Search found 209 matches

by WIZ4
Fri Jan 18, 2019 1:15 pm
Forum: Ideas and Suggestions
Topic: Select stuff - see inputs/outputs (granular production reports)
Replies: 6
Views: 2227

Re: Granular production reports

+1
I want it for a long time
by WIZ4
Tue Jan 15, 2019 6:58 pm
Forum: Modding help
Topic: [Solved]How to print frame size?
Replies: 1
Views: 604

Re: [Solved]How to print frame size?

Oh, I did not notice that it is available only for writing. However, I solved the problem by print maximal_width or minimal_width. But I hope 0.17 it will allow.
by WIZ4
Tue Jan 15, 2019 6:51 pm
Forum: Modding help
Topic: [Solved]How to print frame size?
Replies: 1
Views: 604

[Solved]How to print frame size?

I created a frame: local frame = player.gui.center.add { type = "frame", name = "frame",direction="horizontal"} frame.style.width = 800 frame.style.height = 500 and I want to read it width: Screenshot_1.jpg but I get the error that "LuaStyle doesn't contain key wid...
by WIZ4
Sat Dec 29, 2018 8:12 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153749

Re: Friday Facts #275 - 0.17 Science changes

This postcard lacks continuation.
atomic-bomb.gif
atomic-bomb.gif (6.95 MiB) Viewed 4792 times
by WIZ4
Sat Dec 22, 2018 6:40 pm
Forum: Ideas and Suggestions
Topic: Allow train signals to provide access to changing train content
Replies: 4
Views: 1327

Allow train signals to provide access to changing train content

TL;DR Allow train signals to provide access to change the contents of the train, and it is also possible to read its contents. What ? Since we already have the opportunity to turn on the red signal of the train signal according to the condition of the network, I also suggest adding a checkbox, whic...
by WIZ4
Fri Dec 21, 2018 4:30 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71836

Re: Friday Facts #274 - New fluid system 2

Scorpiontron Confirmed!
Scorpiontron.jpg
Scorpiontron.jpg (66.79 KiB) Viewed 7529 times
by WIZ4
Fri Dec 21, 2018 4:13 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 71836

Re: Friday Facts #274 - New fluid system 2

Once an empty fluid system (connected network of fluidboxes - pipes, crafting machines etc.) touches either a fluid or a fluid filter, the system is locked onto that fluid. It is then not possible to connect it to another system with a different fluid. There are quite a few actions which can result...
by WIZ4
Wed Dec 19, 2018 12:47 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 60993

Re: Factorio annotated roadmap - 0.17+

The filter-inserters will have a white and black list of items.
https://www.reddit.com/r/factorio/comme ... y/eaxzmlz/
kBGjhtr.png
kBGjhtr.png (20.96 KiB) Viewed 6545 times
by WIZ4
Sat Dec 08, 2018 8:41 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 33227

Re: Friday Facts #272 - Mod GUI

Will there be a possibility in the GUI API writing underlined text? Or is underscore available only for links?
Screenshot_3.jpg
Screenshot_3.jpg (27.95 KiB) Viewed 6748 times
by WIZ4
Fri Nov 23, 2018 8:26 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 38956

Re: Friday Facts #270 - HR Substation & Save/Load overview

New substation looks too cartoony :) Maybe you should add more rust?
by WIZ4
Thu Nov 22, 2018 10:08 pm
Forum: Modding help
Topic: [Solved]Minimap interacts incorrectly with the slider
Replies: 8
Views: 1970

Re: Minimap interacts incorrectly with the slider

frame.add{type = "minimap", name = "minimap", position = {0,0},surface_index=game.surfaces.nauvis.index,zoom=0.50} add() does not take zoom as an argument. You have to change the zoom level after creation. Otherwise the map is created with standard value of..something like 0.15?...
by WIZ4
Thu Nov 22, 2018 9:43 pm
Forum: Modding help
Topic: [Solved]Minimap interacts incorrectly with the slider
Replies: 8
Views: 1970

[Solved]Minimap interacts incorrectly with the slider

Hi, I can’t sync the slider value with the minimap zoom. The values of the slider and the zoom of the minimap are the same. But as soon as I start using the slider to zoom in, the zoom suddenly changes dramatically. What is the reason? slider.gif function slider_zoom() local frame = game.player.gui....
by WIZ4
Mon Nov 19, 2018 4:29 pm
Forum: Modding help
Topic: How to change the distance between gui elements
Replies: 7
Views: 2569

How to change the distance between gui elements

How to change the distance between gui elements. I want to shorten the distance to 0.
Screenshot_1.jpg
Screenshot_1.jpg (106.47 KiB) Viewed 2569 times
by WIZ4
Fri Nov 16, 2018 5:11 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 83815

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

This belt is not enough engine
sf-K5LmHvlc.jpg
sf-K5LmHvlc.jpg (41.39 KiB) Viewed 9325 times
belt-engine.gif
belt-engine.gif (216.95 KiB) Viewed 9130 times
by WIZ4
Tue Nov 06, 2018 5:03 pm
Forum: Modding help
Topic: How can I refer to an GuiElement without listing all its child names?
Replies: 4
Views: 1192

Re: How can I refer to an GuiElement without listing all its child names?

I would like to ask again. Is there a simplified method for calling other elements if they are in another function?
Such as how to reduce it?

Code: Select all

game.print(player.gui.center.frame_1.frame_2.frame_3.flow1.radiobutton.state)
by WIZ4
Tue Nov 06, 2018 3:44 pm
Forum: Modding help
Topic: How can I refer to an GuiElement without listing all its child names?
Replies: 4
Views: 1192

Re: How can I refer to an GuiElement without listing all its child names?

DaveMcW wrote:
Tue Nov 06, 2018 3:35 pm

Code: Select all

function on_click(event)
  event.element.enabled = false
end
Thanks!
by WIZ4
Tue Nov 06, 2018 3:16 pm
Forum: Modding help
Topic: How can I refer to an GuiElement without listing all its child names?
Replies: 4
Views: 1192

How can I refer to an GuiElement without listing all its child names?

Instead of this: function on_click(event) local name = event.element.name for i, str in pairs(global.whatever) do if name == 'button'..i then player.gui.center.frame_1.frame_2.frame_3.flow['button'..i].enabled = false end end end Something like that: function on_click(event) local name = event.eleme...
by WIZ4
Fri Oct 05, 2018 9:36 pm
Forum: Modding help
Topic: Create a function that will work for 10 ticks when it is called.
Replies: 5
Views: 1635

Re: Create a function that will work for 10 ticks when it is called.

So, this way of adding a function to an event removes all other functions in this event. Is there a way around this? The only solution I found: function return_on_tick() script.on_event(defines.events.on_tick, function(event) function_one(event) function_two(event) function_three(event) end) end scr...

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