Search found 209 matches
- Wed Jan 24, 2018 5:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.18] Russian symbol in the title cause bad conversion
- Replies: 3
- Views: 2417
[16.18] Russian symbol in the title cause bad conversion
If I open the tab "scenario" in which there is a scenario with a russian name. I get an error "Bad conversion". Then the game closes
- Wed Jan 24, 2018 5:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.18] Enable_research not remove research panel
- Replies: 1
- Views: 1935
[Rseding91] [16.18] Enable_research not remove research panel
Я использовал эту команду
Research panel deletes only after clicking on the map
Code: Select all
/c game.forces.player.disable_research();
- Wed Jan 24, 2018 11:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.18] Disable_all_prototypes leads to the crash
- Replies: 2
- Views: 2428
[0.16.18] Disable_all_prototypes leads to the crash
I used this command
Then he opened research window and clicked on an empty cell
And can help me enable prototypes back?
This not work
Code: Select all
/c game.forces.player.disable_all_prototypes()
This not work
Code: Select all
/c game.forces.player.enable_all_prototypes()
- Tue Jan 23, 2018 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.18] Mining speed progress bar goes down of the screen
- Replies: 10
- Views: 6157
Re: [16.18] Mining speed progress bar goes down of the screen
Above all, the game shouldn't allow mining speed modifier less than -1, since that would mean negative mining speed, which makes no sense. (The modifier is added to the current speed, so -0.5 means half as fast.) Fixed in 0.16.19. Is this also fixed for running_speed_modifier and crafting_speed_mod...
- Tue Jan 23, 2018 1:05 pm
- Forum: Modding help
- Topic: Why can not I get a random spawner
- Replies: 6
- Views: 1331
Re: Why can not I get a random spawner
Thanks, it worked!orzelek wrote:It's because local variable is short lived - it's reinitialized every run of method.
You'd need to store it in global table to have it stored between runs and saved in save file.
- Tue Jan 23, 2018 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.18] Mining speed progress bar goes down of the screen
- Replies: 10
- Views: 6157
Re: [16.18] Mining speed progress bar goes down of the screen
Negative mining speed -> mining progress bar goes backwards. Seems logical to me. I am reminded of this old joke: A man goes to the doctor and says, "Hey doc, it hurts when I do this-" Then, he bends over in his chair and puts his foot behind his neck. The doctor replies, "Well, don'...
- Tue Jan 23, 2018 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.18] Mining speed progress bar goes down of the screen
- Replies: 10
- Views: 6157
[16.18] Mining speed progress bar goes down of the screen
I use this command:
Code: Select all
/c game.player.character.character_mining_speed_modifier = -3
- Mon Jan 22, 2018 6:20 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 19878
Re: Click & Drag Cargo Wagon Filters
+1
It would save a lot of time
It would save a lot of time
- Mon Jan 22, 2018 2:58 pm
- Forum: Modding help
- Topic: Why can not I get a random spawner
- Replies: 6
- Views: 1331
Re: Why can not I get a random spawner
I tried to make sure that each time the function is executed, to him "local count" was added 50 script.on_event(defines.events.on_tick, function(event) local interval = 1 * 1 * 60 if game.tick >= 1*1*60 then if (game.tick % interval) == 0 then local X = math.random(-200,200) local Y = math...
- Mon Jan 22, 2018 1:02 pm
- Forum: Modding help
- Topic: Why can not I get a random spawner
- Replies: 6
- Views: 1331
Re: Why can not I get a random spawner
This solves the problem, thanks
- Sun Jan 21, 2018 11:12 pm
- Forum: Won't fix.
- Topic: [0.16][gfx] Pickaxe flips in player animation
- Replies: 2
- Views: 1417
Re: [0.16][gfx] Pickaxe flips in player animation
And the position of the weapon is also changing. It is either above or below
- Sun Jan 21, 2018 8:41 pm
- Forum: Modding help
- Topic: Why can not I get a random spawner
- Replies: 6
- Views: 1331
Why can not I get a random spawner
I wrote a script that should generate random spawner: script.on_event(defines.events.on_tick, function(event) local interval = 1 * 1 * 60 if game.tick >= 1*1*60 then if (game.tick % interval) == 0 then local X = math.random(-200,200) local Y = math.random(100,200) for y=-15,15 do for x=-15,15 do loc...
- Thu Jan 18, 2018 10:33 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 376600
Re: Friday Facts #225 - Bots versus belts (part 2)
It would be one of the best buffs belts!Kira_ wrote:I really like the idea of filters on splitters but also maybe a ratio setting on them could also be really useful so I don't end up with 4 splitters in a row to get an eighth of the input :/
- Wed Jan 17, 2018 11:22 pm
- Forum: Modding help
- Topic: How to playing the script again if the condition is not done
- Replies: 3
- Views: 915
Re: How to playing the script again if the condition is not done
Move this code to the function. function try_place (pos1, radius) if game.surfaces.nauvis.can_place_entity{name = "spitter-spawner", position = pos1} == true then game.surfaces.nauvis.create_entity({ name="spitter-spawner", position=pos1}); game.forces.player.chart(game.surfaces...
- Wed Jan 17, 2018 9:20 pm
- Forum: Modding help
- Topic: How to playing the script again if the condition is not done
- Replies: 3
- Views: 915
How to playing the script again if the condition is not done
I wrote a script, which generates several spitter spawner after a time interval. script.on_event(defines.events.on_tick, function(event) local interval = 10 * 60 * 1 if game.tick >= interval then if (game.tick % interval) == 0 then local X = math.random(-1000,1000) local Y = math.random(100,1000) lo...
- Tue Jan 16, 2018 11:35 pm
- Forum: Not a bug
- Topic: player coverage displaced
- Replies: 1
- Views: 675
player coverage displaced
Version 0.16.16
Look at this:
Look at this:
- Mon Jan 15, 2018 9:23 pm
- Forum: Gameplay Help
- Topic: How create biters is not closer to a certain area?
- Replies: 1
- Views: 847
How create biters is not closer to a certain area?
I want to make a script that in time creates in random place spitter spawners But they should not appear be created to a certain area(red zone) How can I do it? All my attempts were failed I hope this picture explains: Безымянный-1.jpg script.on_event(defines.events.on_tick, function(event) local in...
- Fri Jan 12, 2018 10:34 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 376600
Re: Friday Facts #225 - Bots versus belts (part 2)
We hope, we are waiting. Stack-belt
- Fri Jan 05, 2018 9:45 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 348380
Re: Friday Facts #224 - Bots versus belts
Version 0.16.16
Minor Features
Removing logistics bots from the game
Minor Features
Removing logistics bots from the game
- Fri Dec 29, 2017 8:05 pm
- Forum: 1 / 0 magic
- Topic: [0.16.7] Crash on auto-save
- Replies: 7
- Views: 4005
Re: [0.16.7] Crash on auto-save
0.16.8 I also got a crash when autosave