Search found 988 matches

by siggboy
Thu Nov 10, 2016 11:54 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

crazy142857 wrote:Or do you prefer me to upload all the mod's zip files?
Compress your "mods" folder into a ZIP file and upload it.
by siggboy
Thu Nov 10, 2016 8:47 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

You need to also upload your "mods" folder so I can easily recreate your environment.
by siggboy
Thu Nov 10, 2016 6:19 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502520

Re: Simple Questions and Short Answers

Trying to create a green chip setup that will fully load a belt, simple in theory but with top end assemblers and belts the chip fabs keep running out of iron before the inserters can get more in. Ughhh. Do not use Stack Inserters, use Fast Inserters. The Stack Inserters wait too long, and then the...
by siggboy
Wed Nov 09, 2016 10:57 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502520

Re: Simple Questions and Short Answers

Bit trickier, the main bit is to link all the machines you want to a circuit network The only machines that can be triggered "on" and "off" from the circuit network are pumps. Anything else needs to be triggered by cutting the power, or indirectly by disabling the inserters that...
by siggboy
Wed Nov 09, 2016 12:21 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

Ohh great thank's for replying, makes alot of sense.Yeah i will take advice and make 2 bps with 2 providers, a multi and standard, Thanks again for the explanation, helps alot. If you look at the multi-provider, you will see two parts of the circuit, on each side of the station. The smaller part is...
by siggboy
Tue Nov 08, 2016 10:46 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 388193

Re: [MOD 0.14.13+] Creative Mode 0.2.1 - Epic update!!

I normally don't bother with such image formatting, it takes too much time (I treat wiki as a wiki, not a website). A wiki is a website. It's meant to be readable. A lot more people will read the pages in search of information than will edit them, in general. So if at all possible, the necessary wo...
by siggboy
Tue Nov 08, 2016 10:42 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502520

Re: Simple Questions and Short Answers

Get rid of the two signals on the two-way track at the top, and change the next lower signal to a chain signal (on the curved rail leading from the eastbound rail to the two-way). If there are any more signals higher up on the two-way rail you'll want to remove them too until the rail splits. If yo...
by siggboy
Tue Nov 08, 2016 10:27 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

I lowered the 8k number at the provider station and it started loading the coal, but now it wont load a full 4 wagon train, instead of loading 8k resources it stops at 7582 or something similar, any idea whats up with it? That's normal and intended. The reason is that "144" units are subt...
by siggboy
Tue Nov 08, 2016 4:43 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502520

Re: Simple Questions and Short Answers

Is this junction signalled correctly? No. This is the correct way to signal it (you will have to change your rail layout slightly so you can fit the signals): https://i.imgur.com/CRoIiXe.png (The picture is from this imgur album https://imgur.com/a/CxXxd which I still think is the best explanation ...
by siggboy
Tue Nov 08, 2016 1:28 am
Forum: Combinator Creations
Topic: One more Smart Furnace®
Replies: 43
Views: 22504

Re: One more Smart Furnace®

Hey Dude!, great set-up! :) but it seems, the blueprint string of the controller is broken. Killrogs crashes the actual session an blueprint string says the string is not a valid format. Can you refresh the blueprint string in your posts? :P You need the Blueprint String mod to load the strings. KB...
by siggboy
Tue Nov 08, 2016 1:26 am
Forum: Combinator Creations
Topic: One more Smart Furnace®
Replies: 43
Views: 22504

Re: One more Smart Furnace®

If I don't even understand what half the combinators are actually doing and why they are necessary then how am I supposed to find or fix bugs when they happen? I'm sure Xknight tested everything out, but strange things still may happen in weird circumstances like damaging some part of your factory ...
by siggboy
Mon Nov 07, 2016 3:16 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

It's not possible to have more than 1 train inbound at a time to the provider with the current design. In order to have multiple trains it would be necessary to add more memory to the providers, because you would have to store the different destinations, and resources to be delivered. That is rather...
by siggboy
Sun Nov 06, 2016 1:55 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

Both of these suggestions would require a major redesign of the circuit, and those changes are really only useful for really large setups (like yours). Maybe you should consider building a second depot that is completely separate from the first (using green wire for the bus), and have that depot han...
by siggboy
Sat Nov 05, 2016 2:47 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

this endevor has helped me learn the cuircutes for this so now i understand in detail how the provider / requester work. That's never a bad thing, because it will make it easier for you if you need to change something on that end. The lamp is getting an R6 ( the requester station number) D1 (the si...
by siggboy
Wed Nov 02, 2016 8:52 pm
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 91015

Re: Circuit network features for 0.15

Stack / Filter Inserter: set item filter and stack size There is a 1 constant combinator solution if you abuse integer overflow: https://forums.factorio.com/viewtopic.php?f=193&t=35380 That's the best work around I've seen, but it's still only a work around only working when picking up from bel...
by siggboy
Wed Nov 02, 2016 8:49 pm
Forum: Combinator Creations
Topic: Balanced buffer
Replies: 25
Views: 41648

Re: Balanced buffer

no muss, no fuss, no messing around with chest counts anywhere. The same blueprint works for ore, plates, coal, whatever. scales from 4 chests to infinite without adjusting the pattern one iota Your method is nice and simple, but the other method also works with any resource, the only thing that ha...
by siggboy
Mon Oct 31, 2016 8:45 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

Looking at the signals I am assuming the R signal coming from the requesters is the signal to tell what its station number is, but with multiple people transmitting it they are just totaling up on the hub, would this be my problem? When the depot needs to determine the actual number of the requeste...
by siggboy
Mon Oct 31, 2016 12:12 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

Check the condition on the lamp, if it's missing or wrong then your provider will not be able to tell the train where to go. Which one, the ones at the providers stating a train is being requested or do you mean the ones attached to the smart train stops? I am assuming the one on the train stop its...
by siggboy
Fri Oct 28, 2016 1:32 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart dynamic train deliveries with combinator Magick [0.13]

However, I can't even get your new depot and provider/requester circuits to work in a simple creative mode loop. One thing that I noticed is that in neither blueprint, the station combinator is hooked up to anything. I've got green, D and S on the bus, and nothing else. I think the "instant bl...
by siggboy
Fri Oct 28, 2016 12:34 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 176277

Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]

If i want multiple drop off locations for the same resource do i need to name them each differently rather than having them all named the same? I am loving this system so far, took a bit to set it up though. so many little things can go wrong, though it is mostly involving powering a station before...

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