Search found 510 matches
- Thu Nov 05, 2015 7:21 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 429273
Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!
Moved to Gameplay / Vanilla+ on creator's request.
- Thu Nov 05, 2015 12:19 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 158429
Re: Random Word Association Game
StarTrek
- Wed Oct 28, 2015 6:14 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 158429
Re: Random Word Association Game
Objection!
- Mon Oct 26, 2015 5:23 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 158429
- Sat Oct 24, 2015 12:46 pm
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 114577
Re: The Ctrl+V Game
C: cd Users\Kajan\AppData\Local\Microsoft\OneDrive start OneDrive.exe timeout /t 3 /nobreak taskkill /FI "WINDOWTITLE eq OneDrive" That's from a batch file I wrote to start some programs. The OneDrive.exe always lauches a Windows Explorer window, so I have to close it after 3 seconds. And...
- Thu Oct 22, 2015 6:45 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 158429
- Wed Oct 21, 2015 2:24 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 158429
Re: Random Word Association Game
Inserter
- Sat Oct 10, 2015 7:32 am
- Forum: Gameplay Help
- Topic: Trash Compactor mod?
- Replies: 6
- Views: 12247
Re: Trash Compactor mod?
Or shoot it using the C button or a shotgun.bobucles wrote:Want a vanilla solution? Grab a requester chest, fill it with overflow, and place it directly in the line of biter raids.
KAPOW! Everything is gone!
- Thu Oct 08, 2015 11:43 pm
- Forum: Technical Help
- Topic: Sprites missing or corrupted
- Replies: 10
- Views: 16327
Re: Sprites missing or corrupted
Done. https://forums.factorio.com/forum/vie ... =7&t=16911SirRichie wrote:Maybe this should be copied to the bug reports?
- Thu Oct 08, 2015 5:58 pm
- Forum: Gameplay Help
- Topic: Trash Compactor mod?
- Replies: 6
- Views: 12247
Re: Trash Compactor mod?
Item Destroyer mod: https://forums.factorio.com/forum/vie ... 93&t=14371MegaHamster7 wrote:I'm looking for something that permanently deletes items from the game automatically. Either a chest that deletes it's contents or something similar.
- Thu Oct 01, 2015 9:39 am
- Forum: Releases
- Topic: Version 0.12.9
- Replies: 29
- Views: 36478
Re: Version 0.12.9
I love the new resume button in the multiplayer game menu!
Always pressing "Pause Game" when finished configuring settings was quite annoying...
Always pressing "Pause Game" when finished configuring settings was quite annoying...
- Thu Sep 24, 2015 3:40 pm
- Forum: This Forum
- Topic: How do you make clickable named links?
- Replies: 6
- Views: 16261
Re: How do you make clickable named links?
I see you...MegaDepp2 wrote:huawei g8 schutzfolie
- Tue Sep 22, 2015 5:34 pm
- Forum: Mods
- Topic: New Hardcorio for 0.12?
- Replies: 4
- Views: 7211
Re: New Hardcorio for 0.12?
This is an English forum, please translate your post.Dariel92 wrote:Вот мне интересно - вопрос стоит уже давно, и по голосованию большинство за продолжение мода, ну и где же в таком случае мод?
- Sun Sep 20, 2015 2:46 pm
- Forum: General discussion
- Topic: Factorio.Com Down
- Replies: 3
- Views: 7986
Re: Factorio.Com Down
Wanted to read that, too.Ojelle wrote:Also just noticed it. It is still down. I wanted to read FF104, guess I'll wait till tonight
Noticed it while trying to download the latest update.
- Sun Sep 20, 2015 1:39 pm
- Forum: Modding help
- Topic: multirocketshot
- Replies: 13
- Views: 7807
Re: multirocketshot
Nope, that's not true.keyboardhack wrote:you used data.extend instead of data:extend.
- Sun Sep 20, 2015 11:55 am
- Forum: Modding help
- Topic: multirocketshot
- Replies: 13
- Views: 7807
Re: multirocketshot
I see I still have Factorio 0.12.7, I need to update.
This can take a while since the factorio.com servers seem down.
This can take a while since the factorio.com servers seem down.
- Sun Sep 20, 2015 11:17 am
- Forum: Modding help
- Topic: multirocketshot
- Replies: 13
- Views: 7807
Re: multirocketshot
I fixed it. Code below. data:extend( { { type = "ammo", name = "explosive-rocket", icon = "__base__/graphics/icons/explosive-rocket.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "rocket", action = { type = "direct", rep...
- Sun Sep 20, 2015 9:38 am
- Forum: Modding help
- Topic: multirocketshot
- Replies: 13
- Views: 7807
Re: multirocketshot
In your ammo.lua are two typos.
After the data:extend only a normal bracket ( is needed, no curly bracket {. The same at the very end of the file: you only need a ).
After the data:extend only a normal bracket ( is needed, no curly bracket {. The same at the very end of the file: you only need a ).
- Sun Sep 20, 2015 8:56 am
- Forum: Multiplayer
- Topic: Factorio gaming TS3
- Replies: 2
- Views: 6120
Re: Factorio gaming TS3
I have the bad feeling that we already have a server.
See https://forums.factorio.com/forum/vie ... =53&t=3305
See https://forums.factorio.com/forum/vie ... =53&t=3305
- Thu Sep 17, 2015 6:47 pm
- Forum: Off topic
- Topic: Trainstation Cosplay
- Replies: 6
- Views: 15294
Re: Trainstation Cosplay
Moved from General discussion to Off topic.