Search found 63 matches
- Mon Jun 27, 2016 8:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Crash when scrolling in the server list
- Replies: 6
- Views: 2216
Re: [0.13] Server list pressing down at end of list
Nice, good to hear I can help
- Mon Jun 27, 2016 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Crash when scrolling in the server list
- Replies: 6
- Views: 2216
[0.13] Crash when scrolling in the server list
subject explains it.
I was browsing the serverlist by pressing the down arrowkey, and when I got to the end and pressed it again - crash.
edit a second log, this time it took a lot of down pressing to happen.
I was browsing the serverlist by pressing the down arrowkey, and when I got to the end and pressed it again - crash.
edit a second log, this time it took a lot of down pressing to happen.
- Mon Jun 27, 2016 7:03 pm
- Forum: Not a bug
- Topic: terminating via task manager makes your player still be on s
- Replies: 2
- Views: 821
terminating via task manager makes your player still be on s
was on server.
server didn't do anything.
tried to quit.
"hangup"
terminated it
launch again
see myself being on the server still: https://gyazo.com/8ba33b044a8a4b10d11ec305fc6adeb9
factorio crashed
server didn't do anything.
tried to quit.
"hangup"
terminated it
launch again
see myself being on the server still: https://gyazo.com/8ba33b044a8a4b10d11ec305fc6adeb9
factorio crashed
- Mon Jun 27, 2016 6:55 pm
- Forum: Resolved Problems and Bugs
- Topic: *[13.1] [Hanziq] Server browser: Info of wrong server displayed
- Replies: 5
- Views: 2901
*[13.1] [Hanziq] Server browser: Info of wrong server displayed
Scrolling in serverlist makes it not show the selected server but the one below it:
https://gyazo.com/607a4b04977d05554969f263af7e0a17
https://gyazo.com/607a4b04977d05554969f263af7e0a17
- Mon Jun 27, 2016 6:47 pm
- Forum: Resolved Problems and Bugs
- Topic: Can't launch 0.13
- Replies: 7
- Views: 2330
Re: Can't launch 0.13
try and diable all mod, I had the issue where I was stuck at 10% and that fixed it
- Fri Jun 10, 2016 4:16 pm
- Forum: Technical Help
- Topic: Screen tearing and stutter when moving
- Replies: 32
- Views: 10984
Re: Screen tearing and stutter when moving
Log you posted shows it's running on intel chip. The log says that even though the graphics card says otherwise. :? The log says its running on the Nvidia one as well. 0.714 Initialised Direct3D:[0] NVIDIA GeForce GPU; driver: nvd3dumx.dll 10.18.13.6472 This here only shows what the display is conn...
- Fri Jun 10, 2016 4:07 pm
- Forum: Technical Help
- Topic: Screen tearing and stutter when moving
- Replies: 32
- Views: 10984
Re: Screen tearing and stutter when moving
The log says that even though the graphics card says otherwise.orzelek wrote:Log you posted shows it's running on intel chip.
- Fri Jun 10, 2016 4:05 pm
- Forum: Technical Help
- Topic: Screen tearing and stutter when moving
- Replies: 32
- Views: 10984
Re: Screen tearing and stutter when moving
I do not have a way to see on which chip it is running Nvidia has a option to show what software that are using the card/chip: gpu activity.png I know it's in danish, but it still shows where the option is. And you should get this icon in the area down to the right: icon.png Hover it or click to see.
- Fri Jun 10, 2016 3:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.35] [Hanziq] Trains sometimes change path after chain signals
- Replies: 22
- Views: 23461
Re: [0.12.35] Trains sometimes wait after chain signals
This must be the same issue that cause the "roundabout" problem when the train gets stuck in a roundabout because it want to do more than a 360 and sees itself. I would recommend trains only recalculate after they hit a train signal this would fix a lot of issues with train stopping/gettin...
- Fri Jun 10, 2016 3:25 pm
- Forum: Duplicates
- Topic: Red & Green Wires are not consumed when use in Blueprints
- Replies: 2
- Views: 1213
Re: Red & Green Wires are not consumed when use in Blueprints
you can even wire things up that are already placed with blueprints.
Like wanting to wire up a row of 20 chest, just wire the first 2, take blueprint and run the blueprint over all other chest.
Not sure if it's a bug since it does not seem to be intended for blueprints to consume wires.
Like wanting to wire up a row of 20 chest, just wire the first 2, take blueprint and run the blueprint over all other chest.
Not sure if it's a bug since it does not seem to be intended for blueprints to consume wires.
- Wed Jun 08, 2016 11:32 am
- Forum: Won't fix.
- Topic: [Pending] Disappearing sprites
- Replies: 7
- Views: 2751
Re: [Pending] Disappearing sprites
I have a feeling it is more of a bug in the graphics drivers than the game Could be, but I'm gonna test it some more. Also instead of getting the missing sprites the game should always tell you it didn't load the sprite and then "crash", that would sorta fix the problem. But if I find som...
- Tue Jun 07, 2016 8:02 pm
- Forum: Won't fix.
- Topic: [Pending] Disappearing sprites
- Replies: 7
- Views: 2751
Re: [Pending] Disappearing sprites
I'm not sure, the game log says that it detects the intel intregrated graphics card, but my Nvidia is saying the game is running on my gt 555m. Maybe it's a problem with laptops that makes this happen, because laptops usually have the functionality to switch between graphics cards to spare power. I'...
- Fri Jun 03, 2016 6:32 pm
- Forum: Won't fix.
- Topic: [Pending] Disappearing sprites
- Replies: 7
- Views: 2751
Re: [Pending] Disappearing sprites
Initial testing, to be continued:
- Mon May 23, 2016 2:02 pm
- Forum: Pending
- Topic: [Pending] crashing on multiplayer server
- Replies: 4
- Views: 1403
Re: [Pending] crashing on multiplayer server
The game is not crashing on the new map on the server, but I can try and provide the save file if you want.
And I did actually not have time to play on it from the crashes I had to the point were we got a new map...
And I did actually not have time to play on it from the crashes I had to the point were we got a new map...
- Mon May 23, 2016 1:59 pm
- Forum: Minor issues
- Topic: [0.12.32] Updating game causes signal state mistakes
- Replies: 8
- Views: 2519
Re: [0.12.32][Pending] Train signals deadlock
As I understand it seems to be a problem happening when updating the game to a new version, so we don't really have the tools try that out, as we can't revert to earlier versions on steam.Klonan wrote:Has anybody come up with steps to reproduce the problem?
- Mon May 23, 2016 1:54 pm
- Forum: Won't fix.
- Topic: [Pending] Disappearing sprites
- Replies: 7
- Views: 2751
Re: [Pending] Disappearing sprites
It has never happened without keeping VGA cable, and it has never happened with keeping the VGA cable in. IT'S ONLY happening when I plug/(unplug(haven't tested)) the VGA cable while the game is doing it's initial load. I can do more testing if you want, I can also try to do it with HDMI. One note I...
- Sat May 21, 2016 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [Dominik] Train block its own path with chain signals
- Replies: 37
- Views: 48728
Re: [0.12.22] Train block its own path with chain signals
I'm not sure if I consider this a bug, if I allow this, it would be possible for a long train to hit itself. Trains re already able to hit itself in certain conditions, at least they can in MP. But I have seen the problem many times on the server I play on, and it bothers me cause a train should no...
- Sat May 21, 2016 8:31 pm
- Forum: Not a bug
- Topic: Player weapon/ammo/armor slots inaccessible in a vehicle
- Replies: 5
- Views: 1480
Re: Player weapon/ammo/armor slots inaccessible in a vehicle
I wouldn't say it's a bug, but a feature not implemented.
Maybe move/post this into game suggestions instead.
Maybe move/post this into game suggestions instead.
- Wed May 18, 2016 6:38 pm
- Forum: Won't fix.
- Topic: [Pending] Disappearing sprites
- Replies: 7
- Views: 2751
[Pending] Disappearing sprites
Same bug as in this thread: https://forums.factorio.com/viewtopic.php?f=35&t=22476 But I have some more info on it. As I know how to produce this bug I tried to run 2 times: I do this by connecting my second monitor with a vga cable while the game is loading sprites. First attempt gave me a cras...
- Wed May 18, 2016 5:55 pm
- Forum: Minor issues
- Topic: [0.12.32] Updating game causes signal state mistakes
- Replies: 8
- Views: 2519
Re: [0.12.32][Pending] Train signals deadlock
I have seen this problem too. it seems to be a "ghost" train the the block eg. the block after the signal is saying that it contains 1 train but there is none, updating the block by placing and removing a signal in the middle of it seems to fix it.d4rkpl4y3r wrote: