Search found 395 matches
- Fri Apr 19, 2019 6:40 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 20972
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
I don't understand why people complain about mk3 assembler. The setup successfully prevents unwanted rotation of each axis.
- Fri Apr 19, 2019 12:29 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 20972
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
such exciting news... thank you !
- Tue Apr 09, 2019 10:23 am
- Forum: Ideas and Suggestions
- Topic: Beacon on/off via circuit network
- Replies: 25
- Views: 9319
Re: Beacon on/off via circuit network
I'm also all for the circuit network on/off for the beacon : (and the beacon only) The beacon differ from other entities not only because of its power consumption while idle, but also because every other machines have a really easy way to toggle : control input or output inserter for assembling mach...
- Sat Mar 30, 2019 12:16 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 27735
Re: Friday Facts #288 - New remnants, More bugs
mmmh... if implemented, those remnants could be a really strong incentive to build atomic bomb
- Fri Mar 29, 2019 12:50 pm
- Forum: Releases
- Topic: Version 0.17.22
- Replies: 5
- Views: 8059
Re: Version 0.17.22
we don't deserve you
- Tue Mar 26, 2019 7:21 pm
- Forum: Releases
- Topic: Version 0.17.20
- Replies: 19
- Views: 13631
Re: Version 0.17.20
lol
you're awesome
you're awesome
- Thu Mar 14, 2019 7:25 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29987
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
A quantic recyclosmeltizer with only one recipe :
1 * any item => 1 * fish
1 * any item => 1 * fish
- Wed Mar 13, 2019 8:32 am
- Forum: Duplicates
- Topic: 0.17.11 - Small hand crafting queue glitch
- Replies: 2
- Views: 634
0.17.11 - Small hand crafting queue glitch
Hi, when loading the attached savegame, with vanilla 0.17.11, all the hand crafting queue is hidden except the iron sticks currently crafting. If I click on "Expand" or if the iron sticks are done crafting, the rest of the queue gets back. I'm not 100%, but pretty sure it wasn't like this ...
- Mon Mar 11, 2019 8:39 pm
- Forum: Releases
- Topic: Version 0.17.10
- Replies: 18
- Views: 14703
Re: Version 0.17.10
Nice improvements, thank you!
- Fri Mar 08, 2019 6:28 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29987
- Fri Mar 08, 2019 4:35 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29987
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
I'd love to see more examples of the cat.
- Mon Mar 04, 2019 6:31 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40116
Re: Version 0.17.5
Nice fixes and nice balance of mining productivity, thanks
- Fri Feb 22, 2019 8:18 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 155418
Re: Friday Facts #283 - Prepare to Launch
The Logistic Chests need a tiny attenna! Now they can open and close, but how do they transmit their content-information to the logistic network? They don't need to transmit anything, the particles in the chest are entangled with particles in the network so each particle knows what every other part...
- Fri Feb 22, 2019 8:07 pm
- Forum: News
- Topic: Friday Facts #283 - Prepare to Launch
- Replies: 341
- Views: 155418
- Sat Feb 16, 2019 6:46 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84505
Re: Friday Facts #282 - 0.17 in sight
Thanks for all those features. They're worth waiting. I wonder if the additional trash slots in "the hand" image are modded or if trash slots are expanded in 0.17. 20 slots would be great to have.
- Fri Feb 01, 2019 8:00 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 88564
Re: Friday Facts #280 - Visual Feedback is the king
Really good changes
I love all of them, especially the toolbar, armor equipment toggling & how we'll learn features & shortcuts with this toolbar.
I love all of them, especially the toolbar, armor equipment toggling & how we'll learn features & shortcuts with this toolbar.
- Fri Jan 18, 2019 3:46 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 65880
Re: Friday Facts #278 - The new quickbar
Why do people want to persist quickbar pages when starting new game? In current game you have blue belts, electric furnaces and so on. Will you have them when you start a new game? So, whats the purpose of persisting? Or you just want to have e.g. first 3 rows for early game, 3 for mid and rest for...
- Fri Jan 18, 2019 2:19 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 65880
Re: Friday Facts #278 - The new quickbar
This means when starting a new game you won't have lots of tempting-but-out-of-reach shortcuts of locked technology, but when joining a server, you'll have all your shortcuts synced which have been unlocked. I think if you're advanced enough to have blue belts in quickbar, you're advanced enough no...
- Fri Jan 18, 2019 2:06 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 65880
Re: Friday Facts #278 - The new quickbar
I'm so looking forward 0.17 :) About quickbar shortcuts persistence : 1) Items you have in your shortcuts at the end of your last game will almost certainly not be unlocked at the beginning of your new game. I will just be faced with a wall of unusable ghosts which make me feel disappointed that I h...
- Fri Jan 11, 2019 9:31 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 42863
Re: Friday Facts #277 - GUI progress update
Really happy to see how polished Factorio 1.0 will be
I've played wave defense once. I'm not really interested to play it again, although I will certainly try it another time when 1.0 comes out.
I've played wave defense once. I'm not really interested to play it again, although I will certainly try it another time when 1.0 comes out.