Search found 999 matches
- Sun Aug 02, 2020 3:47 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 13043
Re: Blueprint Library Feedback
But regular items work as shortcuts too. You also remove those with the middle mouse button. And you no longer put actual things in the quickbar. So it's perfectly logical that it's a link to the BPL Maybe you shouldn't be allowed to delete things directly from the quickbar at all. And the game coul...
- Sun Aug 02, 2020 12:15 pm
- Forum: Gameplay Help
- Topic: What is a good way to refill ammo and place guns?
- Replies: 7
- Views: 2186
Re: What is a good way to refill ammo and place guns?
It depends a bit on if you play deathworld or not. In a non-deathworld game you can just place some turrets around to start with and drop 50-100 ammo in each. That will take care of everything for a good while. Building a large wall per hand is just a waste of time there. Reinforce points under pres...
- Sat Aug 01, 2020 7:26 pm
- Forum: General discussion
- Topic: Blueprint Library Feedback
- Replies: 42
- Views: 13043
Re: Blueprint Library Feedback
Shortcuts are great and intuitive. Things being actual items the hotbar was a horrible misstep. In retrospect even the developers can't quite understand how they ever thought it was a good idea Having x thousand hours just means you are used to how certain things work. How new players deal with this...
- Sat Aug 01, 2020 10:53 am
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 6642
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
Have you discovered modules and beacons yet? They drastically cut down on the space you need later on. You can do one blue belt of green circuits for example with a handful of machines. Beaconed oil also hugely increases the output in almost the same footprint, whereas normally you'd need a ridiculo...
- Thu Jul 30, 2020 11:08 pm
- Forum: Gameplay Help
- Topic: Moving world from 0.17 to 1.0
- Replies: 2
- Views: 804
Re: Moving world from 0.17 to 1.0
1.0 isn't really a huge change. It's all polishing. Migrating to it isn't any different than going to 0.18
- Thu Jul 30, 2020 6:53 pm
- Forum: General discussion
- Topic: Completely demolishing your factory because it doesn't seem to support everything you want.
- Replies: 20
- Views: 6642
Re: Completely demolishing your factory because it doesn't seem to support everything you want.
There will always be cases where you have to redo something because it doesn't work or you didn't place or space something correctly. But in time you will learn what you need in the future and can plan ahead more. It's possible to build things in a way that supports scaling up. Up to a point at leas...
- Thu Jul 23, 2020 3:36 pm
- Forum: Gameplay Help
- Topic: Do not understand rail setup
- Replies: 22
- Views: 4629
Re: Do not understand rail setup
The implementation isn't really much different from railroad simulation games. They have exactly the same concepts. I have my rail blueprints, but I also often do simple junctions, like splitting a stop from a main line, manually. It's not difficult. Especially with dual track. You complicated thing...
- Mon Jul 13, 2020 3:08 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503031
Re: Simple Questions and Short Answers
You don't really need to enter. You can hook up power and belts on the right side and use it that way Biters may be set to peaceful. Or they aren't in the pollution cloud. Biters don't really attack things just because they are there. They send attack groups to main pollution sources and attack thin...
- Thu Jul 09, 2020 1:09 pm
- Forum: Gameplay Help
- Topic: Need help with setting a contidition for an inserter and a train
- Replies: 7
- Views: 2248
Re: Need help with setting a contidition for an inserter and a train
It is still relatively early game so nothing too fancy yet It's easy to set up a dedicated train even then. Roboports and logistics chests can be added later. It also means you don't need filter inserters to unload the ore (although that can be useful to prevent the wrong stuff from being unloaded ...
- Thu Jul 09, 2020 10:27 am
- Forum: Gameplay Help
- Topic: Need help with setting a contidition for an inserter and a train
- Replies: 7
- Views: 2248
Re: Need help with setting a contidition for an inserter and a train
The easiest way is to not use the logic system, but to filter the cargo wagon for specific items Otherwise, reading train contents doesn't work in manual mode In general I'd recommend a dedicated defense supply train though. Because you will have other outposts later. Also sections of wall. And you ...
- Sat Jul 04, 2020 1:53 pm
- Forum: General discussion
- Topic: New Stile Tool Belt
- Replies: 4
- Views: 1403
Re: New Stile Tool Belt
You mean the quickbar? The old one was really bad in retrospect. It was an extra inventory, so there was a constant conflict between what you have there and what you have in the inventory. Now everything is just a shortcut to your inventory. Which means when have several hundred pieces of a particul...
- Tue Jun 30, 2020 7:28 pm
- Forum: Gameplay Help
- Topic: How do I use control signals to set stack size on an inserter?
- Replies: 6
- Views: 2065
Re: How do I use control signals to set stack size on an inserter?
That depends on what you want exactly. You want to read the number of items in a box. So you need to do something with that
- Sat Jun 27, 2020 1:09 pm
- Forum: Gameplay Help
- Topic: Confused about Research process
- Replies: 11
- Views: 3551
Re: Confused about Research process
You can play 0.18. There aren't and radical changes. Mostly it's just about the UI, sounds and optimization
It might actually be better to learn the game with all the new stuff now. Rather than get used to some things in 0.17
It might actually be better to learn the game with all the new stuff now. Rather than get used to some things in 0.17
- Sat Jun 27, 2020 1:07 pm
- Forum: Gameplay Help
- Topic: Is Storage useless?
- Replies: 18
- Views: 8086
Re: Is Storage useless?
boxes didnt fill up despite putting them next to something (anyone know why that is?) You need inserters to move stuff between assembling machines and boxes. Make sure to limit them either with the slots in the boxes or a circuit condition on the inserter. You usually don't want to fill entire boxes.
- Fri Jun 26, 2020 2:57 pm
- Forum: News
- Topic: Friday Facts #353 - Trailer update
- Replies: 38
- Views: 19995
Re: Friday Facts #353 - Trailer update
I never really liked the gameplay trailer. The old main trailer is fantastic though. I love the part where the biters appear and then their attack force gets run over by a train. Will be good to see have that updated.
- Wed Jun 24, 2020 3:45 pm
- Forum: Gameplay Help
- Topic: Confused about Research process
- Replies: 11
- Views: 3551
Re: Confused about Research process
Also, click on the magnifying glass in the top right to search for items
- Tue Jun 23, 2020 3:06 pm
- Forum: Gameplay Help
- Topic: Confused about Research process
- Replies: 11
- Views: 3551
Re: Confused about Research process
You need to put the science bottles into labs: https://wiki.factorio.com/Lab Generally you handcraft 10 red science to get Automation 1: https://wiki.factorio.com/Automation_(research) That gets you the assembly machine. From there on you can automate science production. At the very beginning a sing...
- Sat Jun 20, 2020 6:55 pm
- Forum: Gameplay Help
- Topic: [0.17.79-0] Fueled Inserters stop working
- Replies: 6
- Views: 2192
Re: [0.17.79-0] Fueled Inserters stop working
The blue belt is definitely the problem here. Red belt works.
If downgrading the belt isn't an option, consider using normal inserters in a separate solar powered grid. Or have some steam engines power only the inserters
If downgrading the belt isn't an option, consider using normal inserters in a separate solar powered grid. Or have some steam engines power only the inserters
- Fri Jun 19, 2020 12:31 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 38978
Re: Friday Facts #352 - New website
For me the unifying theme was the orange headlines on a darker background. The orange very Factorio-like and seems to be a lot less now
- Thu Jun 18, 2020 12:29 pm
- Forum: Ideas and Suggestions
- Topic: Choose What's Included in "Alt" vs. Always On
- Replies: 7
- Views: 1860
Re: Choose What's Included in "Alt" vs. Always On
Great suggestion And yeah, even more granularity would be good too. With chem plants being color coded now (liquid and smoke) they don't need to show the recipes while assemblers do. Also you just have a lot more assemblers than chem plants. Furnaces don't really need the icons either once you stop ...