Search found 216 matches

by MrGrim
Fri May 26, 2017 2:18 pm
Forum: Releases
Topic: Version 0.15.14
Replies: 22
Views: 14986

Re: Version 0.15.14

Holy crap! The way that north facing inserter bug got fixed is epic as hell! :D
by MrGrim
Tue May 23, 2017 11:10 pm
Forum: Not a bug
Topic: [Twinsen] [0.15.13] Buffer overflow in constant combinators
Replies: 4
Views: 1056

Re: [0.15.13] Buffer overflow in constant combinators

Combinators have always been based on signed 32 bit ints afaik. This behavior has even been (ab)used in the past for some interesting effects. See: https://www.reddit.com/r/factorio/comments/5f7x13/is_there_a_risk_for_integer_overflow_in/ Funnily enough the two uses documented there are no longer ne...
by MrGrim
Fri May 05, 2017 8:17 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 52676

Re: Friday Facts #189 - Specifying the 1.0

But with pumpjack for example, I just craft it when I need it on place, and it just slows the game down. The slowdown is not enough push to automate the production, so the only effect is the extra time to wait for crafting which makes the game just less fun in my view. Funny thing is, on my last la...
by MrGrim
Fri May 05, 2017 7:32 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 26656

Re: Version 0.15.8

Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution... +1. Here's a comparison of different gaps relative to the typical main bus design: 5-8-11 allows to cleanly upgrade from yellow to blue ug belt: 4 x yellow pair = 2 x blue pair 3 x yel...
by MrGrim
Fri May 05, 2017 1:26 pm
Forum: Resolved Problems and Bugs
Topic: [posila] Biters freeze just outside of flamethrower radius
Replies: 5
Views: 3315

Re: [posila] Biters freeze just outside of flamethrower radius

Thanks for fixing! I know this has been classified a few times before as not a bug, so thanks for reconsidering.
by MrGrim
Sun Apr 23, 2017 2:34 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 98962

Re: Friday Facts #187 - Space science & 0.15 graphics

People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough? :D
by MrGrim
Fri Apr 21, 2017 9:14 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 98962

Re: Friday Facts #187 - Space science & 0.15 graphics

Loewchen wrote:
Light wrote:Three liquids per liquid wagon? Thank You!
Unless they changed it again, its only one type of liquid per wagon and additional connections are only to increase throughput.
viewtopic.php?p=248389#p248389

Keep up! ;)
by MrGrim
Fri Apr 21, 2017 3:54 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 98962

Re: Friday Facts #187 - Space science & 0.15 graphics

Holy crap this all looks amazing! I'm starting to think that, for once, the hype behind a video game release might be understated!

EDIT: Rocket research is a brilliant idea!
by MrGrim
Sat Apr 15, 2017 3:32 am
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 40864

Re: Friday Facts #186 - Marathon testing

Holy cow, I know it's exciting and 0.15 is going to be a massive release with an epic number of badass features and changes. I've been avoiding even playing Factorio since the start of the new year in anticipation, and words can't express how much I'm itching to fire up a brand new 0.15 map. In the ...
by MrGrim
Thu Apr 06, 2017 3:26 am
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 32020

Re: Friday Facts #184 - Five years of Factorio

Have you guys given any thought about how the autosave works? In later gameplay it can take 15-20 seconds to save and if you autosave like every 2 minutes (since you are hunting biters) it get a little bit tedious. Shouldn't it be possible to just make a copy of the game state and saving that state...
by MrGrim
Mon Apr 03, 2017 11:47 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 32020

Re: Friday Facts #184 - Five years of Factorio

Have you guys given any thought about how the autosave works? In later gameplay it can take 15-20 seconds to save and if you autosave like every 2 minutes (since you are hunting biters) it get a little bit tedious. Shouldn't it be possible to just make a copy of the game state and saving that state...
by MrGrim
Fri Mar 24, 2017 7:33 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 50679

Re: Friday Facts #183 - Aiming for the release date

I wonder if the whole map extension implementation will eventually move Factorio into some god mode interaction model. I was always wondering, why I had to walk all the way to the south to fiddle with the belt arrangement there. Why not just scroll there and change it? The more I can do in the map ...
by MrGrim
Fri Feb 03, 2017 7:39 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 34441

Re: Friday Facts #176 - Belts optimization for 0.15

Nice ideas for belt optimization! I am very sad that its Feb now, first Feb FFF is out and you still didn't say a word about 0.15 planning. You guys know that people are looking forward to it quite a lot and I guess many of those looking forward expected at least some information in this fff today....
by MrGrim
Fri Jan 27, 2017 6:24 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 29857

Re: Friday Facts #175 - Programmable Speaker

Twinsen; those download issues reminds me of the old Sip packet of death . Aka buggy network controller firmware. Sometimes just encrypting everything to stop network gear in the middle from "helping" may be your best bet. Alternatively padding a UDP packet so it is always some minimum si...
by MrGrim
Fri Jan 13, 2017 10:04 pm
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 57554

Re: Friday Facts #173 - Nuclear stuff is almost done

At risk of Flame - I think the complexity of Nuclear Power is perfect for Vanilla In Short: Nuclear Power is/will be the most complex power setup a player can have Let a mod-er make it more complex / realistic In Long: Looking at everything, it is by Far the most Complex Power Setup in the Game. St...
by MrGrim
Tue Jan 10, 2017 5:00 pm
Forum: News
Topic: Friday Facts #172 - Blending and Rendering
Replies: 46
Views: 17396

Re: Friday Facts #172 - Blending and Rendering

Be careful, it's like with kerning. Once you see it, you cannot unsee it. That's slightly and deliciously evil to all of the people googling "kerning" right now. :D Honestly people could do with some training on color. Think how many people you know that can go from camera/scanner to moni...
by MrGrim
Fri Dec 16, 2016 9:33 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 44804

Re: Friday Facts #169 - Combat revisit 2

I would add to the balancing, that looking at defender, distractor and destroyer capsules is a good idea. Damage wise, probably not a whole lot of adjustment is needed, BUT, the deployment speed at top level (when you have 134 avaliable) is slowing down combat a lot regarding destroyer capsules. Di...
by MrGrim
Fri Dec 16, 2016 4:57 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 44804

Re: Friday Facts #169 - Combat revisit 2

I kind of like the idea of worms having an anti turret aspect. Immediately the Starcraft Lurker comes to mind..

0.15 can't come soon enough.. you folks are knocking it out of the park with this one!
by MrGrim
Fri Nov 18, 2016 8:17 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 33099

Re: Friday Facts #165 - Death by a thousand cuts

Wow! Mod options, that impressive as hell 2x speed up, and holy cow that render! I am so excited for 0.15!!

Exceptional work, guys. Simply exceptional.
by MrGrim
Thu Nov 17, 2016 5:28 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 77638

Re: Friday Facts #164 - Nuclear power

Take a look at Industrial Craft 2 from Minecraft, their nuclear reactor, although many people thought they were fun, but JUST because they COULD explode and destroy their base, the MAJORITY of the people felt really UNHAPPY when things went BOOM and half of their base gets destroyed. The frustratio...

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