Yep. Can confirm - can't play eitherMigrations is missing the below. My whole purification line is backing up something fierce tonight.
Search found 44 matches
- Fri Oct 07, 2016 4:25 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218867
Re: Bugs & FAQ
- Sat Jul 23, 2016 2:16 pm
- Forum: Mods
- Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
- Replies: 93
- Views: 41257
Re: [MOD 0.13.X] Killkrog's Blueprint Manager
Getting following Error when clicking "Export All" with an empty list. Error while running the event handler: __KBlueprints__/control.lua:328: Expected string as the second argument Getting this error when exporting a Blueprint Book with 4 Prints in it: Error while running the event handle...
- Wed Apr 06, 2016 6:06 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180097
Re: Bob mods for 0.12 General Topic.
You mean the ones with no electronics on them vs the ones that do, for science pack 1? take a look at what it takes to make the ones with electronics on, you need to do a fair bit of science pack 1 research to unlock the abillity to make them. that's why. or did I miss the question? i mean the modu...
- Wed Apr 06, 2016 4:27 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180097
Re: Bob mods for 0.12 General Topic.
Hi there, i just want to give a small feedback about my first playthrough. I added lite Treefarms and Warehouses to your modpack. Pro: +Great early game. I like the dependency on lead, wood and the steap curve in chemical processing +ore processing and mixing is a cool addition +gettin electric circ...