Search found 68 matches

by Chthon
Sat May 24, 2014 5:55 pm
Forum: Ideas and Suggestions
Topic: they should make electric boilers
Replies: 17
Views: 4854

Re: they should make electric boilers

After that we can work on solar powered flashlights. They already exist actually. They simply require more light than they produce when turned on. They store said light as energy for use later. I concur with more flexible boilers though. Hot water might be useful for other purposes than just power....
by Chthon
Sat May 24, 2014 5:52 pm
Forum: Implemented in 2.0
Topic: Roboports may request bots
Replies: 8
Views: 4713

Re: Roboports may request bots

If you really want to waste bots and power, you could just use inserters to fill ports up with bots. That way they would eventually fill completely, and bots would have nowhere to land. Unfortunately this is functionally similar to what you propose with Logistics delivering deactivated bots. Bots do...
by Chthon
Fri May 23, 2014 12:45 pm
Forum: Ideas and Suggestions
Topic: A way to turn off accumulator electricity effect
Replies: 8
Views: 3482

Re: A way to turn off accumulator electricity effect

The arcing of the accumulators ALWAYS makes me nervous to stand near. :)
by Chthon
Fri May 23, 2014 12:38 pm
Forum: Ideas and Suggestions
Topic: Rocketry and Asteroid Mining
Replies: 7
Views: 4783

Re: Rocketry and Asteroid Mining

Related rocket ideas here: https://forums.factorio.com/forum/viewtopic.php?f=6&t=2451&p=18004&hilit=rocket+export#p18004 I'm a rocket nerd and can't let the fuel comments slide: Kerosene and hydrogen are common liquid rocket fuels and are derived from oil. There are additional ways to g...
by Chthon
Thu May 22, 2014 7:17 pm
Forum: Ideas and Suggestions
Topic: Rocketry and Asteroid Mining
Replies: 7
Views: 4783

Re: Rocketry and Asteroid Mining

A few points: Oil based rocket fuels are in fact solid fuels and not used outside the atmosphere. Any liquid fuels used are in fact Hydrogen and Oxygen used to create water in a combustion process. This is used outside the atmosphere where there is no oxygen. Why would you want to continue getting m...
by Chthon
Tue May 20, 2014 8:30 am
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 23490

Re: Consumption/Production bars in Electric Network Info

In the "Electric network info" panel, there are two green bars for consumption and production. They look very similar to a bar graph, and are the most eye-catching thing on the page. So the first time a newbie opens the panel, they say, "Oh no! My consumption bar is bigger than my pr...
by Chthon
Tue May 20, 2014 12:38 am
Forum: Ideas and Suggestions
Topic: New Vehicles
Replies: 4
Views: 3786

Re: New Vehicles

I proposed something similar in an automated trucking vein. Similar to trains, but not as invulnerable or fast. More flexible however, but higher tech level. Player can build roads to improve trucking speed, and sets up convoys composed of tractor cabs and armored defense trucks. Trucks pick their o...
by Chthon
Tue May 20, 2014 12:29 am
Forum: Ideas and Suggestions
Topic: Knockback
Replies: 3
Views: 1583

Re: Knockback

I would only be cool with knockback if it were a sort of rag doll mechanic applied to already dead targets. This isn't a game made for twitch gaming. I don't want to worry about completely losing control of my character because a biter charged into me and knocked me into a corner. It's bad enough th...
by Chthon
Tue May 20, 2014 12:27 am
Forum: Ideas and Suggestions
Topic: integrating the "alt-mode" into the default graphics
Replies: 39
Views: 8580

Re: integrating the "alt-mode" into the default graphics

And I agree that they shouldn't expand that way until the 0-level game is almost flawless, and MP is functioning :D Implementing multiplayer in a game which will have mechanics greatly change is a nightmare in and of itself. Multiplayer is usually the last thing implemented in a game. The best way ...
by Chthon
Mon May 19, 2014 8:04 pm
Forum: Ideas and Suggestions
Topic: Holding right click is boring
Replies: 8
Views: 3829

Re: Holding right click is boring

The general idea (make boring mining less boring) is good. Where DDR fits into Factorio, I admittedly fail to make sense of... :3 While repairing/removing walls, have you ever tried spamming the directional buttons and made your character dance? It is clearly already implemented to a degree. I just...
by Chthon
Mon May 19, 2014 7:13 pm
Forum: Ideas and Suggestions
Topic: integrating the "alt-mode" into the default graphics
Replies: 39
Views: 8580

Re: integrating the "alt-mode" into the default graphics

...as with the side inserting only giving one lane. Such behavior was not intended, and could have other unforeseen consequences... What? everything in that picture was intended and working as planned. Including inserters. While it is possible to have 2 underground belts in one area, I disagree wit...
by Chthon
Mon May 19, 2014 7:05 pm
Forum: Ideas and Suggestions
Topic: Holding right click is boring
Replies: 8
Views: 3829

Holding right click is boring

During early game, and in some cases mid game, you spend a lot of time just holding right click to mine/remove objects. I propose that a minigame be implemented for when you start holding right click. When it starts, music will start playing, a dance mix, and then letters will start scrolling across...
by Chthon
Mon May 19, 2014 6:57 pm
Forum: Ideas and Suggestions
Topic: Car Cardinal Direction Bias
Replies: 7
Views: 3103

Re: Car Cardinal Direction Bias

Personally I'd rather they give the player to build roads which the car will attempt to stick to when given no other orders. The car is very difficult to control I agree. Most of the problem is that to make it relevant you have to make it react far more quickly than the player can.
by Chthon
Mon May 19, 2014 6:52 pm
Forum: Ideas and Suggestions
Topic: integrating the "alt-mode" into the default graphics
Replies: 39
Views: 8580

Re: integrating the "alt-mode" into the default graphics

Underground conveyors must be moused over to see where they lead. No, they are always straight under ground and the next exit of belts is always matching. No mouse over needed. The mouse over just helps to understand that. Just google for Gestalt law of clusure. This is true, only where you have on...
by Chthon
Mon May 19, 2014 12:33 am
Forum: Ideas and Suggestions
Topic: Suggestion for expansion of the transportion system
Replies: 7
Views: 3033

Re: Suggestion for expansion of the transportion system

Possibility #3 Add a passenger car for the train system. This one is pretty self-explanatory. I'm confused. Can't you already board the train by pressing enter when near any train car? Why do you need another car just for riding in? I like to ride in the engine myself. As i said early in the post, ...
by Chthon
Sun May 18, 2014 11:51 pm
Forum: Ideas and Suggestions
Topic: Suggestion for expansion of the transportion system
Replies: 7
Views: 3033

Re: Suggestion for expansion of the transportion system

Hometruck wrote:Possibility #3 Add a passenger car for the train system. This one is pretty self-explanatory.
I'm confused. Can't you already board the train by pressing enter when near any train car? Why do you need another car just for riding in? I like to ride in the engine myself.
by Chthon
Sun May 18, 2014 10:44 pm
Forum: Ideas and Suggestions
Topic: Extending replayability with unlocks (Reus)
Replies: 2
Views: 1474

Re: Extending replayability with unlocks (Reus)

I wouldn't mind a set of achievements like that as a guideline to the player on what to do. However forcing a player to follow them for unlocked techs I don't agree with. Simply having them will make a player want to experiment to see how he can expand his factory in new ways, but if you link it to ...
by Chthon
Sun May 18, 2014 10:39 pm
Forum: Ideas and Suggestions
Topic: integrating the "alt-mode" into the default graphics
Replies: 39
Views: 8580

Re: integrating the "alt-mode" into the default graphics

The game violates their rule of you always see everything that's going on at all times already in several places. Underground conveyors must be moused over to see where they lead. Chests, and train engines/cars don't tell you what is in them unless you use the alt key and you'll never know when they...
by Chthon
Sat May 17, 2014 11:48 pm
Forum: Ideas and Suggestions
Topic: If I clicked on grayed out icon, craft the item
Replies: 6
Views: 2068

Re: If I clicked on grayed out icon, craft the item

ssilk wrote:Ah, you mean the quickbar... :)
If you go by the in game terminology, the research tech calls it a tool belt.
by Chthon
Thu May 15, 2014 1:33 pm
Forum: Ideas and Suggestions
Topic: Rethinking the (very) early game
Replies: 29
Views: 11444

Re: Rethinking the (very) early game

I wouldn't say the burner stuff is completely useless after you get power. I find small pockets of resources all the time that are too remote to bother running electricity to. There is nothing stopping me though from dropping my burners on them, a few boxes in front of them, and stocking them with c...

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