Search found 53 matches
- Mon Feb 26, 2018 12:25 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 11895
Re: Changelog Version 0.16.6
Hah. Looked at the code and i can't even find where you store the button layout to global :x. So much for trying to help. Sounds like some broken index resetting in on_config_changed. But no clue why it would revert back then after(?! @Ironhair can you confirm?) saving with the broken layout. I did...
- Sun Feb 25, 2018 11:28 am
- Forum: Ideas and Suggestions
- Topic: Quickbar / Toolbelt Rows
- Replies: 10
- Views: 3902
Re: Quickbar / Toolbelt Rows
Thanks! I got off my lazy ass and did that finally
- Sun Feb 25, 2018 11:26 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536161
Re: [MOD 0.14] AAI Programmable Vehicles
A question regarding the save file, the Clear Empty Resource Zone has wood in all 5 designs. Is it meant to be that or does it need to be wood and 4 ores? (with the corresponding color X zone) https://i.imgur.com/MxJXGFH.jpg AAI Blueprints Book > From the demo save file. 0eNrtnVtv47gVx7+K4cc2CnjVZdB...
- Sun Feb 25, 2018 11:00 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 536161
Re: [MOD 0.14] AAI Programmable Vehicles
trying to get my feet wet with this mod and I'm getting the basics..
However, it would be very helpful if the blueprints could be updated to .16 format!
However, it would be very helpful if the blueprints could be updated to .16 format!
- Sun Feb 25, 2018 9:54 am
- Forum: Ideas and Suggestions
- Topic: Quickbar / Toolbelt Rows
- Replies: 10
- Views: 3902
Re: Quickbar / Toolbelt Rows
i know you want this in Vanilla, as do i (auto hide), but check out [MOD 0.16] Inventory Quickbar uses the left side of the screen where you have more real estate. Thank you!! I found this mod a few days ago and though it has a few bugs, I like it. I've reduced my 8 toolbelts to 3 .. and added 75 s...
- Sun Feb 25, 2018 9:52 am
- Forum: Mods
- Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
- Replies: 81
- Views: 35693
Re: [MOD 0.14] Sticky notes - leave notes or signs on the map
hoping there's a .16 alternative as well !!
- Sun Feb 25, 2018 9:39 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 11895
Re: [MOD 0.16] Inventory Quickbar
It happened again. All I did was add a new mod and restart the game. Lost all my additions to the quickbar. When I removed the new mod and restarted, the quickbar binds came back. attaching zip file. https://ufile.io/vpi87 It has my mod folder zipped inside it + the new mod (any will do, but textpla...
- Sat Feb 24, 2018 4:25 am
- Forum: Mods
- Topic: [MOD 0.16] Inventory Quickbar
- Replies: 29
- Views: 11895
Re: [MOD 0.16] Inventory Quickbar
I love the idea of this mod.. especially as the regular toolbar upgrades end up taking over 30% of my screen in the bottom bar. However, there is a problem with this mod's fixed items disappearing between 2 saves. This has happened to me multiple times, when I adjust other mod files. Any idea? I can...
- Wed Feb 14, 2018 5:58 pm
- Forum: Ideas and Suggestions
- Topic: Quickbar / Toolbelt Rows
- Replies: 10
- Views: 3902
Quickbar / Toolbelt Rows
TL;DR Please give us the ability to hide or split the quickbar / toolbelt rows. What ? Please give us the option of splitting extra rows to the sides, or hiding them using a hotkey. https://i.imgur.com/Kq9TzGa.png Why ? With not everyone having 4k monitors and mods giving us the ability of having m...
- Tue Feb 13, 2018 10:55 am
- Forum: Mods
- Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
- Replies: 74
- Views: 78115
Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
perfect night glasses doesn't work properly post .16.23 (I assume it's because of the changes in light)
Any fix possible?
Any fix possible?
- Fri Jan 26, 2018 9:08 am
- Forum: Resolved Problems and Bugs
- Topic: [16.19] Unable to Set or Clear Filters
- Replies: 1
- Views: 944
Re: [16.19] Unable to Set or Clear Filters
filters work fine for me.
windows/steam.
windows/steam.
- Fri Jan 26, 2018 8:27 am
- Forum: Duplicates
- Topic: [0.16.19] Blueprint - cant open blueprint book
- Replies: 1
- Views: 908
- Thu Jan 25, 2018 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: 16.19 - Unable to open blueprint books from game storage
- Replies: 13
- Views: 5906
16.19 - Unable to open blueprint books from game storage
I'm not able to view blueprints within my blueprint books (by clicking "B"). The books work fine when they are in my inventory though. No error logs and I don't think I need attach any other files. Edit - This is an issue in both modded and unmodded games. I tried it in a freshly generated...
- Wed Jan 24, 2018 2:33 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 69474
Re: [MOD 0.16] Inventory Sensor 1.6.3
Just to confirm, can I use this mod to limit how much solid fuel or rocket fuel I'm loading in a locomotive?Optera wrote:Items in burner input and output slots yes, fuel bar no.Ironhair wrote:Does this read the contents of train fuel?
- Wed Jan 24, 2018 2:31 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 69474
Re: [MOD 0.16] Inventory Sensor 1.6.3
Does this read the contents of train fuel? Items in burner input and output slots yes, fuel bar no. Thank you for the very very quick reply. Was hoping to limit loading solid fuel only in 1 slot, coal in other 2... while using big bags. Didn't want to have my 2 loco trains with 3k solid fuel !! :(
- Wed Jan 24, 2018 2:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 69474
Re: [MOD 0.16] Inventory Sensor 1.6.3
Does this read the contents of train fuel?
- Tue Jan 23, 2018 9:55 am
- Forum: Duplicates
- Topic: 2 different crashes in 0.16.17 (modded)
- Replies: 2
- Views: 869
Re: 2 different crashes in 0.16.17 (modded)
Ah, cool.
Just added more information and save files, but guess that wasn't required!!
Just added more information and save files, but guess that wasn't required!!
- Tue Jan 23, 2018 9:41 am
- Forum: Duplicates
- Topic: 2 different crashes in 0.16.17 (modded)
- Replies: 2
- Views: 869
2 different crashes in 0.16.17 (modded)
First time it happened when I was clicking on my roboport to add repair packs https://pastebin.com/DJb6iUS9 Second time it happened when I pressed the "M"ap button while running. https://pastebin.com/HchHdXQg https://cdn.discordapp.com/attachments/394411778110521346/405298194310889473/fact...
- Mon Jan 08, 2018 11:03 pm
- Forum: Mods
- Topic: [MOD 0.12.x, 0.13.x] Honk!
- Replies: 32
- Views: 26267
Re: [MOD 0.12.x, 0.13.x] Honk!
is it possible for it to honk if the player is within 1 chunk of it, instead of the station?
- Tue Jan 02, 2018 7:53 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78884
Re: [MOD 0.16] Loader Redux 1.2.0
Came here through factorioprints.
Quick question, if you don't mind... what's the advantage of using loader redux?
Quick question, if you don't mind... what's the advantage of using loader redux?