Search found 988 matches

by siggboy
Mon Sep 26, 2016 11:25 am
Forum: Railway Setups
Topic: Train Detection in 0.14: First, some science
Replies: 16
Views: 15405

Re: Train Detection in 0.14: First, some science

I like the scientific approach of both of you, but I'm wondering if this isn't a little overengineered. Leaving aside the possibility of removing fuel for testing purposes (a solid solution that works but is a little ugly): Wouldn't it be sufficient to check a signal immediately in front of the trai...
by siggboy
Mon Sep 26, 2016 10:52 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91254

Re: [MOD 0.13] Nucular 1.0.3 - Nuclear Reactors and Weapons

My slightly different approach was to have the entire apparatus connected and that's why the only difference in our numbers is the number of chemical plants processing uranium ore (1.67 vs. 2.00) and MOXX Fuel (15 vs. 16). I'm glad my numbers were correct (although it would have been stunning to fi...
by siggboy
Sun Sep 25, 2016 9:12 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91254

Re: Design for 250 MW with correct ratios and breeders

I keep having problems getting my nuke plant to run raliably. I use red belts instead of yellow, but that shouldn't matter right? I've used blue belts to have the fuel rods cycle as quickly as possible, I don't think it really makes sense to use slower belts. My current problem is that there is sim...
by siggboy
Sat Sep 24, 2016 5:45 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91254

Re: [MOD 0.13] Nucular 1.0.3 - Nuclear Reactors and Weapons

i'm having trouble understanding the benefit of being "over-ratio on steam engines". It's only useful to cover load spikes that go over the maximum sustained load. If you put a steam tank behind each row of turbines, that will store quite a lot of MJ, and you can have the plant run over t...
by siggboy
Sat Sep 24, 2016 5:29 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91254

Re: Design for 250 MW with correct ratios and breeders

I guess you could put in some buffer chests in-line with a belt to make sure it can continue moving? I agree that a bot-based plant is too easy :) I don't think this will really help, because the belt will still be packed with fuel rods, and that will halt most of the fission reactors. The best way...
by siggboy
Fri Sep 23, 2016 8:15 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176410

Re: Smart dynamic train deliveries with combinator Magick [0.13]

turkish25 wrote:Just cant figure out where i have gone wrong. So I
Please upload a save, and maybe also a zip of your mods folder, I'll see if I can spot the error. It's probably something simple.
by siggboy
Fri Sep 23, 2016 8:13 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176410

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Can someone check the attached save and point out why my train isn't running? I've checked your save. You made a mistake wiring up the train stations. The green wires were attached to the train station, but they need to be attached to the train station COMBINATOR. When I fixed that, it worked fine ...
by siggboy
Thu Sep 22, 2016 9:09 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91254

Re: Design for 250 MW with correct ratios and breeders

I've made a smaller version of the design that's not quite optimal but seems to be running 5 reactors full time, plus a sixth to cover electricity use of the power plant itself. It feeds off a single uranium mine + enrichment plant. I'm pretty new to nucular, so all feedback welcome! :) The hardest...
by siggboy
Thu Sep 22, 2016 8:52 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176410

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I am currently running around upgrading my rail network with red wire.....a long process due to limited time to sit down and play a game. That is the biggest barrier for a large map, if you actually have no red wire bus yet. I recommend you use the FARL mod to lay your tracks, so you will have powe...
by siggboy
Sun Sep 18, 2016 3:43 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95186

Re: Combinator Contraptions

So you can think ok I multiplex it with powers of 10 You would shift each letter by "x" bits, where "x" is the number of bits needed to encode a single letter. That way you can combine several letters in one 32-bit value, they'll just sit next to eachother in the "bit space...
by siggboy
Sun Sep 18, 2016 3:39 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176410

Re: Smart dynamic train deliveries with combinator Magick [0.13]

There is no video tutorial, I recommend you take the demo map and read through the part of the thread after that post (doxsroxs has provided quite a lot of documentation through his questions along the way :-).
by siggboy
Thu Sep 15, 2016 9:33 pm
Forum: Railway Setups
Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
Replies: 43
Views: 153573

Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY

aober93 wrote:Signals cannot be placed between the 2 lanes in junctions and thus they become a single block
You can build all junctions just fine with 4 tiles in between lanes (with proper signaling, that is). It's not necessary to leave 6 tiles of space.
by siggboy
Thu Sep 15, 2016 9:31 pm
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 91254

Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons

Does recycling fuel make fuel production self sustainable ? my setup has been running for more than two hours now on MOX fuel alone, and i'm producing a lot more spent fuel than what I need to make plutonium for MOX fuel production. Recycling fuel gives you 9 resources for 12 spent fuel rods. Creat...
by siggboy
Wed Sep 14, 2016 11:11 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28636

Re: [0.13] Make inserter stack bonus individually configurable

Exactly. So you need a configurable way of preventing this, thus why it should be a separate circuit condition. The "circuit condition" would be the value of the "S" signal as per my earlier suggestion. You need to calculate the value of "S" in some way, and then you i...
by siggboy
Wed Sep 14, 2016 3:05 am
Forum: General discussion
Topic: Smart Loader
Replies: 9
Views: 5673

Re: Smart Loader

I don't suppose someone has a 0.13 fix / rebuild of Madzuri's smart train loader? You know the one which evenly loaded the waiting chests using an Arithmetic combinator... all my ore outpost loading is busted. :cry: You do not need count perfect balancing for a smart loader. The original design wor...
by siggboy
Tue Sep 13, 2016 1:44 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176410

Re: Smart dynamic train deliveries with combinator Magick [0.13]

That also explains why Q would just keep cycling and the light at the depot was constant yellow. It appears that it got to phase 2 and FLAN said nope! then got stuck. Yes, exactly. Phase 1 is not an issue because it does not rely on polling (it will be a tad slower but should work fine in all cases...
by siggboy
Tue Sep 13, 2016 1:06 am
Forum: Mods
Topic: [MOD 0.13] Beyond 0.2.0
Replies: 19
Views: 12783

Re: [MOD 0.13] Beyond 0.2.0

Seeing how great and well balanced Nucular is, I'm looking forward to this -- especially since you seem to put emphasis on "balance" (which Bob's Mods doesn't really).
by siggboy
Tue Sep 13, 2016 1:00 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176410

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Getting this train controller to work has been quite the adventure. For me, too :). Now I have been trying to make the red network wireless with the assistance of the FLAN mod. That's not going to work because FLAN does not update all the receivers every tick, which would be necessary for the polli...
by siggboy
Sun Sep 11, 2016 11:39 pm
Forum: Combinator Creations
Topic: One more Smart Furnace®
Replies: 43
Views: 22516

Re: One more Smart Furnace®

Probably this is the last post before belt-based version. I really think you have outdone yourself with this design. Kudos for going all the way just to shave off one combinator at the furnace columns. All the research and analysis, it's very impressive. Maybe, if I find the motivation, I will make...
by siggboy
Sun Sep 11, 2016 11:35 pm
Forum: Combinator Creations
Topic: Customisable Scrolling Display
Replies: 13
Views: 13555

Re: Customisable Scrolling Display

Get ready for XKnight to reduce this to 2n+3 combinators :lol: :lol: :lol:

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