Search found 125 matches
- Tue Aug 15, 2017 11:49 pm
- Forum: Bob's mods
- Topic: Request/Suggestions for more balanced play vs enemies.
- Replies: 8
- Views: 3837
Re: Request/Suggestions for more balanced play vs enemies.
I've been thinking about making a similar mod. It would have to set up seperate "leveled" versions enemies since you can't simply make health of an existing creature higher than it's max health. What would you say should the be ultimate max health/damage percent at the end of the game? In...
- Mon Aug 14, 2017 9:39 pm
- Forum: Modding interface requests
- Topic: on_enemy_spawned
- Replies: 1
- Views: 821
on_enemy_spawned
Any chance we can have access to that?
- Mon Aug 14, 2017 1:30 pm
- Forum: Bob's mods
- Topic: Request/Suggestions for more balanced play vs enemies.
- Replies: 8
- Views: 3837
Re: Request/Suggestions for more balanced play vs enemies.
I've been thinking about making a similar mod. It would have to set up seperate "leveled" versions enemies since you can't simply make health of an existing creature higher than it's max health. What would you say should the be ultimate max health/damage percent at the end of the game? In ...
- Sun Aug 13, 2017 2:35 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
foodfactorio wrote:nice video
Thanks.
- Sat Aug 12, 2017 6:47 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Hello, I found a minor bug. Once an assembler without recipe is getting old and should be replaced, the game crashes: 1142.910 Error MainLoop.cpp:940: Exception at tick 203760: Error while running event WearAndTear::on_tick (ID 0) __WearAndTear__/control.lua:137: attempt to index field 'recipe' (a ...
- Fri Aug 11, 2017 6:51 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
I made a quick video showing off the automated replacement of old machines. Check it out.
https://www.youtube.com/watch?v=udgfiycUvZw
https://www.youtube.com/watch?v=udgfiycUvZw
- Mon Aug 07, 2017 2:54 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Update 1.2.12 - Fixed compatibility with supportive weapons - Recycle and refurbish recipes now properly adjust for "normal" or "expensive" recipe settings. - Added a new option for notifications under game settings. You can now set alerts to "on", "off" or &q...
- Wed Aug 02, 2017 8:03 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Well that's exactly my question actually : The should never replace a machine that is "aging" Why not ? Aging constructions have less good productivity and pollution than new ones There's a few reasons: 1. An aging machine is set up as the equivalent of a "vanilla" machine. Here...
- Wed Aug 02, 2017 4:02 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Is there any reason so the replacement can start only when it's "old" in settings and not "Aging" already ? There is a potential loss of productivity there :p I'm not sure what you mean. The available options for when bots do automated replacement are "old", "dila...
- Mon Jul 31, 2017 3:35 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Checked and it seems to be an issue with quick start. It doesn't show up with other inventory adding mods. When quick start is enabled, all the assembling type items in the crash spot turn into assembling machines 2. I also tested without AAI Industries and it seems to do the same thing. Way too ma...
- Sun Jul 30, 2017 2:54 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
I found a potential conflict with AAI Industries with Wear and Tear. When it spawns your equipment in the crash, every unique item, such as Angel's smelting stuff, turns into assembling machines 2. I don't know where the exact conflict is, but it only happens when wear and tear is installed. Cheers...
- Sun Jul 30, 2017 1:47 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Works fine now. Howewer, I noticed previously one annoying glitch: if drones autoreplace assembling machine and its inserter should feed assembling machine with one particular type of resource from belt with two types of items (iron plates from belt with iron and copper plates) sometimes during rep...
- Sat Jul 29, 2017 8:08 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Works fine now. Howewer, I noticed previously one annoying glitch: if drones autoreplace assembling machine and its inserter should feed assembling machine with one particular type of resource from belt with two types of items (iron plates from belt with iron and copper plates) sometimes during rep...
- Sat Jul 29, 2017 2:02 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Thanks for the report. I see the problem. Should be fixed. V1.2.10Hugger wrote:I have both latest Factorio and Wear&Tear mod versions. For some reason most recent version of Wear&Tear crash my game. My only another installed mod is Rampant.
- Thu Jul 27, 2017 4:56 pm
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Update 1.2.8 - Added Diagnostics Scanners for advanced automation. Unlock with circuit network research. If you place one in a logistics network, it will scan for old machines and send a signal for a new version of that machine into any connected circuit network. Useful for automating delivery of re...
- Thu Jul 27, 2017 12:02 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
Update 1.2.7
- Old machines in need of service now show up in the alert system and appear on the mini-map. This can be toggled on / off in game settings.
- Old machines in need of service now show up in the alert system and appear on the mini-map. This can be toggled on / off in game settings.
- Thu Jul 20, 2017 11:54 am
- Forum: Modding help
- Topic: Can somebody tell me what is wrong with this code?
- Replies: 8
- Views: 1866
Re: Can somebody tell me what is wrong with this code?
<snip> <snip> table.deepcopy ensures it's a fresh table and not a link to the original. It shouldn't make a difference here but who knows. That is probably the fundamental thing that I was not understanding. I think it IS making a difference, especially in my 2nd code snippet. Thank you! I can't an...
- Wed Jul 19, 2017 11:53 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
This sounds likea good solution to me. Good work. Thanks. :) There's an issue with the current version (1.2.5) and Bio-Industries. Wear and Tear throws a stack overflow error during the plate recipe lookup phase (last logged recipe being looked up is crushed-stone from BI). Interestingly though the...
- Tue Jul 18, 2017 8:02 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 590374
Re: [MOD 0.14.x] pY Coal Processing
Its seem not working up but last time it was work fine but until angel update it unless I miss out for compatible mod? I get the same error but from a different line and a conflict with a different mod. (One thats not on his mod list). Its because factorio .15 made "ingredients" inconsist...
- Mon Jul 17, 2017 12:09 am
- Forum: Mods
- Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
- Replies: 151
- Views: 65851
Re: [MOD 0.15] Wear and Tear (plus automated maintenance)
NEW UPDATE 1.2.4 - Added Refurbishers (game changing tech which can refurbish old machines into new ones, automatically sets recipe to refurbish machines brought to it) - Added Recycling and Refurbishing Technology - Added Alien Goo which aliens drop as loot - Added Alien Liquefied Goo and Universal...