Search found 988 matches

by siggboy
Wed Oct 26, 2016 10:16 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

Yep. Went back to basic. A loop with one lane, requester and provider. Gave up on my main base for now. The one issue I saw with your base was the stacker design. This is not even related to the smart train setup. If you have a train depot with multiple stations (all having the same name, e.g. &quo...
by siggboy
Tue Oct 25, 2016 9:46 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95163

Re: Combinator Contraptions

..since the arrows make it unambiguous. The point I was making is that it is not unambiguous.. The arrow side goes to the input. The other side goes to the output. (Information flows in the arrow direction, from output to input.) It is completely unambiguous, and it's what common sense dictates, yo...
by siggboy
Tue Oct 25, 2016 6:52 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95163

Re: Combinator Contraptions

The green wire from the bottom combinator to the top right one is extremely misleading. For all wires but that one it is true that the top of a combinator is the input and the bottom of a combinator is the output (or left is output and right is input). Yes, but for all wires it's also true that the...
by siggboy
Tue Oct 25, 2016 2:11 pm
Forum: Combinator Creations
Topic: How to stop a request chest from draining a povider chest
Replies: 7
Views: 6874

Re: How to stop a request chest from draining a povider chest

Run a circuit wire from the fast belt provider chest to the inserter that supplies the express belt production. Set the inserter to only operate when the provider chest is above a certain count. The wire is not necessary. Connect the inserter (that feeds the blue belt assembler) to the logistic net...
by siggboy
Tue Oct 25, 2016 1:53 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41226

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

Honestly, I'm not planning on putting too much more effort into this addon anymore because of what I saw they plan to do in 0.15. The preview of the built-in blueprint book looks pretty nice already, if they manage to smoothen some rough edges here and there it should make all blueprint addons out ...
by siggboy
Tue Oct 25, 2016 1:29 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95163

Re: Combinator Contraptions

I would abbreviate "Everything (input count)" to EIC to avoid confusing it with EACH. I did something like that in my other post (train stuff documentation, not in this thread), and it did confuse people as well. Probably the best thing would be to use the symbols as they are in the game ...
by siggboy
Tue Oct 25, 2016 9:59 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502873

Re: Simple Questions and Short Answers

i used to be able to set my game in ver 12 to always day. Kinda of had to because my display is so dark as it is. So why cant i use the same command in 13. Did the command change? I recommend to use the "TimeTools" mod which allows you to do this very easily (and a few other useful things...
by siggboy
Tue Oct 25, 2016 9:39 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 95163

Re: Combinator Contraptions

When I wire the register like in the picture it does not work. Are you sure that this is the working circuit? There must be a difference, as we can't setup a decier combinator to "each" when the input is not "each" like in your picture. The output is "Everything (input coun...
by siggboy
Tue Oct 25, 2016 9:25 am
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 79848

Re: Trains vs conveyors?

If you generate a map with all resource settings maxed, then you are effectively sitting right on top of the resources, and trains will not be necessary for a simple playthrough. If you build a large base that will mass produce rockets, and you don't game your settings that way, trains become mandat...
by siggboy
Tue Oct 25, 2016 9:18 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I saw you uploaded a new blueprint book, but I haven't been able to check it out. Foreman will import it but not load it into a book. KBM chokes on the string entirely. You have to use Blueprint String to import that book. Do not use any older blueprints, I do not support them. KBM is not compatibl...
by siggboy
Sat Oct 22, 2016 5:57 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I think I need to tell the logic/depot that there's six lanes in my setup somewhere, but I can't find the combinator. Would you have another look? Just look for the "rail signal" signal in a constant combinator, and set it to "number of lanes" + 1 (default is 3 lanes, so the val...
by siggboy
Sat Oct 22, 2016 5:24 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

You are a star, Siggboy, and I am extremely grateful for both your assistance and your hard work designing and implementing this amazing system. I'd buy you a drink, but then I would probably be arrested for Internet stalking or something, but please be aware that this whole project totally rocks! ...
by siggboy
Fri Oct 21, 2016 7:48 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I think I need to tell the logic/depot that there's six lanes in my setup somewhere, but I can't find the combinator. Would you have another look? Just look for the "rail signal" signal in a constant combinator, and set it to "number of lanes" + 1 (default is 3 lanes, so the val...
by siggboy
Fri Oct 21, 2016 7:15 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

I've tried setting the Arithmatic combinator next to the smart station to (station * *1, 2, 3") etc The combinator above it is set to signal 1-2-3 in the demo, updated that as well. You've set the numbers in the arithmetic combinators correctly, but you forgot to set the output types ("na...
by siggboy
Fri Oct 21, 2016 4:33 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

All stations show on the bus, there's plenty of Iron in the buffers, and it should be moving. The logic to yard is showing a signal on the green wire, but not on the red. No trains are dispatching. You did not give the individual lanes their own signals. In your save, all the lanes use the signal &...
by siggboy
Thu Oct 13, 2016 10:21 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

So the task would be to undertstand the blueprint and transfer it into lua code :geek: An extension/fork of SmartTrains would be the easiest way I guess. The train station needs some additional way of taking input from the outpost, because the amount of material in the buffer is relevant. You also ...
by siggboy
Thu Oct 13, 2016 5:31 am
Forum: General discussion
Topic: Steam summer sale and factorio
Replies: 52
Views: 76518

Re: Steam summer sale and factorio

But it sounds like you are unhappy for not being able to buy Factorio with a lower price, more than you are truly worrying about their business sense. :? I don't think he minds that he might have missed an opportunity to save 10 bucks. It's really actually about the fact that the firm stance of Wub...
by siggboy
Thu Oct 13, 2016 5:13 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

If I take the blue print and slap it down, to me there is little difference between the train stop being more intelligent and not =/. Yeah, but that's not a problem for ME, because I built it from scratch, and that was fun and proof that I can do it. :D However, there are endless possibilities to e...
by siggboy
Thu Oct 13, 2016 2:15 am
Forum: General discussion
Topic: Steam summer sale and factorio
Replies: 52
Views: 76518

Re: Steam summer sale and factorio

I'm pretty sure there is no grounds for "legal action" against Wube, should they ever lower the sale price of the game. You are obviously not a lawyer, and probably not familiar with European (or Czech) commercial law. (NB there are no "class action" lawsuits in Europe, and it's...
by siggboy
Wed Oct 12, 2016 10:28 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176355

Re: Smart dynamic train deliveries with combinator Magick [0.13]

How much of the circuitry could be rolled up into the smart trains mod? is there a real need for the combinators to exist? Everything could be rolled into a mod, or SmartTrains, easily. But that's not the point, because then you could write mods for all sorts of complicated things, that would basic...

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