Search found 51 matches
- Fri Jun 06, 2014 7:47 am
- Forum: Gameplay Help
- Topic: Avaliable Robots
- Replies: 6
- Views: 2639
Re: Avaliable Robots
I'd say it's only showing the logistic bots, not the construction bots.
- Wed Jun 04, 2014 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Strategic decisions - Power supply
- Replies: 6
- Views: 3909
Re: Strategic decisions - Power supply
My questions to you, dear reader, are: [/b]
-Do you think that any of these decisions/problems are interesting?
Definitely!
-Or do you think that the game is already complicated enough without these nonsense?
Absolutely!
Seriously, Factorio is an awfully complex game. After a few ...
-Do you think that any of these decisions/problems are interesting?
Definitely!
-Or do you think that the game is already complicated enough without these nonsense?
Absolutely!
Seriously, Factorio is an awfully complex game. After a few ...
- Wed Jun 04, 2014 3:40 pm
- Forum: Gameplay Help
- Topic: Trying to understand the production numbers
- Replies: 5
- Views: 5854
Re: Trying to understand the production numbers
Ah yes, it works better when taking the hardness of 0.9 into account!
In this case, we get
- miner output = .5 / .9 ore/s = .55 ore/s
- smelter output = 2 / 3.5 plate/s = .57 plate/s
With my 7 miners and 7 steel furnaces, I get consumption = 7 * .55 = 3.9 ore/s = 233 ore/min, which is in between ...
In this case, we get
- miner output = .5 / .9 ore/s = .55 ore/s
- smelter output = 2 / 3.5 plate/s = .57 plate/s
With my 7 miners and 7 steel furnaces, I get consumption = 7 * .55 = 3.9 ore/s = 233 ore/min, which is in between ...
- Wed Jun 04, 2014 2:35 pm
- Forum: Gameplay Help
- Topic: Trying to understand the production numbers
- Replies: 5
- Views: 5854
Trying to understand the production numbers
I'm trying to understand the production numbers, but it doesn't add up.
I'm starting from the beginning, so the iron production.
The thread Calculating production is asking a similar question, but there's no clear answer.
In my scenario, I have 7 electric miners and a cumulated smelting speed of ...
I'm starting from the beginning, so the iron production.
The thread Calculating production is asking a similar question, but there's no clear answer.
In my scenario, I have 7 electric miners and a cumulated smelting speed of ...
- Tue Jun 03, 2014 6:31 pm
- Forum: Ideas and Suggestions
- Topic: automatically chop trees when building something
- Replies: 6
- Views: 3437
Re: automatically chop trees when building something
You should try to burn them, it feels quite satisfying 

- Tue Jun 03, 2014 12:24 pm
- Forum: Gameplay Help
- Topic: SubStation
- Replies: 3
- Views: 2706
Re: SubStation
It's a big electric pole, with a large coverage.
- Sat May 31, 2014 6:51 pm
- Forum: Implemented Suggestions
- Topic: Consume chests from the end
- Replies: 9
- Views: 4466
Consume chests from the end
Hopefully it hasn't been suggested already.
It's a very simple suggestion, it would be convenient if inserters consume chests from the end rather than the beginning.
The use case is that I try to balance the goods between several aligned chests, typically to load a wagon or to feed the ore belt ...
It's a very simple suggestion, it would be convenient if inserters consume chests from the end rather than the beginning.
The use case is that I try to balance the goods between several aligned chests, typically to load a wagon or to feed the ore belt ...
- Fri May 30, 2014 4:13 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 261797
Re: Peace with Aliens
I thoroughly support this idea. I usually prefer to play any game in a peaceful manner.
It doesn't feel immediate to adjust the gameplay in this regard without making a whole different game, the story as it is works pretty well: you come onto an alien planet, plunder it, pollute it, kill all life ...
It doesn't feel immediate to adjust the gameplay in this regard without making a whole different game, the story as it is works pretty well: you come onto an alien planet, plunder it, pollute it, kill all life ...
- Tue May 27, 2014 10:25 am
- Forum: Gameplay Help
- Topic: Scenario packs worthwhile?
- Replies: 8
- Views: 4727
Re: Scenario packs worthwhile?
They are not scenarios in the usual sense of the term, they are more like puzzles.
It's challenging and interesting, but if you're looking for a scripted story, it will not fit the bill.
I bought them because I like to play a story in this kind of games more than sandbox mode, and was quite ...
It's challenging and interesting, but if you're looking for a scripted story, it will not fit the bill.
I bought them because I like to play a story in this kind of games more than sandbox mode, and was quite ...
- Tue May 27, 2014 9:53 am
- Forum: Gameplay Help
- Topic: Fueling trains with different lengths
- Replies: 10
- Views: 6968
Re: Fueling trains with different lengths
<===============>
^ .................... ^
fuel A ............ fuel B
why not do it this way....in every "end" station fuel the to the end facing locomotive? :)
Yes, I thought about this option (and I just added it to my list,) the problem though is that you have to make fuel available in every ...
^ .................... ^
fuel A ............ fuel B
why not do it this way....in every "end" station fuel the to the end facing locomotive? :)
Yes, I thought about this option (and I just added it to my list,) the problem though is that you have to make fuel available in every ...
- Tue May 27, 2014 8:07 am
- Forum: Gameplay Help
- Topic: Fueling trains with different lengths
- Replies: 10
- Views: 6968
Fueling trains with different lengths
I'd like to get my different trains to a common station. The issue is that if different trains have different lengths, I don't see a way to fuel both locomotives without the risk to load the fuel in a wagon. The trains have one locomotive in each direction.
I see a few possibilities, but none that ...
I see a few possibilities, but none that ...