Search found 212 matches

by Aru
Mon Feb 20, 2017 11:00 pm
Forum: Ideas and Suggestions
Topic: Ctrl+click to add to front of craft queue
Replies: 7
Views: 3343

Ctrl+click to add to front of craft queue

Beautiful idea that I just had. Like it says, ctrl+click to add an item to the beginning of the craft queue instead of to the end. Perhaps, the item that is currently mid-craft, be it an intermediate or a component of another assigned craft or one of a stack of queued items, it will finish only that...
by Aru
Mon Feb 20, 2017 1:24 am
Forum: Mods
Topic: [MOD 0.14] Precious, precious caffeine
Replies: 11
Views: 4651

Re: [MOD 0.14] Precious, precious caffeine

Programmer fonts are very good for avoiding issues like this, because it makes some key characters distinct. Such as, consolas (Microsoft ) or inconsolata. They're both very good for viewing code, and would avoid problems like this. I also use notepad++ by the way, I really like it for viewing code.
by Aru
Wed Oct 12, 2016 5:03 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104652

Re: Friday Facts #159 - Research revolution

As for the PvP map generation, to spawn players radially as shown in the image on Friday Facts #159, you could just make the entire map radially symmetrical. 3 players get 3-way radial symmetry, 8 players get 8-way, etc.
by Aru
Mon Oct 03, 2016 4:46 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998845

Re: Factorio Roadmap for 0.15 + 0.16

Robotics and Flight ought to be integrated, because Construction and Logistics bots both require both of them. There's really no reason for them to be separate, they're prerequisites for the same things, and neither does anything useful by itself. Maybe, "Robotics and Flight" or "Flyi...
by Aru
Fri Sep 30, 2016 7:18 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998845

Re: Factorio Roadmap for 0.12 + 0.13

They accept donations. https://www.factorio.com/donations Cool. I didn't know about that. Though the donations wouldn't be enough to subsist on for a team, anyway. It's quite conceivable that it could be, this game is insanely popular, do you realize it has over half a million Steam purchases, at $...
by Aru
Fri Sep 30, 2016 6:47 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238774

Re: Optimized Steam Engine Setup

This is my fault, I focus very much on optimizing early and mid game designs, in order to progress faster. I'm really not even making optimized designs with beacons yet, hah. That's just how I am, my design progress is just like the game progress, early game first. I'll get to that stuff once I feel...
by Aru
Sun Aug 28, 2016 7:49 pm
Forum: General discussion
Topic: Is the jump from science pack 2 to 3 too large?
Replies: 77
Views: 26785

Re: Is the jump from science pack 2 to 3 too large?

Research doesn't have to be spaghetti mess, see how I do it in the signature. It kind of is finished now, I haven't played in a while and it works fine.
by Aru
Thu Jun 16, 2016 4:50 pm
Forum: Gameplay Help
Topic: Splitter not working properly
Replies: 89
Views: 124569

Re: Splitter not working properly

On the other hand, I intended to use splitters for merging different items into a single lane. In that case, per-item-type really gets in the way, because if you want to have a certain ratio of items on the output belt, it will mess it up. I do have more items (see https://forums.factorio.com/viewt...
by Aru
Sun Jun 12, 2016 1:24 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149699

Re: Digital Display, Yay!

In case anyone is curious about how this works, I sort of reverse engineered DaveMcW's single-digit hexadecimal one from two posts earlier. These were my notes. Signed int range: [-0x80000000, 0x7fffffff] = [-2^31, 2^31 - 1] const = 16^7 = (2^4)^7 = 2^28 = 0x10000000 const is a 1 in the leftmost hex...
by Aru
Tue Jun 07, 2016 3:31 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 137159

Re: Version 0.12.35

I love this community. So much hype for 0.13. Now I'm kind of excited too. But, I wouldn't want it to be released prematurely.
by Aru
Mon Jun 06, 2016 2:41 am
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238774

Re: Optimized Steam Engine Setup

Is there a way to use small pumps to make the 15 steam engine setup work with water tanks? I need to know if there's a way to shut off small pumps once tanks are full, and while combinations can provide for this inverted logic, I can't think of any that can react based on how full a storage tank is...
by Aru
Fri Jun 03, 2016 2:08 am
Forum: Balancing
Topic: "Eras" of Factorio
Replies: 15
Views: 7060

Re: "Eras" of Factorio

... I agree. I was thinking that not only should lab efficiency actually increase science pack efficiency, it should be an expensive and slow research option early on, which gradually becomes cheaper and faster as you clear out the rest of the tech tree. This way, if you find yourself late in the g...
by Aru
Fri Jun 03, 2016 1:34 am
Forum: Resolved Problems and Bugs
Topic: [0.12.27][Twinsen] Combinator strange behavior - 3
Replies: 23
Views: 12225

Re: [0.12.27][Twinsen] Combinator strange behavior - 3

None of the solutions are perfect, but in the end I kept "zero signal == no signal". So I fixed the situation mentioned by this report and the one posted by DaveMcW. Thanks for the reports guys, as usual let me know if you find more. You will see them in version 0.12.29. But, this isn't t...
by Aru
Thu Jun 02, 2016 3:48 am
Forum: Balancing
Topic: Solar panels less of a no-brainer
Replies: 378
Views: 196960

Re: Solar panels less of a no-brainer

... I think nuclear power would be a great mechanic because it can be "interesting" in that there's input and output, but the output would be the only resource in the game that requires disposal. (Whereas everything else is either constructed, consumed in a machine, or an intemediate inpu...
by Aru
Wed Jun 01, 2016 11:19 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238774

Re: Optimized Steam Engine Setup

Oh, yes, you can do whatever you want with storage tanks and combinators, especially for fine control of cracking, like I just described in the other post https://forums.factorio.com/viewtopic.php?f=8&t=8854&start=130#p164184 I use the "storage tank" signal to set the tank count, a...
by Aru
Wed Jun 01, 2016 6:24 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238774

Re: Optimized Steam Engine Setup

Is there a way to use small pumps to make the 15 steam engine setup work with water tanks? I need to know if there's a way to shut off small pumps once tanks are full, and while combinations can provide for this inverted logic, I can't think of any that can react based on how full a storage tank is...
by Aru
Wed Jun 01, 2016 12:37 am
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238774

Re: Optimized Steam Engine Setup

Before I started browsing designs on the forums, when I was making my engine layout, I was using the offshore pumps as they are here, adjacent to each other without the gaps. Stretches of straight shoreline are valuable, and it helps take advantage of them. There was a cross pipe connecting some of ...
by Aru
Tue May 31, 2016 11:38 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238774

Re: Optimized Steam Engine Setup

I figured out a 3/42/30 which is fully tileable, low tech, and uses strings of 21 boilers. http://i.imgur.com/6ekhPwW.jpg ... You can compact the engines a bit and use half the poles on them, if you look at my layout on page 14. 4 engines per small pole instead of 2. Oh... but then, you still have ...
by Aru
Tue May 31, 2016 10:41 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542707

Re: Let's see your clever builds

Cleverpanda wrote:@DerivePi, what program are you using to make those schematics?
I direct you toward this thread:
viewtopic.php?f=8&t=24320&p=154493&hili ... pi#p153906
by Aru
Tue May 31, 2016 10:25 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 238774

Re: Optimized Steam Engine Setup

I also only use my own blueprints. For now, that's... oil processing, research, solar/accumulator array, and smelter lines. (Oh, and a turret blueprint, I think it's 89 items, for 9 personal roboports. It's for combat use, not defense.) Next up, is probably some kind of inclusive blueprint for produ...

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