Search found 988 matches
- Wed Aug 31, 2016 6:12 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 178646
Re: Smart dynamic train deliveries with combinator Magick [0.13]
Lets just say that the new power plant design will be built using burner inserters and designed differently so it is actually possible to start it up once stopped. (For the record, was my friend who built it :lol: ) The easy fix is to power the inserters (and pumps, if any) from a disconnected sola...
- Mon Aug 29, 2016 7:43 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 302650
Re: [MOD 0.12.35|0.13] SmartTrains 1.0.0
So, I have a bunch of trains each for different resources. Is it possible to add a station to a train's schedule if a certain circuit condition is met, and then to remove it if another condition is met? No, but you can add the station to all of the trains schedules, and then use the signal to jump ...
- Mon Aug 29, 2016 4:21 pm
- Forum: Combinator Creations
- Topic: One more Smart Furnace®
- Replies: 43
- Views: 22727
Re: One more Smart Furnace®
I think the beacons should be spaced like MeduSalem did it. There's no downside to it except for it using more space, which you could then use for combinators.
I'd be interested to see how you would solve it given the additional space in between the beacons.
I'd be interested to see how you would solve it given the additional space in between the beacons.
- Mon Aug 29, 2016 3:04 pm
- Forum: Gameplay Help
- Topic: connect a switch to a switch? 0.13.17
- Replies: 5
- Views: 1734
Re: connect a switch to a switch? 0.13.17
Yes, that's the best way to do it. Give negative feedback when the input goes below the lower threshold, or reverse it and use positive feedback when the input goes over the upper threshold. Here's a diagram of what you've made, with positive feedback (in that case the condition on the power switch ...
- Mon Aug 29, 2016 2:02 pm
- Forum: Combinator Creations
- Topic: Slow Supplier (used for repair pack distribution)
- Replies: 19
- Views: 11180
Re: Slow Supplier (used for repair pack distribution)
I'm pretty sure it does not matter much. Of course, if you distribute the packs more evenly ahead of time, then the reaction time to repair will be a little shorter. If and how that actually makes a difference in a real game I cannot say. To me it seems overengineering. However, many people like to ...
- Mon Aug 29, 2016 12:37 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36912
Re: combinator computer MK2
It is a little discouraging because when you are challenging me this way I'm not challenging you in any way. I'm just pointing out that your challenge was a bit besides the point, because this thread is not concerned at all with solving practical Factorio problems. It's about making a general CPU. ...
- Mon Aug 29, 2016 10:19 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36912
Re: combinator computer MK2
Branching means "If X then jump to Y". thanks! I was probably thinking about subroutine or multithread which are usually OS based. Nothing of that is OS based. The operating system is concerned with distributing resources among the programs that are running. So if you need disk space or R...
- Mon Aug 29, 2016 10:11 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 178646
Re: Smart dynamic train deliveries with combinator Magick [0.13]
There's another mod by the same author, called "Sticky Notes", and that is a lot better to leave information on the map than Smart Display. You should use the display only for displaying dynamic content. You can also use Nixie Tubes (it looks better on the map). To leave notes and annotati...
- Mon Aug 29, 2016 8:23 am
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36912
Re: combinator computer MK2
what's your take on computing with Sets (eg set of stations, set of trains, conditions, some magical operators and poof dispatch list)? That's basically what the scheduler does: Phase 1: Set of requesters R (each requesting a set of resources), set of providers P (each providing a set of resources)...
- Sun Aug 28, 2016 9:35 pm
- Forum: Combinator Creations
- Topic: One more Smart Furnace®
- Replies: 43
- Views: 22727
Re: One more Smart Furnace®
OMG, it's the SANDWITCH! https://i.giphy.com/KupdfnqWwV7J6.gif But seriously, this is some very impressive work. I also like your detailed explanation a lot, and how you even steered around the low power issue (we should have known something is in the works when you pointed out the low-power proble...
- Sun Aug 28, 2016 7:43 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36912
Re: combinator computer MK2
@Gertiprumm This is a GENERAL PURPOSE CPU, the scope and functionality of which is very clearly defined: a universal computer that you feed with programs and input and that generates an output. What you propose is custom hardware, which is not the point when you're trying to design a general purpose...
- Sun Aug 28, 2016 9:56 am
- Forum: Ideas and Suggestions
- Topic: Add a condition "one car empty" to trains
- Replies: 11
- Views: 6338
Re: Add a condition "one car empty" to trains
I agree. This would be better solution than additional conditions in train stops. It would keep train stop interface simple and give more general options to control trains or material flows. You could make a great deal of things possible with only a few very simple additions to the circuit network:...
- Sun Aug 28, 2016 7:19 am
- Forum: Ideas and Suggestions
- Topic: Request blueprint materials from logistic system / Usages for information about needed blueprint materials
- Replies: 48
- Views: 19419
Re: Request blueprint materials from logistic system
I've always wanted this, was wondering why no mod exists that does it, but now there is a mod and I'll download it and install it and be very happy.
Thanks.
Thanks.
- Sun Aug 28, 2016 7:08 am
- Forum: Ideas and Suggestions
- Topic: Less annoying warning about console commands
- Replies: 4
- Views: 1262
Re: Less annoying warning about console commands
Thanks. A good idea indeed.IronCartographer wrote:You could always edit the control.lua for your save.
Not really suitable for the average player, but solves my first world problem right there .
- Sat Aug 27, 2016 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Add a condition "one car empty" to trains
- Replies: 11
- Views: 6338
Re: Add a condition "one car empty" to trains
Rails should be made circuit-connectable (as proposed before by others and myself).
Then you could simply read the contents of individual wagons. It would also be ridiculously easy to implement.
Then you could simply read the contents of individual wagons. It would also be ridiculously easy to implement.
- Sat Aug 27, 2016 6:47 pm
- Forum: Modding discussion
- Topic: utility of factorio_version ?
- Replies: 15
- Views: 3711
Re: utility of factorio_version ?
The auto-updater does not seem to grab any 0.14 mods any longer if you're on 0.13. So my advice would be to stay at 0.13 for the moment and wait for the dust to settle.
- Sat Aug 27, 2016 6:46 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36912
Re: combinator computer MK2
I think what makes combinators a lot harder than programming is that you cannot see the code. Even conventional digital circuits (as in conventional EE) are easier to "read" from a circuit diagram than combinators. Add to that the lack of debugging and visualization tools and you have a ch...
- Sat Aug 27, 2016 12:55 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 178646
Re: Smart dynamic train deliveries with combinator Magick [0.13]
Here is the improved version of the simple oil transport: H4sIAAAAAAAA/+VYTW+jOhT9KxGr6QgqTJK2UYdZdZ9K83bVCBFwEr+CjYyJGkX578+GpAnEGJvQ16mmi1SBXH+cc33uuY7JKCFRmIwCf7cg5NXfvYDf/g5i hhiCub/b4TCFvpUzGqLVmjn8X2LZGcn5e4L93ZvvePaWf+ztGFEYlU/5l+44t1+YaraI4JyFmDkRSRcIh4zQxlrB7VTEu7fT8xEmNo9klCTBAq7DDSLU3y1R ...
- Sat Aug 27, 2016 12:45 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 36912
Re: combinator computer MK2
Holy shit, I just saw this on the subreddit in a comment somewhere, and I must say, this looks amazingly comlicated, I myself do not have any idea what you are doing here, but I see what it does in the end, keep it up! It's a CPU, it's what inside your mobile phone and your PC (and your microwave o...
- Sat Aug 27, 2016 12:43 pm
- Forum: Implemented Suggestions
- Topic: Inserters shouldn´t work without "output"
- Replies: 6
- Views: 2082
Re: Inserters shouldn´t work without "output"
I didn´t explain it clearly: It shouldn´t check if there´s space (eg on a belt or chest) but if there is a possible sink. It's sometimes useful to make an inserter chain, where one inserter hands the item right into the next (without a sink in between). That would not work any longer if the inserte...