fri Apr 15, 2016 7:44 am
Forum: General discussion
Topic: Balancing Steel Barrels in Oil Barreling stations
Replies: 25
Views: 11987

Re: Balancing Steel Barrels in Oil Barreling stations

Coordinating the main factory with the outpost seems the most efficient, but that requires you to run circuit wire all over the place. And it only works point to point. Not in a complex network. I'll just play with the Rail Tanker mod. Barrels in trains is silly anyways. But the problem also exists ...
by Serenity
Fri Apr 15, 2016 7:11 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 267505

Re: Just bought the game; What were Your first impressions?

Very impressed and entertained, but disappointed in some of the details. When I first saw videos I wasn't sure about the conveyor belt thing. But finding ways to sneak belt around and make things fit is very entertaining. The whole game is very addictive and huge time sink. And my previous game was ...

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