Search found 130 matches

by Speadge
Mon Apr 11, 2016 9:48 am
Forum: Mods
Topic: [MOD 0.12.x] The 8L Train Project v1.2.3 (Updated '16-05-01)
Replies: 71
Views: 68783

Re: [MOD 0.12.x] The 8L Train Project v1.2.1 (Updated '16-04-09)

Roktaal wrote:It still doesn't fix the train length for vertical placement:

The station is the same, just rotated by 90 deg.
Same trains, 3 wagons long.
Obvious difference in train placement

I couldnt find any hint that this should be fixed with this mod
by Speadge
Sat Apr 09, 2016 6:58 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
Replies: 374
Views: 340927

Re: [MOD 0.12.x] Rail Tanker - Liquid transport 1.1.3

I recently ran into the problem that my pumps kept feeding even if the train left already. checked the oil-amounbt and it decreased as well. Since im kinda new, i have no clue how to check for errors here. My simple solution: Since i'm using the rail logistics which comes with a train detector, i ju...
by Speadge
Mon Apr 04, 2016 7:31 pm
Forum: Mods
Topic: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!
Replies: 19
Views: 19541

Re: [MOD 0.12.x] Blueprint Flipper - mirror your blueprints!

would u mind to rename the zip to "_0.1.2"? i get an error with the actual "-0.1.2"

And it might be im not the only one
by Speadge
Mon Apr 04, 2016 2:33 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103675

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

i like the 7-segs-variant. would love to try that out.

Also letters would be great :D ... that would be awesome!
by Speadge
Mon Apr 04, 2016 1:54 pm
Forum: Mods
Topic: [MOD 0.12.x] Ore Expansion
Replies: 34
Views: 68215

Re: [MOD 0.12.x] Ore Expansion

just for newbies:

since u said it doesnt affect already generated ressources... does it affect old games when i discover new chunks?
by Speadge
Mon Apr 04, 2016 11:12 am
Forum: Mods
Topic: [MOD 0.12.X] Ore processing & complex material processing
Replies: 28
Views: 15708

Re: [MOD 0.12.X] Ore processing & complex material processing

think this mod is not about efficiency but getting "more" out off the ressources given. To balance this, its almost needed to make it expensive (energy-/spaceneeded-like) .. and yeah, the sulfur seems to kill the calculation here - otherwise it would be really nice. but it seems kinda chea...
by Speadge
Mon Apr 04, 2016 10:49 am
Forum: Mods
Topic: [MOD 0.12.20+] Gloom 0.2.1 - Night Comes to Factorio
Replies: 14
Views: 12741

Re: [MOD 0.12.20+] Gloom 0.2.0 - Night Comes to Factorio

... I'll be the first to admit my approach hasn't been the greatest. Do you want to share your changes? I'd be happy to add you as a co-author. Oh god, the horrible things I did to get it to work the way I kinda wanted... :cry: As someone who is a developer for a living I'm not sure I could bring m...
by Speadge
Sat Apr 02, 2016 10:59 am
Forum: Mods
Topic: [MOD 0.12.11+] Oil Steam Boiler
Replies: 38
Views: 60514

Re: [MOD 0.12.11+] Oil Steam Boiler

Ratzap wrote:How much pollution does this make? The same as 14 coal boilers? More? Less?

I looked in the KS_Power scripts but I could only see pollution mentioned in the diesel generator.
It has a value of 30. so approx as much pollution as 4 coal solidburner
by Speadge
Thu Mar 31, 2016 6:49 pm
Forum: Mods
Topic: [MOD 0.13.x] Tree Sapling Mod v0.1.4
Replies: 19
Views: 14099

Re: [MOD 0.12.x] Tree Sapling Mod v0.1.2

there is a problem with waitex which has some code in it to look for a -1 and -2 filename for tree entities in the base-override.lua: --trees are a special case because there is so many files for them. Therefore they are checked here but only if they are of the type tree if AllowChange("tree&qu...
by Speadge
Thu Mar 31, 2016 6:47 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 308125

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

there is a problem with the treeSaplings mod that brings a trunk.png. because of some code in the base-override --trees are a special case because there is so many files for them. Therefore they are checked here but only if they are of the type tree if AllowChange("tree") then if AllowChan...

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