Search found 395 matches

by DanGio
Fri Apr 10, 2015 10:29 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 42952

Re: Friday Facts #81 Chain signals

Way to go ! Thanks for these FF posts ! I really look forward to them while finishing work.
by DanGio
Fri Apr 10, 2015 10:14 pm
Forum: Ideas and Suggestions
Topic: Display reason for player death
Replies: 6
Views: 1717

Re: Display reason for player death

Hello ! I'd like to up this thread, and also add one little thing : a small delay between death and death message popup. When killed by train, i often feel like 2 seconds of "What ? A bug ? Oh, no, ok, I'm dead". The screen could darken a little within 2 secs, and then the message appear. ...
by DanGio
Tue Oct 21, 2014 8:40 pm
Forum: Ideas and Suggestions
Topic: Eclipses
Replies: 27
Views: 29434

Re: Eclipses

Totally OK with these ideas, which I'd like to be able to set into the starting screen. Maybe day/night proportion ruler, and frequency of eclipses ruler ?
by DanGio
Mon Jun 09, 2014 10:34 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0] Turrets with ammo stop firing at biters
Replies: 14
Views: 7547

Re: [0.10.0] Turrets with ammo stop firing at biters

Phew, I was afraid it would be - it was ? sorry - a new gameplay feature that I didn't notice in the changelog, like, "turret can't no longer aim through walls". Aaaarghh !! :shock: Glad to see it's a bug :) EDIT : Got the issue with ammo turret in a newly created 0.10 map, didn't get to l...
by DanGio
Fri Jun 06, 2014 10:18 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 48479

Re: Friday Facts #37

I really love that update. I feared that the machine sounds would be annoying, but that's just perfect. (Although the furnace makes a wooden camp fire sound)

Great job you guys !
by DanGio
Sun Jun 01, 2014 11:50 am
Forum: Implemented Suggestions
Topic: Suggestions for new boards (done)
Replies: 5
Views: 1506

Re: Suggestions for new boards

+1 for the wiki forum.

Would it be too large if "translations" subcategories were included ? I'd like to help in FR translations, but right now, I'd have to register to another, french only, forum.
by DanGio
Sun Jun 01, 2014 11:35 am
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 3989

Re: Item stand

Great idea, if you're ok, I will re-think the whole thing, and put this into the first, edited, post. It seems anyway that my point wasn't clear at the beginning.
by DanGio
Sun Jun 01, 2014 12:41 am
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 35377

Re: Removing walls above resources

+1, this seems totally logical to me...
by DanGio
Sun Jun 01, 2014 12:19 am
Forum: Ideas and Suggestions
Topic: Domesticating biters.
Replies: 5
Views: 2554

Re: Domesticating biters.

And when finding the rare item "whip", we could get them to make a biter pyramid. Seriously, I totally agree to get different ways to deal with enemies, as I suck killing them. Although I'm afraid that using biters to generate energy would not suit the character / game feeling. It just loo...
by DanGio
Sat May 31, 2014 6:47 pm
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 3989

Re: Item stand

Don't you think that a picture would be more efficient ? Although, a sign panel seems nice, but I didn't mention it, because I can't imagine it to be readable without the need of a popup when clicking on it. If the picture is a statue, it's ok too, but doesn't it involves a lot of new objects ? I sa...
by DanGio
Sat May 31, 2014 6:32 pm
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 3989

Re: Item stand

As I said, the main idea is to give a visual identity to a group of assembling machines, or a railway station. For example, if you build an drilling outpost, connected by rail, which shall only supply the ammo fabrication, you put a "sign" or "stand" next to it, which displays a ...
by DanGio
Sat May 31, 2014 4:27 pm
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 3989

Item stand

Hi ! Don't you think, that we could have some use of an item that displays another item, in large scale ? The concept is similar to the Minecraft "Item frame", and has only decoration purpose. I don't know what it should look like, to fit the theme the most. A wooden panel ? A glass dome ?...
by DanGio
Sat May 31, 2014 1:12 pm
Forum: Ideas and Suggestions
Topic: Trains - "Time until departure" in tooltip/GUI
Replies: 5
Views: 2360

Re: Trains - "Time until departure" in tooltip/GUI

Yes !

We could even get a new item which display this info for all wire-linked train stops, in one single GUI... (the train stop would get the info from the train stationed on it)
by DanGio
Fri May 30, 2014 1:17 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 218609

Re: Peace with Aliens

Love that !
by DanGio
Sat May 10, 2014 6:42 pm
Forum: Implemented Suggestions
Topic: Lights turn on and off one by one by dawn/dusk
Replies: 5
Views: 6013

Lights turn on and off one by one by dawn/dusk

Hi ! I'd find lovely that, by dawn, each light turn off individually, and not altogether. So in, like, 3-4 seconds, all lights would be off, but the process would be smoother than right now. The same could happen at night, it could produce a nice effect, like, magic.

Factorio !!!!! <3

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