Search found 56 matches

by Xelephant
Sun Jul 01, 2018 1:02 pm
Forum: Ideas and Suggestions
Topic: Hidden Object-Information
Replies: 6
Views: 2265

Re: Hidden Object-Information

If you want to see the content of the logistic network, just press "L" to view it. On Small Resolutions there is a problem seen the whole entity information, turning off the minimap works best there.
Hope this is improved the readability in the new GUI rewrite anyway.
by Xelephant
Sun May 27, 2018 9:35 am
Forum: Technical Help
Topic: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
Replies: 7
Views: 2494

Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."

Hmm can find the line a saw when i looked at it the first time. Maybe i was just to tiered to see.

Well did you change any mods within the save? Did you update a mod which added/changed the recipe of a item?

That can break the replay. With what version was the map created in 0.16?
by Xelephant
Sat May 26, 2018 1:16 pm
Forum: Technical Help
Topic: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."
Replies: 7
Views: 2494

Re: [16.36] Crash in replay: "Game::connectToPlayer: Different player already connected."

From the log it seem like you are trying to run a replay from the old 0.15 in the new 0.16 Factorio. That will not work, replays break pretty fast.
by Xelephant
Sun Feb 11, 2018 11:48 am
Forum: Ideas and Suggestions
Topic: New manipulators and conveyor
Replies: 6
Views: 2991

Re: New manipulators and conveyor

But you don't use one Furnace to supply all your base with iron, do you?
If you use 35 Furni you get 1 Iron Plate each 0.1 Second, so Time isn't really a Factor in Factorio. If it takes to long, upscale it!
by Xelephant
Wed Oct 25, 2017 7:36 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 590046

Re: [MOD 0.15.x] pY Coal Processing

Hi i encountered a small Bug, when playing with only your mod. The Combustion Tower is available without the required tech researched.
pybug.JPG
pybug.JPG (47.5 KiB) Viewed 5472 times
by Xelephant
Mon Mar 20, 2017 9:48 pm
Forum: Ideas and Suggestions
Topic: Tech for lesser idle energy consumption
Replies: 5
Views: 1672

Re: Tech for lesser idle energy consumption

Well in my opinion the only downside of lasers is, the passive energy consumption. Lower the need will change the game balance as fas
as i see it. In addition i don't see the benefit for vanilla Gameplay. What would this add?

Maybe its possible to do it in a mod?
by Xelephant
Tue Jan 17, 2017 5:18 pm
Forum: Implemented Suggestions
Topic: Don't sound the alarm again if the biters are already dead
Replies: 35
Views: 10787

Re: Don't sound the alarm again if the biters are already dead

If you know how to reproduce the delayed alarm make a bug report. I had that bug too, saw a bug report about this, but i couldn't reproduce it later.
by Xelephant
Thu Nov 17, 2016 10:44 pm
Forum: Ideas and Suggestions
Topic: Vehicle Assembly Plant / no hand crafting of tanks / trains
Replies: 15
Views: 15294

Re: Vehicle Assembly Plant / no hand crafting of tanks / trains

I don't see the benefit of this idea for the vanilla gameplay. And why only trains? what about the assemblers or the steam engines?

This sound more like tedious "realism" gameplay which is not really fun for me.
by Xelephant
Sun Oct 30, 2016 8:45 pm
Forum: Gameplay Help
Topic: Killing Big Worms without oil
Replies: 16
Views: 6231

Re: Killing Big Worms without oil

Use heavy armor and place a gun turret in range, put some ammo in it, then repair the placed turret until the worm is dead. At least thats what i did when i had no oil to get past them to the fields.
by Xelephant
Sat Sep 24, 2016 11:13 pm
Forum: Resolved Problems and Bugs
Topic: [14.8] [Cube] Crash in MP after: "connection has been broken due to keep-alive activity"
Replies: 5
Views: 4477

Re: [14.8] Crash in MP after: "connection has been broken due to keep-alive activity"

Here is the beginning of the log. 0.007 2016-09-24 21:12:24; Factorio 0.14.9 (build 24809, win64, alpha) 0.015 Operating system: Windows 8.1 0.016 Program arguments: "Factorio.exe" "--start-server-load-latest" "--autosave-interval" "20" "--autosave-slots&...
by Xelephant
Sat Sep 24, 2016 10:43 pm
Forum: Resolved Problems and Bugs
Topic: [14.8] [Cube] Crash in MP after: "connection has been broken due to keep-alive activity"
Replies: 5
Views: 4477

[0.14.9] Crash from Keepalive-activity

There seems to be a problem with handling a Networkpacket maybe? My Server crashed three time up to now with this error. I'm using the Base Game only no mods; Running the headless server on windows 64bit. 11933.603 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(346615) adding peer(71) ...
by Xelephant
Wed Aug 31, 2016 8:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.2][posila]Commands not working directly on Headless
Replies: 6
Views: 3525

Re: [0.14.2] Commands not working directly on Headless

Do believe that is going to be your issue. No not really. I'm talking about administrative commands like /player /kick /ban /help etc. they worked in 0.13.x without an issue regardless of the line you mentioned. But in 0.14 they stopped working for me and i get the error seen in the screenshot. If ...
by Xelephant
Wed Aug 31, 2016 4:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.2][posila]Commands not working directly on Headless
Replies: 6
Views: 3525

Re: [0.14.2] Commands not working directly on Headless

I didn't change anything on the bat-file when i upgrade from 0.13 to 0.14 and it was working with 0.13 without a problem. Just in case here are the Lines i use in the bat-file. @echo off TITLE Factorio Vanilla Factorio.exe --start-server-load-latest --autosave-interval 10 --autosave-slots 3 --port 2...
by Xelephant
Wed Aug 31, 2016 6:59 am
Forum: Resolved Problems and Bugs
Topic: [0.14.2][posila]Commands not working directly on Headless
Replies: 6
Views: 3525

[0.14.2][posila]Commands not working directly on Headless

When i type /h directly on my headless it give the following error: " type /h or /help for more help about commands

This happens with any command i tried. Works fine if i us the command on a client.
FactorioBug.jpg
FactorioBug.jpg (58.57 KiB) Viewed 3525 times
by Xelephant
Fri Aug 26, 2016 3:51 pm
Forum: Technical Help
Topic: Headless server no authentication check option
Replies: 3
Views: 5782

Re: Headless server no authentication check option

That option can be defined via the server-settings.json in the data folder. Just change the line "verify_user_identity": true to "verify_user_identity": false .

Don't forget to set that .json via the starting parameter via --server-setting C:\Factorio\data\yourserver.json
by Xelephant
Fri Aug 26, 2016 12:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.0] Public Headless doesn't show in Browser list
Replies: 2
Views: 1054

[0.14.0] Public Headless doesn't show in Browser list

I used the old server.json from 0.13.18, but my Server doesn't show up in the Server-Browser. The list is completely empty. The Option "Connect to Server" via the IP works without a problem. 0.001 2016-08-26 13:44:42; Factorio 0.14.0 (build 24281, win64, alpha) 0.002 Operating system: Wind...
by Xelephant
Fri Aug 26, 2016 8:37 am
Forum: Not a bug
Topic: [0.13.15] achievements are locked and no one used /c
Replies: 10
Views: 3777

Re: [0.13.15] achievements are locked and no one used /c

The Command restriction works for my server. I tried the following command lines options in a test i did with 0.13.18: 1. --allow-command disallow = Commands are allowed 2. --allow-command true = Commands are allowed 3. --allow-command false = Commands are disallowed for everyone 4. --allow-command ...
by Xelephant
Mon Aug 15, 2016 10:18 am
Forum: Ideas and Suggestions
Topic: Ability to assign items to All or Multiple wagon slots
Replies: 1
Views: 770

Re: Ability to assign items to All or Multiple wagon slots

To set Filters faster i take a few items i want to filter, put one in each slot an click the middle mouse button on each item.
Setting Filters gif
But your suggestion would be a nice to have feature.
by Xelephant
Tue Aug 09, 2016 9:33 am
Forum: Not a bug
Topic: [0.13.15] achievements are locked and no one used /c
Replies: 10
Views: 3777

Re: [0.13.15] achievements are locked and no one used /c

Hmm i just tried and joined your server, commands are not restricted or disabled. If you use a headless, are you using "--allow-commands admins-only" as an argument?

If i use that argument on mine the commands are disabled just fine.
by Xelephant
Sun Aug 07, 2016 4:57 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 114
Views: 149666

Re: Digital Display, Yay!

This is my version of makining it look pretty! By moving everything to the top and adding substation you can make the didgets clear from wires :) Sadly this doesn't work out of the box in 0.13. since the smart chest & curved Rail got removed. factorio.jpg H4sIAAAAAAAA/91d23LjuBH9lSk/JuKGBO+1Ud7...

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