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by Gergely
Fri Oct 21, 2016 3:25 pm
Forum: Duplicates
Topic: [0.13.20] Mysterious signal blinking
Replies: 11
Views: 4759

Re: [0.13.20] Mysterious signal blinking

Open the same page in different browser, private tab, or without being logged into the google surveliance service. You could also put screenshot in the attachment or just attach the save file, which could be needed to fix anyway. Oh I see... I was trying out several solutions but I still can't figu...
by Gergely
Fri Oct 21, 2016 10:55 am
Forum: Gameplay Help
Topic: Powering 46 distant pumpjacks remotely
Replies: 10
Views: 4463

Re: Powering 46 pumpjacks remotely

I regularly build far out outposts. However, I don't just build them to bring in resources, I also build them to bring in energy. (solar power requires a lot of space) I usually run power lines alongside every train track. That means any outpost is immediately supplied with power to get it up and r...
by Gergely
Tue Oct 18, 2016 2:24 pm
Forum: Gameplay Help
Topic: Powering 46 distant pumpjacks remotely
Replies: 10
Views: 4463

Powering 46 distant pumpjacks remotely

I have an oil field outpost with 46 pumpjacks with maximum speed modules. I transport the oil via trains on two tracks. It was kinda easy to set up a wall to protect the Big Electric Poles all the way, but the evolution factor has reached 0.9 and I need an alternative solution. -There is no water ar...
by Gergely
Tue Oct 18, 2016 10:35 am
Forum: Duplicates
Topic: [0.13.20] Mysterious signal blinking
Replies: 11
Views: 4759

Re: [0.13.20] Mysterious signal blinking

aubergine18 wrote:Image
Hmmm.... How can I test it if it allways shows the actual image to me?

Modified some arguments. Is it visible now? (Note that this is the first time I have to share an image like this)
by Gergely
Mon Oct 17, 2016 9:13 pm
Forum: Spread the Word
Topic: Factorio on Index.hu
Replies: 9
Views: 5893

Re: Factorio on Index.hu

Hát ez a ".hu" eléggé elijeszthet bárkit. Miért írtad angolul ha úgy is egyértelmű hogy nekik nem használ?
by Gergely
Mon Oct 17, 2016 6:49 pm
Forum: Duplicates
Topic: [0.13.20] Mysterious signal blinking
Replies: 11
Views: 4759

Re: [0.13.20] Mysterious signal blinking

Nobody else can see the image due to access restrictions on your google. Put it on http://imgur.com Also, is it related to this? https://forums.factorio.com/viewtopic.php?f=23&t=34396 - I can't use imgur.com - I have changed the restrictions. Is it visible now? - It's not releated to the given ...
by Gergely
Mon Oct 17, 2016 5:46 pm
Forum: Duplicates
Topic: [0.13.20] Mysterious signal blinking
Replies: 11
Views: 4759

[0.13.20] Mysterious signal blinking

In the following Image, the red signal that has no reason to be red is actually blinking. https://lh4.googleusercontent.com/7Xyn92SkN87S5yzok4jI-XH5P_ocEXBmernZVoYX-gJveZ1w2jHx0xrnlWIMNYkQys1cE899ex_mqog=w1366-h662 https://drive.google.com/file/d/0Bx5GjmS9FsFqNmxBRlF6WllKWk0/view I only remember tha...
by Gergely
Thu Sep 29, 2016 11:15 am
Forum: Off topic
Topic: Found a gif that the devs need
Replies: 6
Views: 3736

Re: Found a gif that the devs need

It's a good scenario exept that it only happens when they do something really stupid, and it can be undone.
by Gergely
Tue Sep 27, 2016 5:22 pm
Forum: Not a bug
Topic: [0.13.20] Non stack inserters behave as stack inserters.
Replies: 5
Views: 1585

Re: [0.13.20] Non stack inserters behave as stack inserters.

Loewchen wrote:That is the normal inserter bonus.
NaB.
So it's supposed to wait for more Items once it has one in it's hand. It makes it harder to split rarely arriving items (example: engines) equally between two Assembly machines. :|
by Gergely
Tue Sep 27, 2016 3:23 pm
Forum: Not a bug
Topic: [0.13.20] Non stack inserters behave as stack inserters.
Replies: 5
Views: 1585

[0.13.20] Non stack inserters behave as stack inserters.

I have finished all Stack inserter upgrades and I have noticed that it slowed down my non-stack inserters a bit, rarely breaking some setups involving moving Items to-from transport belts. I think it is an issue, because the update wasn't supposed to change the behaviour of non-stack inserters. Norm...
by Gergely
Tue Sep 20, 2016 3:51 pm
Forum: Multiplayer
Topic: filter high ping/latency players? (0.14.7)
Replies: 7
Views: 3024

Re: filter high ping/latency players? (0.14.7)

You could block IP addresses from outside that region in a firewall (iptables for example). There was a site capable of generating lists of IP ranges for countries, I don't remember where. You could also extract the data (or read it dynamically) from Maxmind's free geoip database. Not knowing much ...
by Gergely
Fri Aug 19, 2016 8:59 pm
Forum: News
Topic: Friday Facts #152 - Team production challenge
Replies: 46
Views: 25649

Re: Friday Facts #152 - Team production challenge

Special Offers.... really? :|
by Gergely
Fri Aug 12, 2016 8:49 pm
Forum: Ideas and Suggestions
Topic: Save Achievements per World
Replies: 0
Views: 818

Save Achievements per World

I suggest that Factorio Achievements are saved per World/Server per Player, (Minecraft Style) they won't get disabled with Commands/Mods, but they only get reported to Steam if earned legally. I see no reason to prevent the player from tracking an already earned achievement. Currently the player can...
by Gergely
Fri Aug 12, 2016 3:47 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 83362

Re: Friday facts #151 - The plans for 0.14

Please no! Not the multithreading! :oops:
by Gergely
Sat Jun 18, 2016 12:36 pm
Forum: Show your Creations
Topic: Creative mode with only one command
Replies: 0
Views: 1848

Creative mode with only one command

Here it is: http://steamcommunity.com/sharedfiles/f ... =670498146

This is just the Forum Topic linked to that.
by Gergely
Fri May 27, 2016 9:57 pm
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 8569

Re: Well its Friday so ........

At this moment...

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