Search found 30 matches
- Thu May 05, 2016 5:50 am
- Forum: Ideas and Suggestions
- Topic: Mega-Structures and merged structures.
- Replies: 11
- Views: 4628
Re: Mega-Structures and merged structures.
Yes, your Factorio will still be a factorio, but it will be ... Bigger.
- Thu May 05, 2016 5:33 am
- Forum: Ideas and Suggestions
- Topic: Water: BECAUSE IT DOES NOTHING
- Replies: 8
- Views: 5140
Re: Water: BECAUSE IT DOES NOTHING
It would be nice to see the following implemented: 1: Bridge block(s) to span across the water. A cheap but narrow stone bridge, and an expensive but worth it causeway of concrete bridge. 2: Boats. Have a personal boat to drive around in, and also have a very expensive, very large cargo ship and por...
- Thu Apr 07, 2016 1:27 am
- Forum: Implemented Suggestions
- Topic: Dynamic Music
- Replies: 12
- Views: 18625
Re: Dynamic Music
Variable Mix is done in many ways. If you want more musical gameplay, you need lots of short samples that you stitch together seamlessly. If you want something less daunting, have it only change "tracks" at defined points along the music tracks. Like if you are at borderline between ambien...
- Mon Apr 04, 2016 1:42 am
- Forum: Ideas and Suggestions
- Topic: Electric and Steam Train
- Replies: 10
- Views: 5844
Re: Electric and Steam Train
Simply put, as long as a power grid box touches a rail network, that rail network is powered. It should not need poles on every segment, just one touching a segment on a contiguous line.
- Sun Apr 03, 2016 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Electric and Steam Train
- Replies: 10
- Views: 5844
Re: Electric and Steam Train
I would recommend a slightly different way about electric trains. As it is irl diesel electric trains have loads of torque. The diesel is just a generator and the electric motors drive the wheels. An electric train eliminates the diesel part and has just electric. You could have it where rails power...
- Sat Apr 02, 2016 12:38 am
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65459
Re: Friday Facts #132 - Side Project
...When a machine is done harvesting, a little balloon will appear above the machine. The player can run around and click those balloons to get their items... OH HELL NO This is a game about automation. Whoever came up with this as a game mechanic is a huge dick. I've given up on many mobile games ...
- Sat Apr 02, 2016 12:37 am
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65459
Re: Friday Facts #132 - Side Project
Having to login again because wifi hiccups causes double posts and makes Blaster sad
- Fri Apr 01, 2016 4:06 pm
- Forum: Technical Help
- Topic: Maxed CPU on client causes desyncs
- Replies: 2
- Views: 915
Re: Maxed CPU on client causes desyncs
This is the desync report from my tablet. I will pull the one from my desktop.
I have increased latency to 450, which now produces considerable lag, but stops desyncs from happening.
I have increased latency to 450, which now produces considerable lag, but stops desyncs from happening.
- Fri Apr 01, 2016 3:29 pm
- Forum: Technical Help
- Topic: Maxed CPU on client causes desyncs
- Replies: 2
- Views: 915
Maxed CPU on client causes desyncs
I've been running a non-modded Factorio server on my home server, and we're approaching endgame. The problem is, desyncs are happening more often now. I've been getting desyncs even on a AMD FX-8350 desktop, because when the Factorio thread hits 100 percent CPU, it desyncs with the server. And when ...
- Sun Mar 27, 2016 9:36 pm
- Forum: Technical Help
- Topic: Multiplayer Connection Issue
- Replies: 3
- Views: 1472
Re: Multiplayer Connection Issue
Same problem here. Server's speeds are 85Mbps down / 12 Mbps up. It worked before until today.
Update: Removing --peer-to-peer option seems to have fixed it.
Update: Removing --peer-to-peer option seems to have fixed it.