Search found 54 matches
- Wed Sep 19, 2018 5:15 pm
- Forum: Gameplay Help
- Topic: Swapping the input from one colour wire and outputting it on another. Is this possible?
- Replies: 4
- Views: 1502
Re: Swapping the input from one colour wire and outputting it on another. Is this possible?
Trebor, I tried doing this and got no output. I will try Bauer. Thank you to both of you for replying.
- Wed Sep 19, 2018 9:30 am
- Forum: Gameplay Help
- Topic: Swapping the input from one colour wire and outputting it on another. Is this possible?
- Replies: 4
- Views: 1502
Swapping the input from one colour wire and outputting it on another. Is this possible?
So I have two chests (warehouses actually) that are connected together on a green wire to connect to something else. I want to even the chests out so that they don't get so much in one than another. I'm trying to use decider combinators to see if one chest is less than the other and so enable insert...
Fluids
Hi, Im on 0.16 playing seablock. I have a major problem with fluids that I dont consider to be a problem of a mod. I really cant work out how when I have cleaned a line of pipe out from one entity and have another entity go through, the first entity can come back. With no connection to that first en...
- Wed Aug 29, 2018 5:39 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1217296
Re: Bugs & FAQ
Since last update trying to play the Seablock modpack, cant load. Error due to AssignId for solder, then Ive also got an error with the .png (for something solder related) sometimes too.
https://pasteboard.co/HBn2BgC.png
https://pasteboard.co/HBn2BgC.png
- Thu Jul 26, 2018 5:46 am
- Forum: Logistic Train Network
- Topic: Trains attempt pickup at requester.
- Replies: 19
- Views: 7547
Re: Why are trains being sent to a requester station to pickup?
Thanks, it seemed to stop after the amount in it went way down again. I will see if I can adopt your suggestions too.
- Wed Jul 25, 2018 7:42 pm
- Forum: Logistic Train Network
- Topic: Trains attempt pickup at requester.
- Replies: 19
- Views: 7547
Why are trains being sent to a requester station to pickup?
I have seen quite a few trains being sent to a requester station as if it were acting as a provider station. It has no provider tags in the constant combinator. I cannot understand why it should do this?
- Sun Jul 22, 2018 7:11 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 43606
Re: Friday Facts #252 - Sound design & Map editor
I really like the idea of the new sounds. The game needs them. I also wonder if you are going to make the game brighter? After probably maybe a thousand? hours of playing it I would really appreciate it. My monitor is on its brightest and it can be difficult to see the sprites? on the assemblers for...
- Sun Jun 03, 2018 8:08 am
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 60760
Re: Friday Facts #245 - Campaign concept
"only about 11% of players on Steam have ever launched a rocket" Wow! I find this difficult to understand. With the game being as popular as it is I would have thought that this number would be much much higher. Especially as now you get science packs from launching rockets.
- Sat Jan 13, 2018 9:29 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373654
Re: Friday Facts #225 - Bots versus belts (part 2)
Right so as a player since 0.11ish this is my thought. Bots are extremely useful for short term transport, ie getting stuff off a train and onto various belts. Also for sorting a few belts into many. (Yes there is a proper term for this but atm I have womanflu lol). Ie in places where to split belts...
- Wed Aug 02, 2017 7:40 am
- Forum: Ideas and Requests For Mods
- Topic: Where is it made? Mod idea
- Replies: 7
- Views: 2223
Re: Where is it made? Mod idea
Yes, I always have the Alt on. It helps if I remember to put those map markings on too, but I still think its a nice idea if it can be done.
- Tue Aug 01, 2017 8:55 am
- Forum: Show your Creations
- Topic: Bob Mods Bot Madness
- Replies: 1
- Views: 1725
- Wed Jul 26, 2017 5:17 pm
- Forum: Ideas and Requests For Mods
- Topic: Where is it made? Mod idea
- Replies: 7
- Views: 2223
Where is it made? Mod idea
When you have a massive base it can be easy to loose things. Even on a bus, which I rarely do. Could someone make a mod that will highlight the assembler etc that the item is being made?
- Sat Jul 22, 2017 7:37 am
- Forum: Show your Creations
- Topic: Bob Mods Bot Madness
- Replies: 1
- Views: 1725
Bob Mods Bot Madness
This time around im starting off with the easy option of using bots mainly until I get to rockets. I have spacex and larger stack sizes amongst other so Im aiming to get through the early stages as much as possible before I set up my modular factories which is my usual style. http://imgur.com/a/eHKA...
- Thu Jul 20, 2017 11:45 am
- Forum: Mods
- Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
- Replies: 32
- Views: 28442
Re: [MOD 0.13.0+] Wireless Signals 0.1.2
Hey really interesting mod, looks like its going to be good for my rso bob mod game. Thing is that Telemetry 2 (with the repeater) wasnt researching tho it was showing as available. No research button. To get around it I temporarily got rid of the line in your code that resets the research. Saying t...
- Mon Jun 12, 2017 8:08 am
- Forum: Ideas and Suggestions
- Topic: Show status of train stop
- Replies: 1
- Views: 750
Show status of train stop
It would be really really good to have some way of knowing the status of train stops. For instance if you have lots of stops with the same name, it would be good to know if they are all inactive. This could show that you need another outpost for example.
- Sat May 27, 2017 1:54 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 37019
Re: Friday Facts #192 - One million
Congratulations! Heres to many more hours and hours of good factorioing.
- Sun May 07, 2017 7:33 pm
- Forum: Not a bug
- Topic: Robots flying backwards and forwards
- Replies: 1
- Views: 1195
Robots flying backwards and forwards
I have noticed what may be new robot behaviour in 0.15. 1) robots seem to fly to very stupid roboports to charge, even going past ports that they could charge at. 2) (most important) robots (construction) try to fly to an area to place an item. Because it is out of range of their charge they just fl...
- Sun May 07, 2017 7:09 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74045
Re: Friday Facts #189 - Specifying the 1.0
I like most of the changes to science, I think they still need work on tho. Can you include something in science that uses stone? There is very little use for stone in vanilla. Also, steel needs looking at, it feels far too slow and needs to be used more, ie steel gears instead of masses of iron gea...
- Mon Apr 24, 2017 10:04 pm
- Forum: Releases
- Topic: Version 0.15.1
- Replies: 54
- Views: 43641
Re: Version 0.15.1
Yey. Factorio Devs must be the best ones ever lol. Not only do they put the update out early but its really really good. Even got my son playing it tonight and he only played it a bit when we first got it. My Factorio addiction is only going to continue...
- Fri Apr 21, 2017 4:04 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142030
Re: Friday Facts #187 - Space science & 0.15 graphics
The only thing that I can say about this is: OH WOW!!!!
Everything looks so great. Massive idea about the rocket and research etc. Cant wait to get on with it.
Everything looks so great. Massive idea about the rocket and research etc. Cant wait to get on with it.