Search found 988 matches

by siggboy
Wed May 18, 2016 5:51 pm
Forum: General discussion
Topic: Are compressed belts really good?
Replies: 24
Views: 9778

Re: Are compressed belts really good?

creekz wrote:The special interest "fixation" comes from the autism specrum part of ADD/ADHD I belive.

Factorio is my current fixation. :-D
lel
by siggboy
Wed May 18, 2016 4:59 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 177784

Re: Smart, dynamic train deliveries with combinator Magick

Well I setup a system that selects a station to unload based on which one is least full. I ended up having to compare each station individually to get it to work right. And then I had to compare the go to station signals because otherwise a train might double up on a station. I believe I have about...
by siggboy
Wed May 18, 2016 4:31 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 177784

Re: Smart, dynamic train deliveries with combinator Magick

Maybe we can setup a "creative" server just to combine some of the ideas. Not a problem, I have a dedicated server where I can run a Factorio instance. Although, with the next version coming up it might be worth of delaying it a bit. Yes, I agree. Choumiko also has to update SmartTrains f...
by siggboy
Wed May 18, 2016 2:34 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 177784

Re: Smart, dynamic train deliveries with combinator Magick

I downloaded your demo and watched the trains for a while and I'm quite impressed by the setup. It's really nice. I'm also amazed that you are able to do all that with so few combinators. I've done the same thing after I was done: watching the trains being quite impressed by myself. And I hate myse...
by siggboy
Wed May 18, 2016 12:37 pm
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 38892

Re: Resource counting with combinators

Btw. talking about splitters and good use: if you want to count the throughput of a full belt you can send it through four splitters in a row, count 1/16 th of the throughput and connect all the splitter outputs again. Multiply the result with 16 and your have your final result. LOL, that's ingenio...
by siggboy
Wed May 18, 2016 12:35 pm
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20380

Re: Productivity modules: where do you draw the line?

The investment is fine, as long as you keep in mind that it takes ~15 HOURS to amortize with a perfect setup (i.e. including beacons and all); it's what Dave has determined in that other thread. Except when you've already put productivity modules into the high yield parts of the chain (copper wire,...
by siggboy
Wed May 18, 2016 12:15 pm
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20380

Re: Productivity modules: where do you draw the line?

Usually I use prod3 modules because I'm limited by the ore, so putting prod modules into the furnaces actually does improve the throughput of the rest of the chain. Arguably it's an expensive way to overcome an ore bottleneck compared with expansion, but unless you're doing a speedrun it's a solid ...
by siggboy
Wed May 18, 2016 11:57 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 301676

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Probably true. I'm curious how they gonna make sure disabling/enabling train stations via the network doesn't leas to no path issues (e.g. disabling a trainstation while there still trains en route to that station and skipping it has them in a place where they can't get to the next one). I've had a...
by siggboy
Wed May 18, 2016 11:10 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 177784

Re: Smart, dynamic train deliveries with combinator Magick

That looks cool. I will have a deeper look how you did it. I don't want to steal the show or anything. But I recently posted something similar on reddit, which might be interesting for you as-well: https://www.reddit.com/r/factorio/comments/4iabg0/otl_one_train_line_system_passive_provider/ Our set...
by siggboy
Wed May 18, 2016 10:06 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 301676

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Can´t you set a internal Variable to the train station, that remembers the stationnumber (and #line) until a train leaves? Should be more easy in Lua than with combinators :P When there is written a second number before a train left, just override the old one (or build them up in a stack, would be ...
by siggboy
Wed May 18, 2016 10:02 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 301676

Re: [MOD 0.12.30+] SmartTrains 0.3.82

in my current setup I send the signal to the smart station and once the train leaves it waits for a "train is at station = 0" return so it knows that the train is sent. I also need to register that a train has been sent (and where) so that it can be stored in memory cells to keep track of...
by siggboy
Wed May 18, 2016 8:09 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 301676

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Anyways, i'll try to make the individual updates as modular as possible, so that each interval can be adjusted as one wants. Well, it's not a huge, deal-breaking issue. It can be worked around with the use of registers to hold the input to the signal. I've already done it (and Xeteth, too, apparent...
by siggboy
Wed May 18, 2016 7:26 am
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20380

Re: Productivity modules: where do you draw the line?

Finally, you really shouldn't underestimate the savings on a whole production chain. Now this is misleading. It's always better to put the modules late into the chain first, before you move to earlier steps. We know this, it's easily deduced, we do not need to know the total cumulative effect. I di...
by siggboy
Wed May 18, 2016 6:41 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 177784

Re: Smart, dynamic train deliveries with combinator Magick

Ah, ok. I thought you figured out a way to demand resources without running the wires from each "factory." Yeah, I have: set the flags manually in the combinator :-). But seriously, it's not possible until we get wireless transmission for the combinator network. Sounds like your an electr...
by siggboy
Tue May 17, 2016 7:09 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 177784

Re: Smart, dynamic train deliveries with combinator Magick

First off thank you for this amazing creation! I'm testing the on-demand factory requesting and cannot get it to work. I've downloaded your demo and have the mods installed. I run the game and everything works fine, then I fill the "copper Unload" chests full and cut off the belt system. ...
by siggboy
Tue May 17, 2016 1:01 pm
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 38892

Re: Resource counting with combinators

I think there must be more to it than that. For example, consider the statement "This statement is false", which, if it is false, leads to a contradiction, and therefore, must, by your proposed mechanism, be true. Even if we try to fix the mechanism by saying that, since this statement le...
by siggboy
Tue May 17, 2016 12:33 pm
Forum: Combinator Creations
Topic: Resource counting with combinators
Replies: 51
Views: 38892

Re: Resource counting with combinators

Prior to 0.12.31 there was a bug when inserting onto splitters which you may have been running into. Since then it makes a lot more sense. See my images here for the way it used to work and the way it works now. That's interesting, it never occured to me (I'm pretty sure I've used the splitter-bus ...
by siggboy
Mon May 16, 2016 2:34 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 177784

Re: Smart, dynamic train deliveries with combinator Magick

Yes, that's the plan. Probably we'll turn the "toggle register" in the outpost circuit into a general purpose register and store the value there. That way we'll still have the toggle flag and can also use it to send the train to the correct unload. We'll also need to make a circuit to put ...
by siggboy
Mon May 16, 2016 12:41 pm
Forum: General discussion
Topic: Productivity modules: where do you draw the line?
Replies: 52
Views: 20380

Re: Productivity modules: where do you draw the line?

You addressed BlakeMW, but I'll bite :) We were having a similar discussion here (https://forums.factorio.com/viewtopic.php?f=18&t=25218#p159799) You are 100% correct (and so was Blake; actually I had realized my mistake earlier but did never get around to correct it here). I think what's most ...
by siggboy
Mon May 16, 2016 9:16 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 301676

Re: [MOD 0.12.30+] SmartTrains 0.3.82

I did a quick test, and only testing whether a signal condition is fullfiled every tick makes the update time go to ~0.3 ms for one train. So ~ 54 trains at a smart station would take all the time you have for 1 tick without ups loss :D That is without cargo checks, updating the constant combinator...

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