Search found 75 matches

by Khaylain
Tue Apr 05, 2016 1:14 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 113961

Re: The Ctrl+V Game

by Khaylain
Tue Apr 05, 2016 1:02 am
Forum: Ideas and Suggestions
Topic: remove items when blueprint on hand
Replies: 4
Views: 2102

Re: remove items when blueprint on hand

Could you explain further what you're asking for? Give an example of when this would be applicable. Did you mean that items you have in your inventory would be taken to build a blueprint, or what are you asking for? As it is I believe that if you have a Personal Roboport items will be taken from you...
by Khaylain
Mon Apr 04, 2016 6:03 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65505

Re: Friday Facts #132 - Side Project

Klakh wrote:
vedrit wrote:The worst part is that there isn't a real FFF
Came here today to say exactly that. :cry:
Came here to think that.
by Khaylain
Mon Apr 04, 2016 4:13 pm
Forum: Ideas and Suggestions
Topic: A couple of tips
Replies: 10
Views: 3452

Re: A couple of tips

@Evan_ I feel like you help the conversation with that anecdote of yours. Though it might be useful for anyone relying on a translator to make their points in english to supply their original words in a [spoiler=Original Language][/spoiler] just to make sure that people having a hard time with the t...
by Khaylain
Mon Apr 04, 2016 3:44 pm
Forum: Ideas and Suggestions
Topic: Ability to leave vehicle headlights on
Replies: 7
Views: 2144

Re: Ability to leave vehicle headlights on

Found this thread when searching the forums for electric car; https://forums.factorio.com/viewtopic.php?f=6&t=21125 , which seems to be the only related/(whatever the word I'm looking for is) thread I could find with the search. I do want a handbrake so the car stops like it would if you'd been ...
by Khaylain
Mon Apr 04, 2016 3:35 pm
Forum: Ideas and Suggestions
Topic: Charging stations and electric everything
Replies: 6
Views: 2696

Re: Charging stations and electric everything

[quote="vanatteveldt"]I think it would make some sense to have e.g. a hydrogen fuel cell that you create from iron plus water plus electricity, and that can function like solid fuel with lower energy density and efficiency loss. This would allow you to run cars and trains on a mostly reus...
by Khaylain
Mon Apr 04, 2016 3:19 pm
Forum: Ideas and Suggestions
Topic: Ability to leave vehicle headlights on
Replies: 7
Views: 2144

Re: Ability to leave vehicle headlights on

I like this idea. For reasons. *envisions a base where light is provided by cars on belts, fuelled by inserters for eternity* Damn, now I want to see that. That's just plain funny. But as ssilk says, and you implied, it would be logical that this would take power. Which makes me wonder if we could ...
by Khaylain
Sun Apr 03, 2016 1:43 pm
Forum: Ideas and Suggestions
Topic: More efficient multiplayer map download
Replies: 13
Views: 5444

Re: More efficient multiplayer map download

That seems like a really smart way to do it. I wonder if it would be useful/possible (to keep savegame ovearhead low) to have a decreasing number of savegames for comparison the longer the game has progressed. Like having a savegame for comparison/diff every 2 minutes or so for the last 15 minutes, ...
by Khaylain
Sun Apr 03, 2016 4:06 am
Forum: General discussion
Topic: Loader Poll - Trying to get an idea of what the opinions are
Replies: 160
Views: 54628

Re: Loader Poll - Trying to get an idea of what the opinions are

[quote="Zeblote"][quote="MeduSalem"]Please not... :D More Splitters due to a Loader not being able to run at Fast/Express belt speed would render the Loaders plain and simple horrible. Don't know if you have seen the screenshots of my experimental setups a few pages earlier (htt...
by Khaylain
Sun Apr 03, 2016 3:14 am
Forum: Ideas and Suggestions
Topic: Add item to define train pathfinding penalty for a railway / Set rail signal penalty from circuit network
Replies: 12
Views: 5980

Re: Add item to define train pathfinding penalty for a railway

That list is exactly where I found the link to this. As far as I have understood the premise of this forum it was better to use the single-item/-idea threads rather than the list-threads.
by Khaylain
Sun Apr 03, 2016 3:11 am
Forum: Ideas and Suggestions
Topic: S train track
Replies: 8
Views: 3880

Re: S train track

This probably won't be needed, as they're reworking rails and railway in 0.13 to only use straight rails, but with a sort of pathfinding algorithm, so that you click and hold on the point you want the track from, and then drag it to the point you want it to end, as far as I understand it. Anyhow th...
by Khaylain
Sat Apr 02, 2016 6:16 pm
Forum: Ideas and Suggestions
Topic: S train track
Replies: 8
Views: 3880

Re: S train track

This probably won't be needed, as they're reworking rails and railway in 0.13 to only use straight rails, but with a sort of pathfinding algorithm, so that you click and hold on the point you want the track from, and then drag it to the point you want it to end, as far as I understand it. Anyhow the...
by Khaylain
Sat Apr 02, 2016 1:21 pm
Forum: Implemented Suggestions
Topic: Mod Portal / Steam Workshop
Replies: 25
Views: 17095

Re: Mod Portal / Steam Workshop

I love the idea of Steam Workshop support for .blueprint or some such, and it would be awesome if there would be mods hosted to there as well. I like the idea of not binding mods to the Workshop and having alternate ways of getting it, but there is something to be said for the ease of which users ca...
by Khaylain
Sat Apr 02, 2016 1:07 pm
Forum: Ideas and Suggestions
Topic: Add item to define train pathfinding penalty for a railway / Set rail signal penalty from circuit network
Replies: 12
Views: 5980

Re: Add item to define train pathfinding penalty for a railway

I support this. A track control Signal with a variable pathfinding penalty, able to be placed like a Train Signal or Train Chain Signal. Maybe it needs the condition that for it to work it needs a Train Signal or Train Chain Signal in front and behind it. Would be really useful for a turnaround stat...
by Khaylain
Sat Apr 02, 2016 12:22 pm
Forum: Ideas and Suggestions
Topic: Stock building
Replies: 5
Views: 1926

Re: Stock building

I'd like to add my approval to the idea of making storage buildings. Perhaps with a only one item type in each "warehouse", so if you want to have a storage area you'll have to decide if you want to store large amounts of one item in a warehouse, or several items in a lot of different ches...

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