Search found 212 matches
- Mon Feb 20, 2017 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+click to add to front of craft queue
- Replies: 7
- Views: 3343
Ctrl+click to add to front of craft queue
Beautiful idea that I just had. Like it says, ctrl+click to add an item to the beginning of the craft queue instead of to the end. Perhaps, the item that is currently mid-craft, be it an intermediate or a component of another assigned craft or one of a stack of queued items, it will finish only that...
- Mon Feb 20, 2017 1:24 am
- Forum: Mods
- Topic: [MOD 0.14] Precious, precious caffeine
- Replies: 11
- Views: 4651
Re: [MOD 0.14] Precious, precious caffeine
Programmer fonts are very good for avoiding issues like this, because it makes some key characters distinct. Such as, consolas (Microsoft ) or inconsolata. They're both very good for viewing code, and would avoid problems like this. I also use notepad++ by the way, I really like it for viewing code.
- Wed Oct 12, 2016 5:03 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104652
Re: Friday Facts #159 - Research revolution
As for the PvP map generation, to spawn players radially as shown in the image on Friday Facts #159, you could just make the entire map radially symmetrical. 3 players get 3-way radial symmetry, 8 players get 8-way, etc.
- Mon Oct 03, 2016 4:46 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998845
Re: Factorio Roadmap for 0.15 + 0.16
Robotics and Flight ought to be integrated, because Construction and Logistics bots both require both of them. There's really no reason for them to be separate, they're prerequisites for the same things, and neither does anything useful by itself. Maybe, "Robotics and Flight" or "Flyi...
- Fri Sep 30, 2016 7:18 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998845
Re: Factorio Roadmap for 0.12 + 0.13
They accept donations. https://www.factorio.com/donations Cool. I didn't know about that. Though the donations wouldn't be enough to subsist on for a team, anyway. It's quite conceivable that it could be, this game is insanely popular, do you realize it has over half a million Steam purchases, at $...
- Fri Sep 30, 2016 6:47 pm
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 238774
Re: Optimized Steam Engine Setup
This is my fault, I focus very much on optimizing early and mid game designs, in order to progress faster. I'm really not even making optimized designs with beacons yet, hah. That's just how I am, my design progress is just like the game progress, early game first. I'll get to that stuff once I feel...
- Sun Aug 28, 2016 7:49 pm
- Forum: General discussion
- Topic: Is the jump from science pack 2 to 3 too large?
- Replies: 77
- Views: 26785
Re: Is the jump from science pack 2 to 3 too large?
Research doesn't have to be spaghetti mess, see how I do it in the signature. It kind of is finished now, I haven't played in a while and it works fine.
- Thu Jun 16, 2016 4:50 pm
- Forum: Gameplay Help
- Topic: Splitter not working properly
- Replies: 89
- Views: 124569
Re: Splitter not working properly
On the other hand, I intended to use splitters for merging different items into a single lane. In that case, per-item-type really gets in the way, because if you want to have a certain ratio of items on the output belt, it will mess it up. I do have more items (see https://forums.factorio.com/viewt...
- Sun Jun 12, 2016 1:24 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 114
- Views: 149699
Re: Digital Display, Yay!
In case anyone is curious about how this works, I sort of reverse engineered DaveMcW's single-digit hexadecimal one from two posts earlier. These were my notes. Signed int range: [-0x80000000, 0x7fffffff] = [-2^31, 2^31 - 1] const = 16^7 = (2^4)^7 = 2^28 = 0x10000000 const is a 1 in the leftmost hex...
- Tue Jun 07, 2016 3:31 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137159
Re: Version 0.12.35
I love this community. So much hype for 0.13. Now I'm kind of excited too. But, I wouldn't want it to be released prematurely.
- Mon Jun 06, 2016 2:41 am
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 238774
Re: Optimized Steam Engine Setup
Is there a way to use small pumps to make the 15 steam engine setup work with water tanks? I need to know if there's a way to shut off small pumps once tanks are full, and while combinations can provide for this inverted logic, I can't think of any that can react based on how full a storage tank is...
- Fri Jun 03, 2016 2:08 am
- Forum: Balancing
- Topic: "Eras" of Factorio
- Replies: 15
- Views: 7060
Re: "Eras" of Factorio
... I agree. I was thinking that not only should lab efficiency actually increase science pack efficiency, it should be an expensive and slow research option early on, which gradually becomes cheaper and faster as you clear out the rest of the tech tree. This way, if you find yourself late in the g...
- Fri Jun 03, 2016 1:34 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.27][Twinsen] Combinator strange behavior - 3
- Replies: 23
- Views: 12225
Re: [0.12.27][Twinsen] Combinator strange behavior - 3
None of the solutions are perfect, but in the end I kept "zero signal == no signal". So I fixed the situation mentioned by this report and the one posted by DaveMcW. Thanks for the reports guys, as usual let me know if you find more. You will see them in version 0.12.29. But, this isn't t...
- Thu Jun 02, 2016 3:48 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 196960
Re: Solar panels less of a no-brainer
... I think nuclear power would be a great mechanic because it can be "interesting" in that there's input and output, but the output would be the only resource in the game that requires disposal. (Whereas everything else is either constructed, consumed in a machine, or an intemediate inpu...
- Wed Jun 01, 2016 11:19 pm
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 238774
Re: Optimized Steam Engine Setup
Oh, yes, you can do whatever you want with storage tanks and combinators, especially for fine control of cracking, like I just described in the other post https://forums.factorio.com/viewtopic.php?f=8&t=8854&start=130#p164184 I use the "storage tank" signal to set the tank count, a...
- Wed Jun 01, 2016 6:24 pm
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 238774
Re: Optimized Steam Engine Setup
Is there a way to use small pumps to make the 15 steam engine setup work with water tanks? I need to know if there's a way to shut off small pumps once tanks are full, and while combinations can provide for this inverted logic, I can't think of any that can react based on how full a storage tank is...
- Wed Jun 01, 2016 12:37 am
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 238774
Re: Optimized Steam Engine Setup
Before I started browsing designs on the forums, when I was making my engine layout, I was using the offshore pumps as they are here, adjacent to each other without the gaps. Stretches of straight shoreline are valuable, and it helps take advantage of them. There was a cross pipe connecting some of ...
- Tue May 31, 2016 11:38 pm
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 238774
Re: Optimized Steam Engine Setup
I figured out a 3/42/30 which is fully tileable, low tech, and uses strings of 21 boilers. http://i.imgur.com/6ekhPwW.jpg ... You can compact the engines a bit and use half the poles on them, if you look at my layout on page 14. 4 engines per small pole instead of 2. Oh... but then, you still have ...
- Tue May 31, 2016 10:41 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 542707
Re: Let's see your clever builds
I direct you toward this thread:Cleverpanda wrote:@DerivePi, what program are you using to make those schematics?
viewtopic.php?f=8&t=24320&p=154493&hili ... pi#p153906
- Tue May 31, 2016 10:25 pm
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 238774
Re: Optimized Steam Engine Setup
I also only use my own blueprints. For now, that's... oil processing, research, solar/accumulator array, and smelter lines. (Oh, and a turret blueprint, I think it's 89 items, for 9 personal roboports. It's for combat use, not defense.) Next up, is probably some kind of inclusive blueprint for produ...