Search found 395 matches

by DanGio
Fri Apr 19, 2019 6:40 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 20972

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

I don't understand why people complain about mk3 assembler. The setup successfully prevents unwanted rotation of each axis.
by DanGio
Fri Apr 19, 2019 12:29 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 20972

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

such exciting news... thank you !
by DanGio
Tue Apr 09, 2019 10:23 am
Forum: Ideas and Suggestions
Topic: Beacon on/off via circuit network
Replies: 25
Views: 9319

Re: Beacon on/off via circuit network

I'm also all for the circuit network on/off for the beacon : (and the beacon only) The beacon differ from other entities not only because of its power consumption while idle, but also because every other machines have a really easy way to toggle : control input or output inserter for assembling mach...
by DanGio
Sat Mar 30, 2019 12:16 am
Forum: News
Topic: Friday Facts #288 - New remnants, More bugs
Replies: 60
Views: 27735

Re: Friday Facts #288 - New remnants, More bugs

mmmh... if implemented, those remnants could be a really strong incentive to build atomic bomb :)
by DanGio
Fri Mar 29, 2019 12:50 pm
Forum: Releases
Topic: Version 0.17.22
Replies: 5
Views: 8059

Re: Version 0.17.22

we don't deserve you ;)
by DanGio
Tue Mar 26, 2019 7:21 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 13631

Re: Version 0.17.20

lol

you're awesome :)
by DanGio
Thu Mar 14, 2019 7:25 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29987

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

A quantic recyclosmeltizer with only one recipe :
1 * any item => 1 * fish
;)
by DanGio
Wed Mar 13, 2019 8:32 am
Forum: Duplicates
Topic: 0.17.11 - Small hand crafting queue glitch
Replies: 2
Views: 634

0.17.11 - Small hand crafting queue glitch

Hi, when loading the attached savegame, with vanilla 0.17.11, all the hand crafting queue is hidden except the iron sticks currently crafting. If I click on "Expand" or if the iron sticks are done crafting, the rest of the queue gets back. I'm not 100%, but pretty sure it wasn't like this ...
by DanGio
Mon Mar 11, 2019 8:39 pm
Forum: Releases
Topic: Version 0.17.10
Replies: 18
Views: 14703

Re: Version 0.17.10

Nice improvements, thank you! πŸ™
by DanGio
Fri Mar 08, 2019 6:28 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29987

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

πŸ±πŸ’—πŸ˜­
by DanGio
Fri Mar 08, 2019 4:35 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29987

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

I'd love to see more examples of the cat.
by DanGio
Mon Mar 04, 2019 6:31 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 40116

Re: Version 0.17.5

Nice fixes and nice balance of mining productivity, thanks :)
by DanGio
Fri Feb 22, 2019 8:18 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155418

Re: Friday Facts #283 - Prepare to Launch

The Logistic Chests need a tiny attenna! Now they can open and close, but how do they transmit their content-information to the logistic network? They don't need to transmit anything, the particles in the chest are entangled with particles in the network so each particle knows what every other part...
by DanGio
Fri Feb 22, 2019 8:07 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 155418

Re: Friday Facts #283 - Prepare to Launch

πŸ‘πŸŽ‰β€οΈ
by DanGio
Sat Feb 16, 2019 6:46 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84505

Re: Friday Facts #282 - 0.17 in sight

Thanks for all those features. They're worth waiting. I wonder if the additional trash slots in "the hand" image are modded or if trash slots are expanded in 0.17. 20 slots would be great to have.
by DanGio
Fri Feb 01, 2019 8:00 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88564

Re: Friday Facts #280 - Visual Feedback is the king

Really good changes :)

I love all of them, especially the toolbar, armor equipment toggling & how we'll learn features & shortcuts with this toolbar.
by DanGio
Fri Jan 18, 2019 3:46 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65880

Re: Friday Facts #278 - The new quickbar

Why do people want to persist quickbar pages when starting new game? In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for...
by DanGio
Fri Jan 18, 2019 2:19 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65880

Re: Friday Facts #278 - The new quickbar

This means when starting a new game you won't have lots of tempting-but-out-of-reach shortcuts of locked technology, but when joining a server, you'll have all your shortcuts synced which have been unlocked. I think if you're advanced enough to have blue belts in quickbar, you're advanced enough no...
by DanGio
Fri Jan 18, 2019 2:06 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65880

Re: Friday Facts #278 - The new quickbar

I'm so looking forward 0.17 :) About quickbar shortcuts persistence : 1) Items you have in your shortcuts at the end of your last game will almost certainly not be unlocked at the beginning of your new game. I will just be faced with a wall of unusable ghosts which make me feel disappointed that I h...
by DanGio
Fri Jan 11, 2019 9:31 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 42863

Re: Friday Facts #277 - GUI progress update

Really happy to see how polished Factorio 1.0 will be :)

I've played wave defense once. I'm not really interested to play it again, although I will certainly try it another time when 1.0 comes out.

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