Search found 212 matches
- Sun May 01, 2016 9:27 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 543422
Re: Let's see your clever builds
Mostly just doing it for fun. Some people try bases where they mostly use bots, or mostly use trains, etc. I've just taking a liking to burner inserters of late, and trying to see if I can come up with some "good" furnace layouts, or "good" science builds using only burners has ...
- Sun May 01, 2016 7:50 am
- Forum: Not a bug
- Topic: Water is generated last, overwriting essential resources
- Replies: 8
- Views: 3409
Re: Water is generated last, overwriting essential resources
It's potentially a design problem basically - resources genration works in certain way since it needs to be deterministic. Since existence of resource depends directly on x/y coordinates of tile moving resources areound to avoid water is not feasible. Unless you have some kind of hardware encryptio...
- Sun May 01, 2016 6:47 am
- Forum: Balancing
- Topic: Gun Turret - Distance Upgrade or Recycle option.
- Replies: 15
- Views: 4233
Re: Gun Turret - Distance Upgrade or Recycle option.
Well, the game *does* have an evolution factor. There's your plausibility reason. They call it evolution internally, but otherwise I'd never get the impression that pollution is causing impossibly rapid, (successful) global evolution. Rather, that pollution's upset of local balance is agitating the...
- Sun May 01, 2016 6:22 am
- Forum: Balancing
- Topic: Overpowered strategies
- Replies: 43
- Views: 21329
Re: Overpowered strategies
What else might be useful is the abillity to have a circuit network connection, so that you can attach a connection between an accumulator, and your steam engines, so that they only kick online during low power situations. Can't steam power be already regulated this way by an electric pump? (never ...
- Sun May 01, 2016 4:14 am
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 260058
Re: Tips, Designs, & Tricks
I have a compact steam setup too, I put it in Patric's thread. It's all small poles, yellow belts, yellow splitters, yellow inserters, and I think slightly smaller, but lacks the tanks on the end.
viewtopic.php?f=8&t=8854&start=10#p155195
viewtopic.php?f=8&t=8854&start=10#p155195
- Sun May 01, 2016 3:53 am
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 239058
Re: Optimized Steam Engine Setup
This is my compact one, low tech (only small power poles, yellow belts and splitters), only two pipe gaps in each row of engines, and I think a single yellow belt should be able to support 10 rows (100 engines), so no need to use red belts. There is no need for space between rows, it tiles upward as...
- Sun May 01, 2016 1:53 am
- Forum: Not a bug
- Topic: [0.12.30] [kovarex] Inserting items on a full belt
- Replies: 5
- Views: 2780
Re: [0.12.30] [kovarex] Inserting items on a full belt
So, are they disappearing? Or truly being compressed? First is bad, second is awesome.
- Sat Apr 30, 2016 5:32 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 603641
Re: Accumulator / Solar panel ratio
I'm not quite sure what you're saying, why the quote? Update, I'm really, really slow with my analysis and math stuff... but, basically, if you build a steam array, then you were to transition to panels... you'd start by adding panels and accumulators in the normal ratio, as-needed to meet increasin...
- Sat Apr 30, 2016 3:46 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 603641
Re: Accumulator / Solar panel ratio
I'm not going to argue with the ultimate conclusion because I'm in no place to test it, but this reasoning for it to be the case is definitely not correct. If this reasoning were correct, there would be no one correct ratio as your total average power draw increases. You are correct, in that withou...
- Sat Apr 30, 2016 5:21 am
- Forum: Mods
- Topic: [0.11.x](2.0.0) Start Out Planning
- Replies: 7
- Views: 18287
Re: [0.11.x](2.0.0) Start Out Planning
Hi, I edited this to work in 12.30. New contents of control.lua: require "defines" Alyx_StartOutPlanning = function(player) player.force.technologies["automated-construction"].researched = true player.insert{name="blueprint",count=1} player.insert{name="deconstruct...
- Thu Apr 28, 2016 8:17 pm
- Forum: Balancing
- Topic: Assemblers return cancelled items
- Replies: 9
- Views: 2578
Re: Assemblers return cancelled items
WHile I think the exploit is kind of silly and shouldn't be considered since it has to be done manually and can only be done with cheap intermediate products (could also make an exception for purple science), the exploit doesn't need 100% productivity. Consider the two cases: A) Player A has 4 L3 p...
- Thu Apr 28, 2016 7:51 pm
- Forum: Balancing
- Topic: "Eras" of Factorio
- Replies: 15
- Views: 7071
Re: "Eras" of Factorio
You should be able to research at an arbitrary speed, that's in the theme of automation. The more resources and labs you have, the faster it gets done, and I like that. I think many of the complaints about research could be eased merely by allowing us a research queue, to line up tasks all at once, ...
- Thu Apr 28, 2016 8:56 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 197571
Re: Solar panels less of a no-brainer
This type of discussion is comming every 2-3 month. My answer is simple: Change the solar input in a way, that it is more random. In the moment you do that Solar Panels are no no-brainer anymore. You need to calculate: Will the next solar eclipse be so big, that I come through with my solar power? ...
- Thu Apr 28, 2016 8:32 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 197571
Re: Solar panels less of a no-brainer
(I made an accidental double post, the next one is the right one!)
- Thu Apr 28, 2016 7:57 am
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 37922
Re: Actual laser turret
Living forests don't burn down very easily, since they're wet. But if you get a really, really hot, persistent fire going, the heat can boil away all the water in nearby trees, turning them into viable fuel. If enough catch, and weather conditions are right, it can create a firestorm that dries more...
- Thu Apr 28, 2016 7:32 am
- Forum: Balancing
- Topic: Gun Turret - Distance Upgrade or Recycle option.
- Replies: 15
- Views: 4233
Re: Gun Turret - Distance Upgrade or Recycle option.
The primary things that obsolete gun turrets is the climbing biter resistance to physical damage, and the limited range against spitters. Laser turrets have the damage type for biters, and the range for spitters, so it's better at both. And, laser turrets have more health, so they're suitable for th...
- Thu Apr 28, 2016 6:11 am
- Forum: Balancing
- Topic: Assemblers return cancelled items
- Replies: 9
- Views: 2578
Re: Assemblers return cancelled items
I can't really see how this could affect anyone in game. Its kind of like a millionaire complaining about a dropped fake penny. Maybe if you try building the airplane in an assembler and cancel? It probably manifests the most for new players, who might pick up and move assemblers a bunch. That was ...
- Thu Apr 28, 2016 3:48 am
- Forum: Balancing
- Topic: Assemblers return cancelled items
- Replies: 9
- Views: 2578
Re: Assemblers return cancelled items
The productivity exploit maybe works like this: Create enough of the recipe items to almost fill the 'extra' item bar. During the cycle that the 'extra' bar completes, disassemble the machine AFTER the extra item is done, but before the 'regular' item is done. You get the material back for the regu...
- Wed Apr 27, 2016 9:30 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 543422
Re: Let's see your clever builds
I was thinking just about the early game. Even when I switch a large steam array to backup (I have a combinator setup), I still use normal ones. (It works without combinators too, they just make it more robust.)sckuzzle wrote:I've managed to find one use for burner inserters: backup power.
- Wed Apr 27, 2016 8:57 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 543422
Re: Let's see your clever builds
I'm kind of interested in how others use burner inserters in the early game, and why. One of my first priorities is getting a steam engine going for orange inserters and assemblers. edit: I guess, they're nice because they can fuel themselves with coal. But, routing coal or ore is harder than small ...