Search found 30 matches

by Blaster
Thu May 05, 2016 5:50 am
Forum: Ideas and Suggestions
Topic: Mega-Structures and merged structures.
Replies: 11
Views: 4628

Re: Mega-Structures and merged structures.

Yes, your Factorio will still be a factorio, but it will be ... Bigger.
by Blaster
Thu May 05, 2016 5:33 am
Forum: Ideas and Suggestions
Topic: Water: BECAUSE IT DOES NOTHING
Replies: 8
Views: 5140

Re: Water: BECAUSE IT DOES NOTHING

It would be nice to see the following implemented: 1: Bridge block(s) to span across the water. A cheap but narrow stone bridge, and an expensive but worth it causeway of concrete bridge. 2: Boats. Have a personal boat to drive around in, and also have a very expensive, very large cargo ship and por...
by Blaster
Thu Apr 07, 2016 1:27 am
Forum: Implemented Suggestions
Topic: Dynamic Music
Replies: 12
Views: 18625

Re: Dynamic Music

Variable Mix is done in many ways. If you want more musical gameplay, you need lots of short samples that you stitch together seamlessly. If you want something less daunting, have it only change "tracks" at defined points along the music tracks. Like if you are at borderline between ambien...
by Blaster
Mon Apr 04, 2016 1:42 am
Forum: Ideas and Suggestions
Topic: Electric and Steam Train
Replies: 10
Views: 5844

Re: Electric and Steam Train

Simply put, as long as a power grid box touches a rail network, that rail network is powered. It should not need poles on every segment, just one touching a segment on a contiguous line.
by Blaster
Sun Apr 03, 2016 11:14 pm
Forum: Ideas and Suggestions
Topic: Electric and Steam Train
Replies: 10
Views: 5844

Re: Electric and Steam Train

I would recommend a slightly different way about electric trains. As it is irl diesel electric trains have loads of torque. The diesel is just a generator and the electric motors drive the wheels. An electric train eliminates the diesel part and has just electric. You could have it where rails power...
by Blaster
Sat Apr 02, 2016 12:38 am
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65459

Re: Friday Facts #132 - Side Project

...When a machine is done harvesting, a little balloon will appear above the machine. The player can run around and click those balloons to get their items... OH HELL NO This is a game about automation. Whoever came up with this as a game mechanic is a huge dick. I've given up on many mobile games ...
by Blaster
Sat Apr 02, 2016 12:37 am
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65459

Re: Friday Facts #132 - Side Project

Having to login again because wifi hiccups causes double posts and makes Blaster sad
by Blaster
Fri Apr 01, 2016 4:06 pm
Forum: Technical Help
Topic: Maxed CPU on client causes desyncs
Replies: 2
Views: 915

Re: Maxed CPU on client causes desyncs

This is the desync report from my tablet. I will pull the one from my desktop.

I have increased latency to 450, which now produces considerable lag, but stops desyncs from happening.
by Blaster
Fri Apr 01, 2016 3:29 pm
Forum: Technical Help
Topic: Maxed CPU on client causes desyncs
Replies: 2
Views: 915

Maxed CPU on client causes desyncs

I've been running a non-modded Factorio server on my home server, and we're approaching endgame. The problem is, desyncs are happening more often now. I've been getting desyncs even on a AMD FX-8350 desktop, because when the Factorio thread hits 100 percent CPU, it desyncs with the server. And when ...
by Blaster
Sun Mar 27, 2016 9:36 pm
Forum: Technical Help
Topic: Multiplayer Connection Issue
Replies: 3
Views: 1472

Re: Multiplayer Connection Issue

Same problem here. Server's speeds are 85Mbps down / 12 Mbps up. It worked before until today.

Update: Removing --peer-to-peer option seems to have fixed it.

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