Search found 451 matches

by Avezo
Tue Jul 03, 2018 2:13 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1004945

Re: Factorio Roadmap for 0.17+

A agree tht wind power would very be nice to have.
by Avezo
Fri Jun 08, 2018 3:23 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 62378

Re: Friday Facts #246 - The GUI update (Part 3)

This map preview might be problematic on non-HD resolutions.
by Avezo
Tue Jun 05, 2018 2:47 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 61661

Re: Friday Facts #245 - Campaign concept

What about adding third robot type that would be used exclusively by player both as personal logistic and personal construction?
by Avezo
Sat Jun 02, 2018 6:44 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 61661

Re: Friday Facts #245 - Campaign concept

I certainly think that science packs need to be rethink, but don't know what is the best solution. But I think this: Whatever you do, please make construction robots available ASAP. You already get the unlock for construction robots plenty early. In order to build them you need electric engines for...
by Avezo
Sat Jun 02, 2018 1:02 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 61661

Re: Friday Facts #245 - Campaign concept

As for me, I'd rather have purple and yellow science packs merged into one, the changes after alien science was removed were an overkill imo. Or maybe remove military one and push later research from it to purple/yellow ones? Idk to me is feels like there is too many different science packs. Also, i...
by Avezo
Thu May 24, 2018 5:59 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 60255

Re: Friday Facts #243 - New GUI tileset

Google 'metric time' and see how fun it was when they tried it.

Not everything works well when metric.
by Avezo
Thu May 24, 2018 1:29 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 60255

Re: Friday Facts #243 - New GUI tileset

No right place to ask this, but are you guys prepared for tomorrow's GDPR coming into life in EU? Or will forums be down for a while? Afaik you need to allow people to completely wipe their accounts, posts etc. Never seen you mentioning it before and fines are high, so I'm just worried.
by Avezo
Sat May 19, 2018 1:45 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 60255

Re: Friday Facts #243 - New GUI tileset

Those sliders makes me afraid you aren't going to do double-variable-slider in the end? Ones I suggested using for autorequests and autotrashing like below: https://forums.factorio.com/download/file.php?id=24509 @Avezo there is a better way to implement equivalent functionality, that has also been ...
by Avezo
Sat May 19, 2018 12:03 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 60255

Re: Friday Facts #243 - New GUI tileset

Those sliders makes me afraid you aren't going to do double-variable-slider in the end? Ones I suggested using for autorequests and autotrashing like below:
double-slider
by Avezo
Sat May 12, 2018 6:16 pm
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 24410

Re: Friday Facts #242 - Offensive programming

So I downgraded to stable version... My blueprints are now gone...
by Avezo
Sat May 12, 2018 12:35 am
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 24410

Re: Friday Facts #242 - Offensive programming

So, is it safe to disable experimental version access without screwing save files? Will they migrate back to stable version?
by Avezo
Fri May 11, 2018 9:04 pm
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 24410

Re: Friday Facts #242 - Offensive programming

Yeah, so, it doesn't really belong here, but here's the idea for pipes: Make it a network like power entities and then instead of calculating fluid box for each entity every tick, just calculate distances between inputs and outputs and set some throughtput variable only at that point(s). These varia...
by Avezo
Thu May 10, 2018 1:09 pm
Forum: Ideas and Suggestions
Topic: More vehicles instead of power armor
Replies: 5
Views: 1729

More vehicles instead of power armor

In short, power armor is too high-tech and doesn't really fit into steampunk game theme. So idea is as follow: -Remove all armors from game (and picks too) -Replace them with vehicles -Make vehicles have equipment grid by default (possibly expandable by research) -Add more vehicles (especially a 'me...
by Avezo
Fri May 04, 2018 5:52 pm
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 46431

Re: Friday Facts #241 - New player experience

Image

Just reminding that new campaign definitely needs 'interior' missions for flavour like in old Red Alert.
by Avezo
Fri Apr 27, 2018 9:01 pm
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 19038

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

I can see so many problems coming from fast pipe replacement. I will hold them for now until I see actual implementation though.
by Avezo
Wed Apr 25, 2018 12:47 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 379333

Re: Friday Facts #225 - Bots versus belts (part 2)

It seems to me bots could be just nerfed and map generation have some settings allowing buffing them back to current strenght, similar how you can manipulate science and recipe costs.
by Avezo
Wed Apr 18, 2018 5:41 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 56471

Re: Friday Facts #238 - The GUI update (Part II)

Image
This is required in updated GUI.
From viewtopic.php?f=6&t=47645
by Avezo
Sat Apr 14, 2018 1:28 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 56471

Re: Friday Facts #238 - The GUI update (Part II)

Why different research needs different unit times anyway?
by Avezo
Sat Apr 07, 2018 2:50 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1004945

Re: Factorio Roadmap for 0.17+

ugh... Fluid optimalisation last on the list for 0.17+ ? Really?
by Avezo
Sat Apr 07, 2018 2:49 am
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 38527

Re: Friday Facts #237 - Rich & interactive text

Just make sure that when using icons on lists (like train schedule), they stay in-line and keep same vertical spacing with normal text.

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