Search found 510 matches

by Kayanor
Thu Nov 05, 2015 7:21 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 429273

Re: [MOD 0.12.x] Natural Evolution v5.0.4 - All things Alien!

Moved to Gameplay / Vanilla+ on creator's request.
by Kayanor
Thu Nov 05, 2015 12:19 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 158429

Re: Random Word Association Game

StarTrek
by Kayanor
Wed Oct 28, 2015 6:14 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 158429

Re: Random Word Association Game

Objection!
by Kayanor
Mon Oct 26, 2015 5:23 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 158429

Re: Random Word Association Game

Troll
by Kayanor
Sat Oct 24, 2015 12:46 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 114577

Re: The Ctrl+V Game

C: cd Users\Kajan\AppData\Local\Microsoft\OneDrive start OneDrive.exe timeout /t 3 /nobreak taskkill /FI "WINDOWTITLE eq OneDrive" That's from a batch file I wrote to start some programs. The OneDrive.exe always lauches a Windows Explorer window, so I have to close it after 3 seconds. And...
by Kayanor
Thu Oct 22, 2015 6:45 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 158429

Re: Random Word Association Game

curved
by Kayanor
Wed Oct 21, 2015 2:24 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 158429

Re: Random Word Association Game

Inserter
by Kayanor
Sat Oct 10, 2015 7:32 am
Forum: Gameplay Help
Topic: Trash Compactor mod?
Replies: 6
Views: 12247

Re: Trash Compactor mod?

bobucles wrote:Want a vanilla solution? Grab a requester chest, fill it with overflow, and place it directly in the line of biter raids.
Or shoot it using the C button or a shotgun.
KAPOW! Everything is gone!
by Kayanor
Thu Oct 08, 2015 11:43 pm
Forum: Technical Help
Topic: Sprites missing or corrupted
Replies: 10
Views: 16327

Re: Sprites missing or corrupted

SirRichie wrote:Maybe this should be copied to the bug reports?
Done. https://forums.factorio.com/forum/vie ... =7&t=16911
by Kayanor
Thu Oct 08, 2015 5:58 pm
Forum: Gameplay Help
Topic: Trash Compactor mod?
Replies: 6
Views: 12247

Re: Trash Compactor mod?

MegaHamster7 wrote:I'm looking for something that permanently deletes items from the game automatically. Either a chest that deletes it's contents or something similar.
Item Destroyer mod: https://forums.factorio.com/forum/vie ... 93&t=14371
by Kayanor
Thu Oct 01, 2015 9:39 am
Forum: Releases
Topic: Version 0.12.9
Replies: 29
Views: 36478

Re: Version 0.12.9

I love the new resume button in the multiplayer game menu! :D
Always pressing "Pause Game" when finished configuring settings was quite annoying... :lol:
by Kayanor
Thu Sep 24, 2015 3:40 pm
Forum: This Forum
Topic: How do you make clickable named links?
Replies: 6
Views: 16261

Re: How do you make clickable named links?

MegaDepp2 wrote:huawei g8 schutzfolie
I see you... :x
by Kayanor
Tue Sep 22, 2015 5:34 pm
Forum: Mods
Topic: New Hardcorio for 0.12?
Replies: 4
Views: 7211

Re: New Hardcorio for 0.12?

Dariel92 wrote:Вот мне интересно - вопрос стоит уже давно, и по голосованию большинство за продолжение мода, ну и где же в таком случае мод?
This is an English forum, please translate your post.
by Kayanor
Sun Sep 20, 2015 2:46 pm
Forum: General discussion
Topic: Factorio.Com Down
Replies: 3
Views: 7986

Re: Factorio.Com Down

Ojelle wrote:Also just noticed it. It is still down. I wanted to read FF104, guess I'll wait till tonight :)
Wanted to read that, too.
Noticed it while trying to download the latest update. :D
by Kayanor
Sun Sep 20, 2015 1:39 pm
Forum: Modding help
Topic: multirocketshot
Replies: 13
Views: 7807

Re: multirocketshot

keyboardhack wrote:you used data.extend instead of data:extend.
Nope, that's not true. :P
by Kayanor
Sun Sep 20, 2015 11:55 am
Forum: Modding help
Topic: multirocketshot
Replies: 13
Views: 7807

Re: multirocketshot

I see I still have Factorio 0.12.7, I need to update.
This can take a while since the factorio.com servers seem down.
by Kayanor
Sun Sep 20, 2015 11:17 am
Forum: Modding help
Topic: multirocketshot
Replies: 13
Views: 7807

Re: multirocketshot

I fixed it. Code below. data:extend( { { type = "ammo", name = "explosive-rocket", icon = "__base__/graphics/icons/explosive-rocket.png", flags = {"goes-to-main-inventory"}, ammo_type = { category = "rocket", action = { type = "direct", rep...
by Kayanor
Sun Sep 20, 2015 9:38 am
Forum: Modding help
Topic: multirocketshot
Replies: 13
Views: 7807

Re: multirocketshot

In your ammo.lua are two typos.
After the data:extend only a normal bracket ( is needed, no curly bracket {. The same at the very end of the file: you only need a ).
by Kayanor
Sun Sep 20, 2015 8:56 am
Forum: Multiplayer
Topic: Factorio gaming TS3
Replies: 2
Views: 6120

Re: Factorio gaming TS3

I have the bad feeling that we already have a server.
See https://forums.factorio.com/forum/vie ... =53&t=3305
by Kayanor
Thu Sep 17, 2015 6:47 pm
Forum: Off topic
Topic: Trainstation Cosplay
Replies: 6
Views: 15294

Re: Trainstation Cosplay

Moved from General discussion to Off topic.

Go to advanced search