Search found 54 matches

by equitime77
Wed Sep 19, 2018 5:15 pm
Forum: Gameplay Help
Topic: Swapping the input from one colour wire and outputting it on another. Is this possible?
Replies: 4
Views: 1502

Re: Swapping the input from one colour wire and outputting it on another. Is this possible?

Trebor, I tried doing this and got no output. I will try Bauer. Thank you to both of you for replying.
by equitime77
Wed Sep 19, 2018 9:30 am
Forum: Gameplay Help
Topic: Swapping the input from one colour wire and outputting it on another. Is this possible?
Replies: 4
Views: 1502

Swapping the input from one colour wire and outputting it on another. Is this possible?

So I have two chests (warehouses actually) that are connected together on a green wire to connect to something else. I want to even the chests out so that they don't get so much in one than another. I'm trying to use decider combinators to see if one chest is less than the other and so enable insert...
by equitime77
Sun Sep 02, 2018 10:13 am
Forum: Pending
Topic: Fluids
Replies: 1
Views: 732

Fluids

Hi, Im on 0.16 playing seablock. I have a major problem with fluids that I dont consider to be a problem of a mod. I really cant work out how when I have cleaned a line of pipe out from one entity and have another entity go through, the first entity can come back. With no connection to that first en...
by equitime77
Wed Aug 29, 2018 5:39 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217296

Re: Bugs & FAQ

Since last update trying to play the Seablock modpack, cant load. Error due to AssignId for solder, then Ive also got an error with the .png (for something solder related) sometimes too.

https://pasteboard.co/HBn2BgC.png
by equitime77
Thu Jul 26, 2018 5:46 am
Forum: Logistic Train Network
Topic: Trains attempt pickup at requester.
Replies: 19
Views: 7547

Re: Why are trains being sent to a requester station to pickup?

Thanks, it seemed to stop after the amount in it went way down again. I will see if I can adopt your suggestions too.
by equitime77
Wed Jul 25, 2018 7:42 pm
Forum: Logistic Train Network
Topic: Trains attempt pickup at requester.
Replies: 19
Views: 7547

Why are trains being sent to a requester station to pickup?

I have seen quite a few trains being sent to a requester station as if it were acting as a provider station. It has no provider tags in the constant combinator. I cannot understand why it should do this?
by equitime77
Sun Jul 22, 2018 7:11 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 43606

Re: Friday Facts #252 - Sound design & Map editor

I really like the idea of the new sounds. The game needs them. I also wonder if you are going to make the game brighter? After probably maybe a thousand? hours of playing it I would really appreciate it. My monitor is on its brightest and it can be difficult to see the sprites? on the assemblers for...
by equitime77
Sun Jun 03, 2018 8:08 am
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60760

Re: Friday Facts #245 - Campaign concept

"only about 11% of players on Steam have ever launched a rocket" Wow! I find this difficult to understand. With the game being as popular as it is I would have thought that this number would be much much higher. Especially as now you get science packs from launching rockets.
by equitime77
Sat Jan 13, 2018 9:29 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373654

Re: Friday Facts #225 - Bots versus belts (part 2)

Right so as a player since 0.11ish this is my thought. Bots are extremely useful for short term transport, ie getting stuff off a train and onto various belts. Also for sorting a few belts into many. (Yes there is a proper term for this but atm I have womanflu lol). Ie in places where to split belts...
by equitime77
Wed Aug 02, 2017 7:40 am
Forum: Ideas and Requests For Mods
Topic: Where is it made? Mod idea
Replies: 7
Views: 2223

Re: Where is it made? Mod idea

Yes, I always have the Alt on. It helps if I remember to put those map markings on too, but I still think its a nice idea if it can be done.
by equitime77
Wed Jul 26, 2017 5:17 pm
Forum: Ideas and Requests For Mods
Topic: Where is it made? Mod idea
Replies: 7
Views: 2223

Where is it made? Mod idea

When you have a massive base it can be easy to loose things. Even on a bus, which I rarely do. Could someone make a mod that will highlight the assembler etc that the item is being made?
by equitime77
Sat Jul 22, 2017 7:37 am
Forum: Show your Creations
Topic: Bob Mods Bot Madness
Replies: 1
Views: 1725

Bob Mods Bot Madness

This time around im starting off with the easy option of using bots mainly until I get to rockets. I have spacex and larger stack sizes amongst other so Im aiming to get through the early stages as much as possible before I set up my modular factories which is my usual style. http://imgur.com/a/eHKA...
by equitime77
Thu Jul 20, 2017 11:45 am
Forum: Mods
Topic: [MOD 0.13.0+] Wireless Signals 0.1.2
Replies: 32
Views: 28442

Re: [MOD 0.13.0+] Wireless Signals 0.1.2

Hey really interesting mod, looks like its going to be good for my rso bob mod game. Thing is that Telemetry 2 (with the repeater) wasnt researching tho it was showing as available. No research button. To get around it I temporarily got rid of the line in your code that resets the research. Saying t...
by equitime77
Mon Jun 12, 2017 8:08 am
Forum: Ideas and Suggestions
Topic: Show status of train stop
Replies: 1
Views: 750

Show status of train stop

It would be really really good to have some way of knowing the status of train stops. For instance if you have lots of stops with the same name, it would be good to know if they are all inactive. This could show that you need another outpost for example.
by equitime77
Sat May 27, 2017 1:54 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 37019

Re: Friday Facts #192 - One million

Congratulations! Heres to many more hours and hours of good factorioing.
by equitime77
Sun May 07, 2017 7:33 pm
Forum: Not a bug
Topic: Robots flying backwards and forwards
Replies: 1
Views: 1195

Robots flying backwards and forwards

I have noticed what may be new robot behaviour in 0.15. 1) robots seem to fly to very stupid roboports to charge, even going past ports that they could charge at. 2) (most important) robots (construction) try to fly to an area to place an item. Because it is out of range of their charge they just fl...
by equitime77
Sun May 07, 2017 7:09 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 74045

Re: Friday Facts #189 - Specifying the 1.0

I like most of the changes to science, I think they still need work on tho. Can you include something in science that uses stone? There is very little use for stone in vanilla. Also, steel needs looking at, it feels far too slow and needs to be used more, ie steel gears instead of masses of iron gea...
by equitime77
Mon Apr 24, 2017 10:04 pm
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43641

Re: Version 0.15.1

Yey. Factorio Devs must be the best ones ever lol. Not only do they put the update out early but its really really good. Even got my son playing it tonight and he only played it a bit when we first got it. My Factorio addiction is only going to continue...
by equitime77
Fri Apr 21, 2017 4:04 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142030

Re: Friday Facts #187 - Space science & 0.15 graphics

The only thing that I can say about this is: OH WOW!!!!

Everything looks so great. Massive idea about the rocket and research etc. Cant wait to get on with it.

Go to advanced search