Proposal 2 definitely has some problems, but I'd be a wee bit sad to lose blueprints as items. It's mostly because I've developed a habit of storing blueprints in contextually relevant locations. E.g. my nuclear engineering train has a few nuclear blueprint books in it.
Re limits, no matter what ...
Search found 244 matches
- Fri Jun 29, 2018 8:17 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 110746
- Tue May 22, 2018 3:09 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 88975
Re: Please, no device dependent coordinates
Please, please stop measuring things, anything, in device dependent coordinates. Please stop using pixels. IMHO, nothing should ever surface pixels as a coordinate system, ever!
The use of pixels has caused enormous amounts of pain as people switch to 4k displays. They will cause enormous amounts ...
The use of pixels has caused enormous amounts of pain as people switch to 4k displays. They will cause enormous amounts ...
- Mon Mar 19, 2018 7:33 pm
- Forum: Releases
- Topic: Version 0.16.31
- Replies: 19
- Views: 19202
Re: Version 0.16.31
Well, duh.MadClown01 wrote:Surely they just directly entered mod_setting = 1/30 into the config fileMrGrim wrote:I must admit... how this one happened has me intensely curious.FactorioBot wrote: Bugfixes
- Fixed a crash when trying to set a mod setting value to 0.033333 repeating.
- Mon Mar 19, 2018 7:22 pm
- Forum: Releases
- Topic: Version 0.16.31
- Replies: 19
- Views: 19202
Re: Version 0.16.31
I must admit... how this one happened has me intensely curious.FactorioBot wrote: Bugfixes
- Fixed a crash when trying to set a mod setting value to 0.033333 repeating.
- Mon Feb 19, 2018 9:35 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 52044
Re: Version 0.16.25
\[inserter compression\] sounds like something we will never (have to) think about again!
This makes me sad, but I still love this game. As a game that derives its pleasure from actively engaging creative problem solving, I hope there aren't too many things we stop thinking about before 1.0. Now ...
This makes me sad, but I still love this game. As a game that derives its pleasure from actively engaging creative problem solving, I hope there aren't too many things we stop thinking about before 1.0. Now ...
- Fri Jan 12, 2018 7:22 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 617309
Re: Friday Facts #225 - Bots versus belts (part 2)
I'm sorry I ever doubted you! To think all of this lead to priority _and_ filter splitters! 
- Fri Dec 22, 2017 11:22 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 82021
Re: Friday Facts #222 - Christmas avalanche
You're right we got use to it. This wasn't some unintended behavior like inserting into underground belts. This was a front and center feature showed off in a previous FFF and one of the defining features of vanilla tankers vs the prior popular modded ones. Of _course_ we got use to it.
If you want ...
If you want ...
- Thu Dec 21, 2017 9:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug
- Replies: 27
- Views: 17682
Re: [Kovarex] [0.16.5][Mac] Fluid Wagon Gui Bug
Well they might have removed the feature, but kept the tanks independent so that you still need 3 pumps to fill all 3 tanks, thus keeping them separate from each other. At least I'd hope so.
This is a much nicer way to remove the GUI while keeping the feature. Please consider doing it this way ...
This is a much nicer way to remove the GUI while keeping the feature. Please consider doing it this way ...
- Thu Dec 21, 2017 9:01 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 97977
Re: Version 0.16.7
If there is a really hard need not to reimplement this feature, it would be much better to make three separated tanks per default instead of one big tank. It is no problem to set up 3 pumps to an existing train station instead of one rather than to extend all existing train stations in an existing ...
- Thu Dec 21, 2017 8:09 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 97977
Re: Version 0.16.7
I am glad that is removed the different fluids on the wagons XD
posting to counter all those that are upset. i haven't met a person that used them as different fluid types
if i needed a stop to have more than one fluid i made a different train stop per fluid type
But.. why are you glad? That's ...
posting to counter all those that are upset. i haven't met a person that used them as different fluid types
if i needed a stop to have more than one fluid i made a different train stop per fluid type
But.. why are you glad? That's ...
- Thu Dec 21, 2017 7:23 pm
- Forum: Releases
- Topic: Version 0.16.7
- Replies: 153
- Views: 97977
Re: Version 0.16.7
Changes
Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
Ah... damn.
I actually used this feature for a water train feeding an 84 reactor nuclear plant. The problem I had was uneven emptying of wagons, and my ...
- Sat Dec 16, 2017 12:13 am
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 89767
Re: Friday Facts #221 - 0.16 is out
I think people are getting confused about the two cases of side loading.
1) Side loading should retain the "compression" of the incoming belt. If A fully compressed lane is being fed into the side of a new belt, then that compression should be retained. In my limited testing of 0.16 so far, this ...
1) Side loading should retain the "compression" of the incoming belt. If A fully compressed lane is being fed into the side of a new belt, then that compression should be retained. In my limited testing of 0.16 so far, this ...
- Fri Nov 24, 2017 1:09 pm
- Forum: Releases
- Topic: Version 0.15.38
- Replies: 32
- Views: 28115
Re: Version 0.15.38
I didn't sleep until April again, did I? 
- Sat Nov 11, 2017 6:13 pm
- Forum: Not a bug
- Topic: [0.15.37] Splitter Throughput Strangeness
- Replies: 1
- Views: 1371
[0.15.37] Splitter Throughput Strangeness
I've spent the last hour trying to see if this has been reported, but I can't find anything. I'm seeing a weird issue where one belt backs up on the input of a standard 4x4 balancer despite no output belts being blocked.
You can observe the behavior here:
https://imgur.com/LewXrJy
The input belts ...
You can observe the behavior here:
https://imgur.com/LewXrJy
The input belts ...
- Fri Oct 27, 2017 4:09 pm
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 94329
Re: Friday Facts #214 - Concrete rendering
I really like the new look, but I like the grid pattern and smoothness of the current concrete more. :/ It would be great if we could somehow get both.
- Fri Oct 13, 2017 10:40 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 94714
Re: Friday Facts #212 - The GUI update (Part 1)
For the people asking for various additions and changes to how to do schedules like GOTO's and conditional exit conditions and conditional grouping to control order of operations...
... Just make train schedules modifiable with combinators, and we can create any complex system we can imagine on our ...
... Just make train schedules modifiable with combinators, and we can create any complex system we can imagine on our ...
- Fri Sep 29, 2017 2:49 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 31497
Re: Friday Facts #210 - Circuit connector module implementation
Looks great! With the lamp update, would it be possible to address the over saturation effect of having a large number of colored lamps close together? If they behaved more like white lamps where they only light up the respective colors of the surrounding terrain to full brightness rather than ...
- Fri Sep 22, 2017 8:05 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 82106
Re: Friday Facts #209 - Optimisation is a way of life
Those new stone paths are fantastic! I'd love to see what they look like bordering some concrete.
Re bots, the invulnerability thing bugs me. It could be exploited as others have pointed out. Personally, I consider combat and biter management an important aspect of the game, and bots should need to ...
Re bots, the invulnerability thing bugs me. It could be exploited as others have pointed out. Personally, I consider combat and biter management an important aspect of the game, and bots should need to ...
- Fri Sep 01, 2017 10:12 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 55362
Re: Friday Facts #206 - Workflow optimisation
What would happen if you replaced the iron belt in the attached image with underground belt? Would it trace the belt, replace part of the copper belt, replace nothing or something completely different?
Also: What happens with items on the replaced belt? are they moved to your inventory or placed on ...
Also: What happens with items on the replaced belt? are they moved to your inventory or placed on ...
- Fri Aug 11, 2017 5:06 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 101397
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
I fully approve of this pre 1.0 scope creep!
This will be really useful. Thank you!