u have to keep music off?
Search found 921 matches
- Thu Feb 25, 2021 6:43 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52242
- Wed Feb 24, 2021 9:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.25] Application hangs
- Replies: 6
- Views: 2843
Re: [1.1.25] Application hangs
okay 2. day and it still works. wth. maybe some windows update or something. I did not change anythign from my perspective.
- Wed Feb 24, 2021 8:21 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52242
Re: mute the game while alt-tabbed
can we get any reason why this unbelievable old suggestion isnt added?
- Tue Feb 23, 2021 10:04 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52242
Re: Easy fix, majo annoyance add mute sound in background
i added what its about in title and i dont think i need that template for such an easy and obv fix.
- Tue Feb 23, 2021 10:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.25] Application hangs
- Replies: 6
- Views: 2843
Re: [1.1.25] Application hangs
Okay game is running (seablocK) for nearly 10 hours or so. not a single problem. i will post when it happens again.
- Tue Feb 23, 2021 9:11 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52242
Easy fix, majo annoyance add mute sound in background
Hey
please add a "mute sound when in background" function.
Playin sea block and have to wait long time, and like to watch something while factorio is running.. currently i literally have to set sound to 0% and then up it again every time i switch back and forth....
Thanks.
please add a "mute sound when in background" function.
Playin sea block and have to wait long time, and like to watch something while factorio is running.. currently i literally have to set sound to 0% and then up it again every time i switch back and forth....
Thanks.
- Tue Feb 23, 2021 2:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.25] Application hangs
- Replies: 6
- Views: 2843
Re: [1.1.25] Application hangs
I did play now for i dont know 2 hours without a signle issue (didnt changed anything) Before it was again not working, i restartet and now its working. But this problem is still not fixxed. How can i help to find out what the problem might be? Only thing i found mysterios is that task manager shows...
- Sun Feb 21, 2021 8:23 pm
- Forum: Technical Help
- Topic: Weird client FPS behaviour
- Replies: 11
- Views: 3281
Re: Weird client FPS behaviour
try to swap host.
I cant remember how it was, but the server has to be faster or slower as the client in order to keep up.
I cant remember how it was, but the server has to be faster or slower as the client in order to keep up.
- Sun Feb 21, 2021 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.25] Application hangs
- Replies: 6
- Views: 2843
Re: [1.0 +] Application Hang Factorio
Just for the lols i tried without mods, what the hell is going on? :( It literally hangs just for browsing in options or main menue after 1-2 minutes... 0.002 2021-02-21 14:38:28; Factorio 1.1.25 (build 58135, win64, steam) 0.002 Operating system: Windows 10 (build 19042) 0.002 Program arguments: &q...
- Sun Feb 21, 2021 1:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.25] Application hangs
- Replies: 6
- Views: 2843
[1.1.25] Application hangs
Hey, this never happend to me. I didnt played for some time, came back and the game hangs everytime... while in mod screen.. while in options... while loading a map... just no reaction. I know i could try without mods, but i guess factorio is not supposed to hang (while not even ingame) even if a mo...
- Fri Feb 05, 2021 7:58 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 166220
Re: Friday Facts #365 - Future plans
1. i hope they add different planets (without that round, keep the grid like it is, the planet can be "hidden" like in oxygen not included) So a mix from factorio, oxygen not included and dyson spehre, that would be epic. 2. Much more recipes 3. maybe different age, WHAT about a DLC per AG...
- Fri Sep 11, 2020 9:55 am
- Forum: Logistic Train Network
- Topic: latest ltn blueprints?
- Replies: 2
- Views: 1424
latest ltn blueprints?
So normal i create my own blueprints, search years on forum to fin doptimal designs... but now i just want to use it without much investitgation.
Are there any new, functioning LTN blueprints to share? (like with latest features and good working)
Are there any new, functioning LTN blueprints to share? (like with latest features and good working)
- Sat Jun 20, 2020 9:19 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218858
Re: Bugs & FAQ
I tried every machine which is listed under FNEI, but i cant clean the filters from air scrubbing.... You know you can right click an item/fluid in FNEI and it will give you a list of all the recipes this item is used in, right? Right clicking "Used lime filter" leads you directly to the ...
- Sun Jun 14, 2020 5:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1218858
Re: Bugs & FAQ
https://www.reddit.com/r/Seablock/comments/h8vhhd/used_filters_no_recipe/ Sorry for my english. I use latest version 0.18.28 And i have sulfur processing 3.0 I tried every machine which is listed under FNEI, but i cant clean the filters from air scrubbing.... edit: nvm, its just very nice hidden, if...
- Sun Jun 14, 2020 11:51 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73751
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I really dont like the new beacon design. cathastripic. lol. ive following this game for a long long time and i mostly like all new designs, but this looks like a april fools :roll: some seem to like it tho... i hope someone makes a mod which makes it the old ones... :lol: Ive found this: https://ww...
- Sat May 30, 2020 7:01 pm
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52242
Re: mute the game while alt-tabbed
I thought some more, it would be cool if you could set it to mute when alt tabbed (and optional) to hear the "global sounds" (alerts)
- Sat May 30, 2020 6:25 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1011751
Re: [0.18] Sea Block Pack 0.4.6
Yo, this does not work in factorio 0.18.26 Edit: saw its already posted. some one know how to locally fix it for now, so i can play again? Long weekend for germans... :( 17.902 Error ModManager.cpp:1508: Fehler beim Laden der Mod „SeaBlock“: __SeaBlock__/data-updates.lua:417: attempt to index field ...
- Fri May 29, 2020 12:45 am
- Forum: Spread the Word
- Topic: Starter page improvements
- Replies: 5
- Views: 5474
Re: Starter page improvements
But .17 is still in experimental, so it could very well be on purpose? Really don't know considering there is a .17 overview there. 0.17 is stable (more specifically 0.17.79). 0.18 is experimental so far. How it comes that factorios experimental versions are much better since some AAA titles? (Stab...
- Wed May 27, 2020 12:42 am
- Forum: Outdated/Not implemented
- Topic: mute the game while alt-tabbed
- Replies: 107
- Views: 52242
Re: mute the game while alt-tabbed
why is this still nota thing? I dont get it xD
Is it hard to implement it?!
i dont know i first suggested this like 190823713 years ago, many others did also request it, and like i said, many games have it, nothing sp ecial so far..
Is it hard to implement it?!
i dont know i first suggested this like 190823713 years ago, many others did also request it, and like i said, many games have it, nothing sp ecial so far..
- Sat Jan 11, 2020 8:21 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 33467
Re: Friday Facts #329 - Campaign reassessment
bc 500 players factorio needs 10gbits???