Search found 596 matches
- Fri Oct 21, 2016 3:25 pm
- Forum: Duplicates
- Topic: [0.13.20] Mysterious signal blinking
- Replies: 11
- Views: 4759
Re: [0.13.20] Mysterious signal blinking
Open the same page in different browser, private tab, or without being logged into the google surveliance service. You could also put screenshot in the attachment or just attach the save file, which could be needed to fix anyway. Oh I see... I was trying out several solutions but I still can't figu...
- Fri Oct 21, 2016 10:55 am
- Forum: Gameplay Help
- Topic: Powering 46 distant pumpjacks remotely
- Replies: 10
- Views: 4463
Re: Powering 46 pumpjacks remotely
I regularly build far out outposts. However, I don't just build them to bring in resources, I also build them to bring in energy. (solar power requires a lot of space) I usually run power lines alongside every train track. That means any outpost is immediately supplied with power to get it up and r...
- Tue Oct 18, 2016 2:24 pm
- Forum: Gameplay Help
- Topic: Powering 46 distant pumpjacks remotely
- Replies: 10
- Views: 4463
Powering 46 distant pumpjacks remotely
I have an oil field outpost with 46 pumpjacks with maximum speed modules. I transport the oil via trains on two tracks. It was kinda easy to set up a wall to protect the Big Electric Poles all the way, but the evolution factor has reached 0.9 and I need an alternative solution. -There is no water ar...
- Tue Oct 18, 2016 10:35 am
- Forum: Duplicates
- Topic: [0.13.20] Mysterious signal blinking
- Replies: 11
- Views: 4759
Re: [0.13.20] Mysterious signal blinking
Hmmm.... How can I test it if it allways shows the actual image to me?aubergine18 wrote:
Modified some arguments. Is it visible now? (Note that this is the first time I have to share an image like this)
- Mon Oct 17, 2016 9:13 pm
- Forum: Spread the Word
- Topic: Factorio on Index.hu
- Replies: 9
- Views: 5893
Re: Factorio on Index.hu
Hát ez a ".hu" eléggé elijeszthet bárkit. Miért írtad angolul ha úgy is egyértelmű hogy nekik nem használ?
- Mon Oct 17, 2016 6:49 pm
- Forum: Duplicates
- Topic: [0.13.20] Mysterious signal blinking
- Replies: 11
- Views: 4759
Re: [0.13.20] Mysterious signal blinking
Nobody else can see the image due to access restrictions on your google. Put it on http://imgur.com Also, is it related to this? https://forums.factorio.com/viewtopic.php?f=23&t=34396 - I can't use imgur.com - I have changed the restrictions. Is it visible now? - It's not releated to the given ...
- Mon Oct 17, 2016 5:46 pm
- Forum: Duplicates
- Topic: [0.13.20] Mysterious signal blinking
- Replies: 11
- Views: 4759
[0.13.20] Mysterious signal blinking
In the following Image, the red signal that has no reason to be red is actually blinking. https://lh4.googleusercontent.com/7Xyn92SkN87S5yzok4jI-XH5P_ocEXBmernZVoYX-gJveZ1w2jHx0xrnlWIMNYkQys1cE899ex_mqog=w1366-h662 https://drive.google.com/file/d/0Bx5GjmS9FsFqNmxBRlF6WllKWk0/view I only remember tha...
- Thu Sep 29, 2016 11:15 am
- Forum: Off topic
- Topic: Found a gif that the devs need
- Replies: 6
- Views: 3736
Re: Found a gif that the devs need
It's a good scenario exept that it only happens when they do something really stupid, and it can be undone.
- Tue Sep 27, 2016 5:22 pm
- Forum: Not a bug
- Topic: [0.13.20] Non stack inserters behave as stack inserters.
- Replies: 5
- Views: 1585
Re: [0.13.20] Non stack inserters behave as stack inserters.
So it's supposed to wait for more Items once it has one in it's hand. It makes it harder to split rarely arriving items (example: engines) equally between two Assembly machines.Loewchen wrote:That is the normal inserter bonus.
NaB.
- Tue Sep 27, 2016 3:23 pm
- Forum: Not a bug
- Topic: [0.13.20] Non stack inserters behave as stack inserters.
- Replies: 5
- Views: 1585
[0.13.20] Non stack inserters behave as stack inserters.
I have finished all Stack inserter upgrades and I have noticed that it slowed down my non-stack inserters a bit, rarely breaking some setups involving moving Items to-from transport belts. I think it is an issue, because the update wasn't supposed to change the behaviour of non-stack inserters. Norm...
- Tue Sep 20, 2016 3:51 pm
- Forum: Multiplayer
- Topic: filter high ping/latency players? (0.14.7)
- Replies: 7
- Views: 3024
Re: filter high ping/latency players? (0.14.7)
You could block IP addresses from outside that region in a firewall (iptables for example). There was a site capable of generating lists of IP ranges for countries, I don't remember where. You could also extract the data (or read it dynamically) from Maxmind's free geoip database. Not knowing much ...
- Fri Aug 19, 2016 8:59 pm
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 25649
Re: Friday Facts #152 - Team production challenge
Special Offers.... really?
- Fri Aug 12, 2016 8:49 pm
- Forum: Ideas and Suggestions
- Topic: Save Achievements per World
- Replies: 0
- Views: 818
Save Achievements per World
I suggest that Factorio Achievements are saved per World/Server per Player, (Minecraft Style) they won't get disabled with Commands/Mods, but they only get reported to Steam if earned legally. I see no reason to prevent the player from tracking an already earned achievement. Currently the player can...
- Fri Aug 12, 2016 3:47 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 83362
Re: Friday facts #151 - The plans for 0.14
Please no! Not the multithreading!
- Sat Jun 18, 2016 12:36 pm
- Forum: Show your Creations
- Topic: Creative mode with only one command
- Replies: 0
- Views: 1848
Creative mode with only one command
Here it is: http://steamcommunity.com/sharedfiles/f ... =670498146
This is just the Forum Topic linked to that.
This is just the Forum Topic linked to that.
- Fri May 27, 2016 9:57 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 8569
Re: Well its Friday so ........
At this moment...