Search found 460 matches
- Mon Jul 03, 2017 3:20 pm
- Forum: General discussion
- Topic: what do you get at 0.16 ?
- Replies: 8
- Views: 3289
Re: what do you get at 0.16 ?
Because there is no big feature apart from optimization and UI planned for 0.16. 0.16 will become 1.0 when stable, they have set what they want in the game for release.
- Sun Jul 02, 2017 6:57 pm
- Forum: General discussion
- Topic: what do you get at 0.16 ?
- Replies: 8
- Views: 3289
Re: what do you get at 0.16 ?
If you are talking about next major version of factorio, see The roadmap and all FFF on the main website.
0.15 isn't stable so 0.16 will not come in a week, think months.
0.15 isn't stable so 0.16 will not come in a week, think months.
- Mon Jun 26, 2017 9:52 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217427
Re: Bugs & FAQ
checking the code, they are not hard dependencies, they still have the question mark.
What is the error message you get ? What factorio version and mod list ?
What is the error message you get ? What factorio version and mod list ?
- Sun Jun 25, 2017 8:53 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 67864
Re: [0.14][0.15] Building Platform v1.0.9 (experimental v1.1.9)
Sorry for the delay in answering, I was away ;) You want a tile (like concrete or other made tile) to block a specified building ? You need to use collision_mask, when two thing have the same collision mask, they can't be build on top of each other. So if you do : //add collision layer to concrete d...
- Sun Jun 18, 2017 8:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217427
Re: Bugs & FAQ
I've an issue setting a modded server up and its throwing up, Error in assignID, item with name 'Titanium-plate' does not exist. Source: angels-heavy-tank (recipe). My pc version of the game doesn't have any issues with this so i'm quite confused. Any ideas on how to fix would be great Thanks Sam V...
- Thu Jun 15, 2017 3:51 pm
- Forum: General discussion
- Topic: Achievement with 0.15
- Replies: 5
- Views: 2558
Re: Achievement with 0.15
Another change between 0.14 and 0.15 is there is no alien artefact anymore so you can play with bitter on low and the biggest starting area possible, you will never see them at all (like peaceful, unless starting in big desert with no tree) and you don't need to find them to get artefact. So bitter ...
- Wed Jun 14, 2017 4:56 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 67864
Re: [0.14][0.15] Building Platform v1.0.9 (experimental v1.1.9)
Nice way of doing it, but could tend to having more train on the rail network as you will need to move intermediate around. As long as you keep your train network big or organized enough you won't have major problem ;) Last time I played angels was long time ago so recipe must have changed but I int...
- Fri Jun 09, 2017 4:00 pm
- Forum: Mods
- Topic: [1.0][1.1] Building Platform v1.2
- Replies: 142
- Views: 67864
Re: [0.14][0.15] Building Platform v1.0.9 (experimental v1.1.9)
I've noticed that the pair of bulk transfer pipes in Factorissimo are only allowed on the platform. As they are pipes it makes sense to allow them anywhere. This isn't a major problem, but it is annoying. That's a design choice I made (explanation below). But I give yourself a solution at the end o...
- Wed Jun 07, 2017 8:15 pm
- Forum: Wiki Talk
- Topic: Can't request a new password
- Replies: 2
- Views: 2421
Re: Can't request a new password
Perfect, I have log in and set up a password, thank you
- Tue Jun 06, 2017 10:44 pm
- Forum: Wiki Talk
- Topic: Can't request a new password
- Replies: 2
- Views: 2421
Can't request a new password
I ask for a new account 2-3 weeks ago and receive my temporary password. Now when I try to log-in the password don't work, it may be expired, but I can't request a new one. The link is not on the login page and if I manually enter the password reset page link, I get an internal server error ? Is the...
- Tue Jun 06, 2017 9:14 pm
- Forum: Technical Help
- Topic: big map = long catching up
- Replies: 4
- Views: 1603
Re: big map = long catching up
The bigger is the map, the longer you need to download it and there is also more entity, since you have more time to catch up and during this increased time there is more entity from when the map was smaller, it take more time to catch up.
Edit : factorio use only one core for the main loop
Edit : factorio use only one core for the main loop
- Thu Jun 01, 2017 11:20 am
- Forum: General discussion
- Topic: Changes in Expensive Mode
- Replies: 3
- Views: 12370
Re: Changes in Expensive Mode
As I already posted in another thread : here the complete recipe change for expensive recipe : Express transport belt : 10 -> 20 gear Assembling machine 2 : 9->20 iron plate, 3 -> 5 electronic circuit, 5->10 gear Tank : 32 -> 64 engine unit, 50 -> 100 steel plate, 15->30 gear, 10->20 advanced circui...
- Tue May 30, 2017 10:40 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217427
Re: Bugs & FAQ
so many things not working i managed to fix zinc through a console command but nitrogen monoxide is still not working so far i have tried /c game.player.force.technologies['nitrogen-processing-2'].researched=true /c game.player.force.technologies['Nitrogen-Processing-2'].researched=true /c game.pla...
- Tue May 30, 2017 10:33 am
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 103879
Re: Lazy Bastard Achievement - No hand crafting challenge
With the new recipes, 108 items need to be manually crafted, only 3 item buffer left if you make a mistake I don't really understand why so tight a condition is. :( Be it a margin of 50 items -- will it be not a LazyBastard condition anymore? It's so easy to hand-craft by mistake. When you do a laz...
- Mon May 29, 2017 12:38 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998622
Re: Factorio Roadmap for 0.15 + 0.16
@andybe The only pausing in 0.15 while player join is when the server save the map (for the player to download), but it's really short. I'm playing on a server so I already experience how server works in 0.15, if you really have a pause while the player join using 0.15 dedicated server, you may want...
- Sun May 28, 2017 7:33 pm
- Forum: General discussion
- Topic: what will we got in next feature ?
- Replies: 5
- Views: 2252
Re: what will we got in next feature ?
If you read past FFF and the road map, their weren't gonna be other feature as they are aiming for release. If they change their mind and decide to add something they will either talk about it in an FFF or don't talk about it (and no one know). They want the game to hit 1.0 and after that they don't...
- Sat May 27, 2017 9:48 pm
- Forum: Gameplay Help
- Topic: How do you enable the task list?
- Replies: 3
- Views: 1907
Re: How do you enable the task list?
It's probably a custom scenario. There is no such thing as task list in vanilla.
Like prg said, there is no mod but their code must have been included in the save's control.lua (the scenario file)
Like prg said, there is no mod but their code must have been included in the save's control.lua (the scenario file)
- Sat May 27, 2017 7:32 pm
- Forum: Technical Help
- Topic: Idk if this is a bug or not but help please
- Replies: 2
- Views: 1143
Re: Idk if this is a bug or not but help please
Your steam version is linked to another factorio account. Around you is there anybody that play on the same pc that could have linked their factorio account with your steam version ? Anyway, if you are able to justify that you are the rigthfull owner of the steam version you are using, you can mail ...
- Wed May 24, 2017 9:07 pm
- Forum: Show your Creations
- Topic: Expensive electronic circuit with beacon
- Replies: 3
- Views: 3710
Re: Expensive electronic circuit with beacon
As you can see it use more than 1 blue belt of copper on each side (42.5 unit) so you need to bring more than a belt but for those who don't want it will sitll work quite good without the 2.5 more copper). Same problem with the iron, it consule 46.6 iron/s. THIS IS .... http://68.media.tumblr.com/d...
- Wed May 24, 2017 8:00 pm
- Forum: Show your Creations
- Topic: Expensive electronic circuit with beacon
- Replies: 3
- Views: 3710
Expensive electronic circuit with beacon
Now that 0.15 bring expensive recipe and longer underground belt, I try making an optimized (space wise, and ressource wise) layout to support my new factory in electronic circuit : (yeah the gif is a bit heavy I know) greeny.gif It does not use nor output perfect number, may have more copper cable ...