
Search found 216 matches
- Fri May 26, 2017 2:18 pm
- Forum: Releases
- Topic: Version 0.15.14
- Replies: 22
- Views: 14986
Re: Version 0.15.14
Holy crap! The way that north facing inserter bug got fixed is epic as hell! 

- Tue May 23, 2017 11:10 pm
- Forum: Not a bug
- Topic: [Twinsen] [0.15.13] Buffer overflow in constant combinators
- Replies: 4
- Views: 1056
Re: [0.15.13] Buffer overflow in constant combinators
Combinators have always been based on signed 32 bit ints afaik. This behavior has even been (ab)used in the past for some interesting effects. See: https://www.reddit.com/r/factorio/comments/5f7x13/is_there_a_risk_for_integer_overflow_in/ Funnily enough the two uses documented there are no longer ne...
- Fri May 05, 2017 8:17 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 52676
Re: Friday Facts #189 - Specifying the 1.0
But with pumpjack for example, I just craft it when I need it on place, and it just slows the game down. The slowdown is not enough push to automate the production, so the only effect is the extra time to wait for crafting which makes the game just less fun in my view. Funny thing is, on my last la...
- Fri May 05, 2017 7:32 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 26656
Re: Version 0.15.8
Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution... +1. Here's a comparison of different gaps relative to the typical main bus design: 5-8-11 allows to cleanly upgrade from yellow to blue ug belt: 4 x yellow pair = 2 x blue pair 3 x yel...
- Fri May 05, 2017 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Biters freeze just outside of flamethrower radius
- Replies: 5
- Views: 3315
Re: [posila] Biters freeze just outside of flamethrower radius
Thanks for fixing! I know this has been classified a few times before as not a bug, so thanks for reconsidering.
- Sun Apr 23, 2017 2:34 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 98962
Re: Friday Facts #187 - Space science & 0.15 graphics
People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough? 

- Fri Apr 21, 2017 9:14 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 98962
Re: Friday Facts #187 - Space science & 0.15 graphics
viewtopic.php?p=248389#p248389Loewchen wrote:Unless they changed it again, its only one type of liquid per wagon and additional connections are only to increase throughput.Light wrote:Three liquids per liquid wagon? Thank You!
Keep up!

- Fri Apr 21, 2017 3:54 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 98962
Re: Friday Facts #187 - Space science & 0.15 graphics
Holy crap this all looks amazing! I'm starting to think that, for once, the hype behind a video game release might be understated!
EDIT: Rocket research is a brilliant idea!
EDIT: Rocket research is a brilliant idea!
- Sat Apr 15, 2017 3:32 am
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 40864
Re: Friday Facts #186 - Marathon testing
Holy cow, I know it's exciting and 0.15 is going to be a massive release with an epic number of badass features and changes. I've been avoiding even playing Factorio since the start of the new year in anticipation, and words can't express how much I'm itching to fire up a brand new 0.15 map. In the ...
- Thu Apr 06, 2017 3:26 am
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 32020
Re: Friday Facts #184 - Five years of Factorio
Have you guys given any thought about how the autosave works? In later gameplay it can take 15-20 seconds to save and if you autosave like every 2 minutes (since you are hunting biters) it get a little bit tedious. Shouldn't it be possible to just make a copy of the game state and saving that state...
- Mon Apr 03, 2017 11:47 pm
- Forum: News
- Topic: Friday Facts #184 - Five years of Factorio
- Replies: 87
- Views: 32020
Re: Friday Facts #184 - Five years of Factorio
Have you guys given any thought about how the autosave works? In later gameplay it can take 15-20 seconds to save and if you autosave like every 2 minutes (since you are hunting biters) it get a little bit tedious. Shouldn't it be possible to just make a copy of the game state and saving that state...
- Fri Mar 24, 2017 7:33 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 50679
Re: Friday Facts #183 - Aiming for the release date
I wonder if the whole map extension implementation will eventually move Factorio into some god mode interaction model. I was always wondering, why I had to walk all the way to the south to fiddle with the belt arrangement there. Why not just scroll there and change it? The more I can do in the map ...
- Fri Feb 03, 2017 7:39 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 34441
Re: Friday Facts #176 - Belts optimization for 0.15
Nice ideas for belt optimization! I am very sad that its Feb now, first Feb FFF is out and you still didn't say a word about 0.15 planning. You guys know that people are looking forward to it quite a lot and I guess many of those looking forward expected at least some information in this fff today....
- Fri Jan 27, 2017 6:24 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 29857
Re: Friday Facts #175 - Programmable Speaker
Twinsen; those download issues reminds me of the old Sip packet of death . Aka buggy network controller firmware. Sometimes just encrypting everything to stop network gear in the middle from "helping" may be your best bet. Alternatively padding a UDP packet so it is always some minimum si...
- Fri Jan 13, 2017 10:04 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 57554
Re: Friday Facts #173 - Nuclear stuff is almost done
At risk of Flame - I think the complexity of Nuclear Power is perfect for Vanilla In Short: Nuclear Power is/will be the most complex power setup a player can have Let a mod-er make it more complex / realistic In Long: Looking at everything, it is by Far the most Complex Power Setup in the Game. St...
- Tue Jan 10, 2017 5:00 pm
- Forum: News
- Topic: Friday Facts #172 - Blending and Rendering
- Replies: 46
- Views: 17396
Re: Friday Facts #172 - Blending and Rendering
Be careful, it's like with kerning. Once you see it, you cannot unsee it. That's slightly and deliciously evil to all of the people googling "kerning" right now. :D Honestly people could do with some training on color. Think how many people you know that can go from camera/scanner to moni...
- Fri Dec 16, 2016 9:33 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 44804
Re: Friday Facts #169 - Combat revisit 2
I would add to the balancing, that looking at defender, distractor and destroyer capsules is a good idea. Damage wise, probably not a whole lot of adjustment is needed, BUT, the deployment speed at top level (when you have 134 avaliable) is slowing down combat a lot regarding destroyer capsules. Di...
- Fri Dec 16, 2016 4:57 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 44804
Re: Friday Facts #169 - Combat revisit 2
I kind of like the idea of worms having an anti turret aspect. Immediately the Starcraft Lurker comes to mind..
0.15 can't come soon enough.. you folks are knocking it out of the park with this one!
0.15 can't come soon enough.. you folks are knocking it out of the park with this one!
- Fri Nov 18, 2016 8:17 pm
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 33099
Re: Friday Facts #165 - Death by a thousand cuts
Wow! Mod options, that impressive as hell 2x speed up, and holy cow that render! I am so excited for 0.15!!
Exceptional work, guys. Simply exceptional.
Exceptional work, guys. Simply exceptional.
- Thu Nov 17, 2016 5:28 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 77638
Re: Friday Facts #164 - Nuclear power
Take a look at Industrial Craft 2 from Minecraft, their nuclear reactor, although many people thought they were fun, but JUST because they COULD explode and destroy their base, the MAJORITY of the people felt really UNHAPPY when things went BOOM and half of their base gets destroyed. The frustratio...