Search found 53 matches

by Ironhair
Sat Dec 30, 2017 11:22 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 151798

Re: GreyGoo Mk I: A self-expanding factory

Do you plan on making a Mk II? Ah, been reading the past few pages because I wanted to know more about .16 adaptions and found this. How long till this works with 0.15? I'm almost certainly not going to bother porting this to 0.15. At some point, though, I hope to actually finish up Mk II, which sh...
by Ironhair
Sat Dec 30, 2017 10:23 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 151798

Re: GreyGoo Mk I: A self-expanding factory

This is an absolutely brilliant playthrough.. and I'm just speechless on how this was built.
I really wish there was a way to get this map for .16 (or the final version when it comes out in Summer 2018 :) ).
by Ironhair
Mon Dec 25, 2017 8:12 am
Forum: Mods
Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
Replies: 44
Views: 58561

Re: [MOD 0.12.20+] Concrete Logistics 1.1.0

Does anything like this exist for .16?
by Ironhair
Fri Dec 15, 2017 12:17 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 59558

Re: [0.16.0] Sideloading works compeltely different now

I am a belt maniac (avoid bots at all costs) so this is a major issue to me. While I have a ton of ideas of how to work around the new compression problems, they all will make simple things look and feel bad. So for me this issue is totally game breaking and I am fine to wait until it is fixed. Unt...
by Ironhair
Fri Dec 15, 2017 12:12 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 59558

Re: [0.16.0] Sideloading is broken

PacifyerGrey wrote:(snip)
I have heard that for the same reason underground belts stopped compressing outputs (can't find links now). I think it is as bad thing as well.
viewtopic.php?f=23&t=54600
by Ironhair
Fri Dec 15, 2017 11:51 am
Forum: Gameplay Help
Topic: Bug(?)/Reqest(?) - Belt upgrading causes breakages
Replies: 2
Views: 1282

Bug(?)/Reqest(?) - Belt upgrading causes breakages

This isn't really a bug, but replacing/upgrading belts is causing me problems. Earlier, you could only replace belts with belts. Now belts overwrite underground belts and splitters.. that causes breakages and you have to stop the speed run upgrading to fix it. Is there an easier way to upgrade the e...
by Ironhair
Wed Dec 06, 2017 9:54 am
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68108

Re: [MOD 0.12.x] Ore Expansion

I used to have this in .13.
Just got back and wondering if we'll get an update to this for .15
by Ironhair
Wed Dec 14, 2016 12:34 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 74078

Re: Friday Facts #168 - Nightvision Nightmare

I liked the 2nd pic over the final one.. ------------------------------------------------ Next we tried to darken only the red and blue channels when nightvision is on. This will make the picture green without losing contrast and we can drop the green overlay. We kept β€œnot applying effect onto light...
by Ironhair
Sat Jun 11, 2016 9:02 am
Forum: Fixed for 2.0
Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Replies: 14
Views: 5925

Re: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.

I read about squeak through, but I'm not using that.

I've tested it and not sure why, but big bags causes this to happen.
by Ironhair
Sat Jun 11, 2016 12:57 am
Forum: Fixed for 2.0
Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Replies: 14
Views: 5925

Re: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.

It was big bags.

Darn.
No station with my name.

(sent you a pm with a google drive link - mods and save file)
by Ironhair
Thu Jun 09, 2016 1:34 pm
Forum: Fixed for 2.0
Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Replies: 14
Views: 5925

Re: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.

Sorry for the late reply. Haven't gotten a chance to play since Sunday. I've sent you the list of my mods, via PM. I don't think power armor made a difference, as I was using the regular mk2 armor. Perhaps Time Tools? I play at 1/2 speed generally. I haven't edited the base files on my own. I see th...
by Ironhair
Fri Jun 03, 2016 8:56 pm
Forum: Fixed for 2.0
Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Replies: 14
Views: 5925

Re: [0.12.*] Bug or Realism? The Flash in Factorio.

I think the named backers is exclusive to those people who paid the tier 3 money (4 times the game's base price IIRC) when the game was still on... whatever that site was. Yea, I figured. I use my regular gaming nick on the forums, but I logged into the account I used to buy the game, in the hopes ...
by Ironhair
Fri Jun 03, 2016 4:09 pm
Forum: Fixed for 2.0
Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Replies: 14
Views: 5925

[0.12.*] [Pending] Bug or Realism? The Flash in Factorio.

If I report a bug, do I get a train station / locomotive / refinery / radar station / named after me :p ? Please say yes! :D I'll be happy with just a train station named after me if not the entire set :D Making a special appearance in Factorio... THE FLASH. The Bug: Walking through walls. I searche...

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