Search found 112 matches

by computeraddict
Mon Dec 04, 2023 9:11 am
Forum: Implemented Suggestions
Topic: Adding gps tags/map pings with code
Replies: 18
Views: 1782

Re: Adding gps tags/map pings with code

Whitespace is a terrible example for the point you're trying to make (since it actually isn't adding or removing anything, it's just switching alphanumeric characters for whitespace characters). And that saying has a very obvious implied "and it still be usable" at the end. Whitespace is ...
by computeraddict
Sun Dec 03, 2023 11:23 pm
Forum: Gameplay Help
Topic: How can people play without infinite resource mod?
Replies: 10
Views: 2079

Re: How can people play without infinite resource mod?

space-exe wrote: ↑
Sun Dec 03, 2023 11:19 pm
what am I missing?
Bots and blueprints
by computeraddict
Sun Dec 03, 2023 9:40 pm
Forum: Implemented Suggestions
Topic: Adding gps tags/map pings with code
Replies: 18
Views: 1782

Re: Adding gps tags/map pings with code

"Perfection is reached, not when there is nothing more to add, but when there is nothing more to take away." Counterpoint: https://en.m.wikipedia.org/wiki/Whitespace_(programming_language) There's a right amount of abstraction for a given task and two directions of wrong amount. Writing a...
by computeraddict
Sun Dec 03, 2023 9:12 pm
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 40946

Re: Friday Facts #387 - Swimming in lava

The planet is generated from single tile that can be flipped and rotated to create multiple variations. The only random input is how these rotations and flips will be arranged next to each other. If I understood the last FFF correctly there will be no small island with ore unless the devs decided t...
by computeraddict
Fri Dec 01, 2023 1:06 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25979

Re: Friday Facts #386 - Vulcanus

I only see the use of calcite in the production of better concrete and as a polarizing prism for lasers to increase their power. Don't forget that H2SO4 + CaCO3 -> CaSO4 + CO2 + H2O. I'm guessing we'll have to synthesize our water on Vulcanus by mining calcite to neutralize the acid from our sulfur...
by computeraddict
Mon Nov 27, 2023 5:15 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47706

Re: Friday Facts #384 - Combinators 2.0

Request: TICK DELAY. A TICK DELAY option assigned a single numeric value. Its purpose would be to to delay the combinator updating its output for a given amount of in game ticks. Tick sensitive circuits can be really tricky and often are encumbered by "blank" tick passthrough combinators ...
by computeraddict
Mon Nov 27, 2023 4:06 am
Forum: Modding help
Topic: Help w/ inserters, drop target, etc.
Replies: 4
Views: 536

Re: Help w/ inserters, drop target, etc.

From what I'm reading of the drop_target field, you can write to it. I'd try just iterating through the inserters and setting drop_target = box and doing whatever else you were going to do and see if anything breaks.
by computeraddict
Sun Nov 26, 2023 9:28 pm
Forum: Not a bug
Topic: [1.0.0] more trains fit between signals than the preview shows on c
Replies: 17
Views: 3802

Re: [1.0.0] more trains fit between signals than the preview shows on c

As I understand it the discrepancy comes from the rail cars being visually longer than the space they take up in a block, and the block visualizer using the visual bounding box instead of the pathfinding bounding box. Could the visualizer cheat and squish the previewed bounding boxes by a fraction s...
by computeraddict
Sat Nov 25, 2023 11:06 am
Forum: Gameplay Help
Topic: Tips for NEW players
Replies: 15
Views: 3969

Re: Factorio Fans - Tips for Beginners?

Hey Factorio enthusiasts! Just started playing and feeling a bit overwhelmed. Any tips for a newbie trying to navigate the world of Factorio? Share your wisdom and help a fellow player out! πŸš€πŸ› οΈ All big problems in Factorio are just a bunch of little problems flying in close formation. If a problem ...
by computeraddict
Sat Nov 25, 2023 11:02 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25979

Re: Friday Facts #386 - Vulcanus

Rebmes wrote: ↑
Sat Nov 25, 2023 7:28 am
But I'm not entirely sure about the name. Doesn't exactly fly off the tongue. I can't really tell anyone about Volcanus unless I want them to roll on the floor laughing irl.
Vul-can-us. Don't let the A be long or let the c get grouped with the first syllable :)
by computeraddict
Fri Nov 24, 2023 11:08 pm
Forum: Ideas and Suggestions
Topic: Linear serial blueprints
Replies: 2
Views: 320

Re: Linear serial blueprints

Linear tileable blueprints are definitely a thing. Take a look at the size and snap settings in the blueprint creation menu if you haven't already.
by computeraddict
Fri Nov 24, 2023 10:18 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25979

Re: Friday Facts #386 - Vulcanus

The planet looks neat, and I'm excited that there are new resources. but they are difficult to build on until you get cliff explosives Ugh. Cliffs have got to be one of the most complained about features in the base game, to the point where many people simply turn them off. I hope the devs will con...
by computeraddict
Fri Nov 24, 2023 8:09 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25979

Re: Friday Facts #386 - Vulcanus

Episode922 wrote: ↑
Fri Nov 24, 2023 8:00 pm
The first video transport me in the past with the good old TOTAL ANNIHILATION.
I want to kiss a lava worm ! NOW :)
Nanolathe mod when
by computeraddict
Fri Nov 24, 2023 3:59 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25979

Re: Friday Facts #386 - Vulcanus

Being also a dwarf fortress fan, would love to have the ability to contain, move, and channel lava and other liquids. Any plans for terraforming controls that would allow us to channel the soil and let the fluids flow? Would be fun to allow for emergent gameplay, like "open the lava floodgates...
by computeraddict
Tue Nov 21, 2023 6:03 pm
Forum: Technical Help
Topic: New Gamer PC, poor factorio performance
Replies: 10
Views: 962

Re: New Gamer PC, poor factorio performance

Hi everyone, Our old PC was running a massive Factorio factory running at 7.0/7.0 FPS/UPS respectively. the specs were the following: i7-6700K @ 4.0Ghz 32Gb Ram @ 2133Mhz GTX1080 (forgot how much VRam) Game installed on a traditional HDD (Windows 10) Our replacement machine is now running the same ...
by computeraddict
Mon Nov 20, 2023 10:05 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133890

Re: Friday Facts #375 - Quality

It'll be interesting to see how quality interacts with productivity research. Might math out some hypotheticals later... I think it wouldn't change much, it's like putting quality modules in the machines, with the difference that you can have 4 quality modules There's a breakpoint where the margina...
by computeraddict
Mon Nov 20, 2023 9:40 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133890

Re: Friday Facts #375 - Quality

Your end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless" I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is ...
by computeraddict
Sun Nov 19, 2023 11:45 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133890

Re: Friday Facts #375 - Quality

Ranakastrasz wrote: ↑
Sun Nov 19, 2023 12:30 am
What are you supposed to do with the occasional higher quality materials you can't match with others?
Don't produce them without a plan.
by computeraddict
Sat Nov 18, 2023 1:15 am
Forum: Ideas and Suggestions
Topic: [SA] Turret modes and defensive designs
Replies: 2
Views: 381

Re: Idea for factorio space expansion: Turret modes and defensive designs

Configureable firing arc and reaction speed research are things that I definitely found myself wanting in Space Exploration mod. We've yet to see what the new weapons are that they've been hinting at, though, so we'll have to hang on and see if this winds up being addressed.

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