Search found 53 matches
- Sat Dec 30, 2017 11:22 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 151798
Re: GreyGoo Mk I: A self-expanding factory
Do you plan on making a Mk II? Ah, been reading the past few pages because I wanted to know more about .16 adaptions and found this. How long till this works with 0.15? I'm almost certainly not going to bother porting this to 0.15. At some point, though, I hope to actually finish up Mk II, which sh...
- Sat Dec 30, 2017 10:23 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: GreyGoo Mk I: A self-expanding factory
- Replies: 159
- Views: 151798
Re: GreyGoo Mk I: A self-expanding factory
This is an absolutely brilliant playthrough.. and I'm just speechless on how this was built.
I really wish there was a way to get this map for .16 (or the final version when it comes out in Summer 2018 ).
I really wish there was a way to get this map for .16 (or the final version when it comes out in Summer 2018 ).
- Mon Dec 25, 2017 8:12 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Concrete Logistics 1.1.0
- Replies: 44
- Views: 58561
Re: [MOD 0.12.20+] Concrete Logistics 1.1.0
Does anything like this exist for .16?
- Fri Dec 15, 2017 12:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 59558
Re: [0.16.0] Sideloading works compeltely different now
I am a belt maniac (avoid bots at all costs) so this is a major issue to me. While I have a ton of ideas of how to work around the new compression problems, they all will make simple things look and feel bad. So for me this issue is totally game breaking and I am fine to wait until it is fixed. Unt...
- Fri Dec 15, 2017 12:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 59558
Re: [0.16.0] Sideloading is broken
viewtopic.php?f=23&t=54600PacifyerGrey wrote:(snip)
I have heard that for the same reason underground belts stopped compressing outputs (can't find links now). I think it is as bad thing as well.
- Fri Dec 15, 2017 11:51 am
- Forum: Gameplay Help
- Topic: Bug(?)/Reqest(?) - Belt upgrading causes breakages
- Replies: 2
- Views: 1282
Bug(?)/Reqest(?) - Belt upgrading causes breakages
This isn't really a bug, but replacing/upgrading belts is causing me problems. Earlier, you could only replace belts with belts. Now belts overwrite underground belts and splitters.. that causes breakages and you have to stop the speed run upgrading to fix it. Is there an easier way to upgrade the e...
- Wed Dec 06, 2017 9:54 am
- Forum: Mods
- Topic: [MOD 0.12.x] Ore Expansion
- Replies: 34
- Views: 68108
Re: [MOD 0.12.x] Ore Expansion
I used to have this in .13.
Just got back and wondering if we'll get an update to this for .15
Just got back and wondering if we'll get an update to this for .15
- Wed Dec 14, 2016 12:34 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74078
Re: Friday Facts #168 - Nightvision Nightmare
I liked the 2nd pic over the final one.. ------------------------------------------------ Next we tried to darken only the red and blue channels when nightvision is on. This will make the picture green without losing contrast and we can drop the green overlay. We kept βnot applying effect onto light...
- Sat Jun 11, 2016 9:02 am
- Forum: Fixed for 2.0
- Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
- Replies: 14
- Views: 5925
Re: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
I read about squeak through, but I'm not using that.
I've tested it and not sure why, but big bags causes this to happen.
I've tested it and not sure why, but big bags causes this to happen.
- Sat Jun 11, 2016 12:57 am
- Forum: Fixed for 2.0
- Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
- Replies: 14
- Views: 5925
Re: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
It was big bags.
Darn.
No station with my name.
(sent you a pm with a google drive link - mods and save file)
Darn.
No station with my name.
(sent you a pm with a google drive link - mods and save file)
- Thu Jun 09, 2016 1:34 pm
- Forum: Fixed for 2.0
- Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
- Replies: 14
- Views: 5925
Re: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
Sorry for the late reply. Haven't gotten a chance to play since Sunday. I've sent you the list of my mods, via PM. I don't think power armor made a difference, as I was using the regular mk2 armor. Perhaps Time Tools? I play at 1/2 speed generally. I haven't edited the base files on my own. I see th...
- Fri Jun 03, 2016 8:56 pm
- Forum: Fixed for 2.0
- Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
- Replies: 14
- Views: 5925
Re: [0.12.*] Bug or Realism? The Flash in Factorio.
I think the named backers is exclusive to those people who paid the tier 3 money (4 times the game's base price IIRC) when the game was still on... whatever that site was. Yea, I figured. I use my regular gaming nick on the forums, but I logged into the account I used to buy the game, in the hopes ...
- Fri Jun 03, 2016 4:09 pm
- Forum: Fixed for 2.0
- Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
- Replies: 14
- Views: 5925
[0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
If I report a bug, do I get a train station / locomotive / refinery / radar station / named after me :p ? Please say yes! :D I'll be happy with just a train station named after me if not the entire set :D Making a special appearance in Factorio... THE FLASH. The Bug: Walking through walls. I searche...