Search found 212 matches
- Thu Apr 27, 2017 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Rail World Preset, Uranium Is Not Touched.
- Replies: 3
- Views: 1513
Re: [0.15.1] Rail World Preset, Uranium Is Not Touched.
I wondered myself when I was reading the in-game descriptions, whether Death World is the same as Dangerous + Marathon or not. Whether it added a little more difficulty to one of those two aspects. Good to know that it does not. Perhaps it would be a good idea to add an extra line to the Death World...
- Wed Apr 26, 2017 10:24 am
- Forum: Resolved Problems and Bugs
- Topic: [15.2] Blueprint icon size inconsistent
- Replies: 1
- Views: 1891
[15.2] Blueprint icon size inconsistent
Icons are smaller on blueprints with one icon, than they are on blueprints with multiple icons. Notice that the splitter on the left is smaller than the one on the right (roughly 86%). It was probably supposed to be the other way, where a lone icon is larger than 2 or more. http://i.imgur.com/hzLiWf...
- Tue Mar 14, 2017 5:07 am
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38258
Re: Friday Facts #181 - Calm before the storm
I am really excited about the increased resolution, it's going to be great, and I think it will draw in yet more customers, probably more than most would guess. It will certainly look better on youtube and in screenshots, which will attract more people and turn off fewer candidates at the outset who...
- Tue Mar 14, 2017 3:36 am
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
I think I'm the only one really complaining here. I just really like this game, and I think this aspect can be better. I don't like the fact that placement order influences results, and that the moment someone actually pays attention to how the fluid moves, they notice artifacts scattered all over. ...
- Tue Mar 14, 2017 2:27 am
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
... Now if we have a machine that consumes 10u of fluid per tick connected on the 3rd pipe, the machine will have an efficiency of 50% since there's lesser fluid on the pipe per tick than what the machine requires. If we attach a machine on 1st pipe consuming 10u per tick, the other machine on pipe...
- Thu Mar 09, 2017 10:42 pm
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
The cost of simulating pipes is going over and touching each pipe - cache misses as each pipe tries to flow to adjacent pipes all scattered randomly in memory. So, iterating them all twice would make it twice as expensive. How about going through the pipes randomly? Then any fluctuations should eve...
- Thu Mar 09, 2017 9:18 pm
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
... Considering the large scale of some gamemaps and the amount of processing these games already handle, I'm all for relaxing the behavior of liquids. You say it shouldn't add overhead to the processing, but I'm not going to believe you until I see it tested in code. ... Well doing it as described...
- Thu Mar 09, 2017 8:30 pm
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
A more thought-out version of the suggestion, including the one-pipe delay as mentioned by Yoyobuae in the post above, so that the vast majority of the calculations are done in one pass, as they are currently (parallelization would still be much faster, though): One vector (edit: for non-programmer ...
- Mon Mar 06, 2017 1:18 am
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
I do appreciate the responses, was just a suggestion.
- Sun Mar 05, 2017 11:01 pm
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
The cost of simulating pipes is going over and touching each pipe - cache misses as each pipe tries to flow to adjacent pipes all scattered randomly in memory. So, iterating them all twice would make it twice as expensive. Even if the second iteration is immediately after the first, and it all fits...
- Sun Mar 05, 2017 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
Personally I did not have had any problems with fluids or the throughput of pipes so far, so it isn't really an issue for me, though fixing implementation artifacts is always a good idea. This is exactly why I included the numbers that I did in my original post, to show that the change in throughpu...
- Sun Mar 05, 2017 9:20 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 104731
Re: Friday Facts #159 - Research revolution
We also sort the technologies by the highest science pack needed Ooooh, this is going to make such a nice difference. About 90% of my clicking on research projects is just to see which science pack tier it is! This will cut way down on this clicking, and let me see all of them at once, instead of j...
- Tue Feb 28, 2017 10:59 pm
- Forum: Gameplay Help
- Topic: ¡¿Fluid Mechanics?!
- Replies: 2
- Views: 5689
Re: ¡¿Fluid Mechanics?!
I am extremely interested in the mechanics, how else can I properly simulate them and derive useful formulas as you just did? Thank you for figuring this out. How on Earth did you figure out that the momentum component alone is capped to [-1,1], and only for containers other than storage tanks? In c...
- Tue Feb 28, 2017 8:45 am
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
No it wouldn't. Touching every pipe twice would be twice as expensive. At least, the arithmetic would be the same. The change is calculated once, and applied once, just the same. Except, each calculation is made using the unchanged values, then the levels are each updated. Then all of the strangene...
- Sat Feb 25, 2017 6:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.30] Items lost when resetting assembling machine
- Replies: 16
- Views: 4459
Re: [0.12.30] Items lost when resetting assembling machine
Why this is then in "not a bug"? Or was this mistake? I think when they decide they don't want to fix a clear bug or oversight, then they call it "not a bug". But it looks like they're finally fixing it anyway. Abusing this "not a bug" phrase seems to be counter-produc...
- Sat Feb 25, 2017 6:17 pm
- Forum: Ideas and Suggestions
- Topic: Ctrl+click to add to front of craft queue
- Replies: 7
- Views: 3344
Re: Ctrl+click to add to front of craft queue
obuw, my thoughts exactly. I thought through implementation details in my post, to make it as easy for them as I can without being able to change the code myself. It does not have to be complicated at all, just the very small, simple change. The real question is, why this is still not in the game? T...
- Sat Feb 25, 2017 5:49 pm
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Re: Fluid physics (fix bizarreness, no extra calculation)
Well, after examining the formulas behind it, I think it already is pretty right. Honestly, I was rather impressed by the system. It's pretty cheap, and seems like it should produce very good results. Yet, the results are sometimes quite bad, and have a lot of quirks. The only difference is in the i...
- Thu Feb 23, 2017 4:19 am
- Forum: Ideas and Suggestions
- Topic: Ctrl+click to add to front of craft queue
- Replies: 7
- Views: 3344
Re: Ctrl+click to add to front of craft queue
Oops, well I tried to search it up, but I could not find it suggested elsewhere. Also, all of that in the link looks somewhat complicated and involved. While I love having the option of lots of fine control customization, I think simply ctrl+clicking to add something to the front of the queue is a r...
- Thu Feb 23, 2017 2:06 am
- Forum: Ideas and Suggestions
- Topic: Fluid physics (fix bizarreness, no extra calculation)
- Replies: 34
- Views: 12770
Fluid physics (fix bizarreness, no extra calculation)
Hello. I'm ashamed to say, that despite wanting very much to understand fluid physics in Factorio for a long time, I only just now discovered (or perhaps re-discovered, my memory is bad) these posts, which have informed me that "flow_to_energy_ratio" is about momentum, not conversion to el...
- Wed Feb 22, 2017 7:22 pm
- Forum: Gameplay Help
- Topic: [0.15.x] Fluid mechanics
- Replies: 72
- Views: 202277
Re: Fluid mechanics
Wow, thank you so much for figuring this out. I looked all over the forums and couldn't find this information either, then I was trying to figure out the formula myself. I was about to start searching for a way to advance the game one tick at a time so I could measure the fluid levels in all the pip...